What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

Trinity 1.7.3.6

Status
Not open for further replies.

rrrix

New Member
Joined
Jul 11, 2010
Messages
3,449
Reaction score
61
Download Trinity 1.7.3.6

Changelog 1.7.3.6

Combat

  • Barbarian: Whirlwind will now path into health globes if needed
  • Barbarian: Added WOTB Poison Tree (100%) and Belial (100%) AoE health (non) modifications & variables.
  • Barbarian: HOTA on Elites is now used only if there's not 3 trash mobs in our immediate melee range
  • Barbarian: Tuned up Barbarian Rend Parameters, should now use more liberally
  • Barbarian: Added Poison Spore, Belial and Beast Charge WOTB Avoidance Helth Modifiers
  • Monk: Fixed Sweeping Wind not casting on trash mobs
  • DemonHunter: Reorder spell priorities (Sentry Turrent + Caltrops have higher priority)
  • DemonHunter: Now using dogmeat's use ranges and mob counts (Strafe, Grenades,etc)
  • DemonHunter: Added Preparation Punishment rune support
  • DemonHunter: Combat Vault now uses an intelligent "Kite" point instead of just "backwards"
  • DemonHunter: Upgraded spell checks to use CombatBase.CanCast and TargetUtil, and removed redundant logic checks
  • DemonHunter: ShadowPower is now used on low health (50%)
  • Combat > Misc: Added Options for Ignore Trash Mob below Health Percent (15% default) and Ignore Trash Below Health Percent with DoT applied (50%). Credits to tesslerc for the idea.
  • BIG re-working of weights. Spent a few hours looking at weights and priorities of the bot for units.
  • Fixed attacking Shielded units when we shouldn't
  • Trinity should be better about not trying to attack monsters behind other monsters (AoE/Cluster spells not included)

Avoidance


  • Added experimental fire chains avoidance; check Combat > Misc for enable/disable
  • Added experimental Savage Beast charger avoidance; check Combat > Misc for enable/disable

Misc


  • Trinity Variables Window is now sorted automatically
  • Added emergency leave game on 0% item durability (for when when we keep spawning and dying repeatedly)
  • Refactored all "AnythingWithinRange" and "ElitesWithinRange" to use TargetUtil methods
  • Added AnyTrashInRange function to TargetUtil
  • Fixed crash on "Test Scoring" button and to actually produce ItemRules results
  • Reloading item rules and sorting the stash should no longer crash Demonbuddy

Changelog 1.7.3.5


Barbarian

  • Barbarian: Now using dogmeat's Spell Priorities
  • Barbarian: Added force WOTB on Emergency Health (50%) (Adjustable via Trinity Variables window)
  • Barbarian: Added Radio button options for WOTB: Hard Elites Only | Normal | Pop when not on CD
  • Barbarian: Added Rend spam with Bloodlust rune when < 50% health (Adjustable via Trinity Variables window)
  • Barbarian: Added Sprint MinUseDelay TVar
  • Fixed Barbarian Avoidance GUI

Monk


  • Monk: Added Spam Sweeping Winds on Low HP Option in Monk GUI

WitchDoctor


  • WitchDoctor: Added Spirit Walk: Honored Guest and Healing Journey rune Support
  • WitchDoctor: Will now attempt to auto-detect if we're using 0-dogs (e.g. if there is no other "primary attack" present)

DemonHunter

  • DemonHunter: Added Chakram: Shuriken Cloud support
  • DemonHunter: ShadowPower is no longer cast when we already have the buff

General


  • Trinity now supports the TrinityTownPortal tag. Simply replace any existing "UseTownPortal" with "TrinityTownPortal" to use this functionality. TrinityTownPortal will automatically clear the area of all mobs before using Town Portal.
  • Trinity now has SimpleFollow Integration using a "Hot Spot" system, so that the leaders and followers should no longer get seperated if one or the other remains in combat.
  • Added Grotesque "Stitcher Suicide Bomb" AoE avoidance
  • Added field set/group boxes to Combat.Misc GUI
  • Removed combat radius reading from Default DB settings. Combat radius logic is now always used from Trinity Combat misc settings.

