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Trinity 1.7.3.9

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Great to see new version! Guess I have to fire up DB again ;) Will keep you posted if I notice anything.
Cheers!

Git?

sorry im new here. where's Git ?
Enjoy!
https://www.assembla.com/code/unifiedtrinity/git/nodes/master/Sources

//Edit
Well, fighting and everything looks great so far.
However with this version bot seems to forgot how your <TrinityTownPortal> tag works =/ No longer clears the area around him, just spams TP until dead or leave game timer kicks in.
Log attached.
 

Attachments

with this version bot seems to forgot how your <TrinityTownPortal> tag works =/ No longer clears the area around him,

too bad, just want to use this new combat tag to my profile but...
 
Shouldn't "Free Bag Slots" only be activated if we are in town? Makes more sense to me, to save time between new games.

An idea for a new parameter:
Code:
<TrinityCombatIgnore actorId="4157" name="FleshPitFlyer_B" exceptElites="False" exceptTrash="True" [B]ForceKill="10"[/B] />

Force them to be killed below 10% hp ;)

Another thing: everytime bot runs to shrines, globes, or to loot, he doesn't use sprint, even with OOC checked. Can you fix that?
 
rrrix, can you help me for making my WD casts spiritbarrage on elites when he has well of souls and bears? the bot keeps casting bears but no spirit barrage.
 
Testing this now. Seems to be working very well on my monk.

One suggestion I would have with the introduction of the "Ignore items in AE" box is health globes. I can't tell you how many times I have watch the bot run over tree poison for a health globe.


Thank you for all your work.
 
rrrix said:
This is a Demonbuddy tag, not a Trinity tag.

Modifying user-defined settings through a profile is typically a bad idea. If I run your profile, I don't want your profile to change my trash pack + cluster settings.

see? people need this and make it. like bombastic above
because you need differens settings for different locations:cool:
 
Yes... being able to change Trash Size and Radius is a good IPH boost, depending of your profile. VoTA + Oasis, for example, is a big case.

I've made that profile tag some time ago, and decided to share with you guys after I saw Kevin Spacey request ;)
 
I am noticing an increasing amount of "Application encountered an unexpected error" (Yellow Exclamation mark in a triangle icon and box with a code/report to blizzard button). I am trying to figure out the cause if anyone is noticing similar problems. I am using: Trinity v 1.7.3.9, Uniddealer, Autopotion, QuestTools, Render Disabler, YAR Comms

The profile: [A1 - Inferno]FoM zorked v1.6.1

DB Version: 1.0 r1446 Build 317

YAR Version: R-YAR [0.2.0.14] BETA

If anyone has any idea what is the culrpit then I'd love to hear it

Regards
 
Hey rrrix first of all awesome work thx for that

I don't know if it is a problem from Trinity --> TrinityExploreDungeon or if it is problem with your Profile R-A1 redux... if he finds the Cave Scavengers Den he just autoloops the cave without ending it... goes to the portal-stone and goes in the empty cave again... rinse and repeat :( or is it just me?

kind regards
 
I am noticing an increasing amount of "Application encountered an unexpected error" (Yellow Exclamation mark in a triangle icon and box with a code/report to blizzard button). I am trying to figure out the cause if anyone is noticing similar problems. I am using: Trinity v 1.7.3.9, Uniddealer, Autopotion, QuestTools, Render Disabler, YAR Comms

The profile: [A1 - Inferno]FoM zorked v1.6.1

DB Version: 1.0 r1446 Build 317

YAR Version: R-YAR [0.2.0.14] BETA

If anyone has any idea what is the culrpit then I'd love to hear it

Regards

go to RYAR thread and click on the github link: click download and use that YAR - the YAR you're using is quite a bit out of date and I'd wager is your biggest issue. GL
 
Hi, I am using Rrrix's leveling profile 1-60 with trinity for a barb. I dont now if its intended of a missconfiguration but Ive noticed that the barb doesnt avoid anything, venome area, arcane lasers, elites with retaliation, etc etc
Is there a way to fix this?
 
It seems like the "pick up two handed weapons" feature ignores two hand legendaries as well. Tested with Windforce and skorn; both ignored.
 
rrrix oi,

0-dog build is not working and I can't seem to fix it. The WD never summons dogs to compensate and rather opt to stab mobs till (his) death.
 
Hi, I am using Rrrix's leveling profile 1-60 with trinity for a barb. I dont now if its intended of a missconfiguration but Ive noticed that the barb doesnt avoid anything, venome area, arcane lasers, elites with retaliation, etc etc
Is there a way to fix this?


you have to adjust the sliders in Barb section of Trinity GUI

also check the combat tab for PATH AROUND AOE, etc and check/uncheck accordingly - should solve your problems for the most part...it's never going to be 100% foolproof

GL
 
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