Technical


  • Added Unit Animation Avoidance Logic, with new AnimationAvoidance DataDictionary Property
  • Added option to disable avoidance pathing - maybe help with OutOfMemoryException's
  • Added maximum 30f cap to avoidance SNO's, in case there's a random large radius sneaking into the avoidance manager - maybe help with OutOfMemoryException's
  • Moved OnPulse UI button click event after safety checks
  • Added Memory.AcquireFrame() around Trinity.OnPulse()
  • Remove and sort all usings
  • Disabled cache double check guid logic
  • Increased default large destructible object minimum distance from 2f to 5.9f


SimpleFollow was also updated with support for the new HotSpot system.
 
Thanks for the Update!
im new to those things, can u please tell me best way to update it?
 
Download the zip
Put it into your \Demonbuddy\Plugins\ Directory
Unzip it, replace all the existing files
 
well i will go offtopic abit, i noticed something strange today while botting i was watching how bot runs and suddenly i got monks mantra on me for full duration of that game, it boosted my dps. any chance it might have been game master? looking at my account at that time? or was it just some random game bug?
 
Ha, hope new version came out not because of pressure from Zorked and me :P

Firing bot right away and will check for any unusual behaviour :)
Great work as usual!
 
So, well. I have replaced original town portal tags with yours.
Nothing has changed. Bot just spammed portal despite mobs being around - including Keywarden from Act I ;)

Would like to post log but with these special options checked, after ziping it still weights almost 3 MB =/

I cut it in half and attached second one. It includes part with your portal tag and my bot death :D
 

Attachments

OK. One more log. This time with bot killing elite despite checked option to skip them.
There was no other mobs in sight and he furiously tried to kill the one specific zombie elite ;)

Something about it should be near the end of the file.
 

Attachments

OK. One more log. This time with bot killing elite despite checked option to skip them.
There was no other mobs in sight and he furiously tried to kill the one specific zombie elite ;)

Something about it should be near the end of the file.

I see the Profile Tag check was true - meaning, there was one of: WaitTimer, UseTownPortal, TrinityTownRun, or TrinityTownPortal tag, and the monster was within range to be added.

Code:
[00:45:58.919 D] [Trinity][Weight] Weight=2247 name=ZombieSkinny_B sno=6646 type=Unit R-Dist=28 IsElite=False RAGuid=2040594483 Adding mob ZombieSkinny_B 2040594483 nearbyCount=3 packSize=8 packRadius=55 radiusDistance=28 ShouldIgnore=False ms=4,46 Elites=0 Avoid=0 [B][U]profileTagCheck=True[/U][/B] level=60 prioritize=False hotspot=False

This is working as intended - the bot won't be able to town portal successfully if it doesn't clear the immediate area.

It may be that this profile has a WaitTimer tag - those don't show up in logs unfortunately.

Which profile were you running, and what area were you in?
 
For Weeping Hollow I have file from you profile. For FoM I'm using FallenDev's one with changed town portal tag.
Situation when bot was trying to kill this one elite took place in Weeping Hollow. After mob died bot just went forward to kill some more - if he teleported right after killing elite it would be understandable.

By the way, I have noticed that you town portal tag works flawlessly in 98% o cases :P
Do you think it would be possible to override blacklist beofre executing this tag? Sometimes there are cows/trees in FoM near area when bot tried to port back to town and since they are blacklisted he dies.

P.S.
Any external place to upload log files that you can recommend? With logging options you mentioned in .3.4 thread log from 2h run weights over 200 MB :D
 
been getting a couple new errors with this build since i started using it:
[01:30:43.505 N] [Trinity] Blacklisting Unit FleshPitFlyer_B 4157 for 3 seconds due to Raycast failure
these raycast failures, that dont seem to affect anything performance wise.

and this out of memory which does affect the bot enough to get it killed sometimes, this error is only happening on fallens field of misery profile, my other bot running in a rush oasis does not get these.
[01:28:27.967 N] System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
at System.Collections.Generic.List`1.set_Capacity(Int32 value)
at System.Collections.Generic.List`1.EnsureCapacity(Int32 min)
at System.Collections.Generic.List`1.Add(T item)
at Zeta.Pathfinding.PathFinder.FindPath(Point startPoint, Point endPoint, Boolean includeDiagonals, Int32 maxMilliseconds, Boolean allowPartialPaths)
at Zeta.Navigation.DefaultNavigationProvider.(Vector3 , Boolean , Single )
at Zeta.Navigation.DefaultNavigationProvider.(Vector3 , String , Boolean )
at Zeta.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
at Zeta.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
at Trinity.DbProvider.PlayerMover.NavigateTo(Vector3 moveTarget, String destinationName)

any ideas?
 
Will test it as soon as my girlfriend wakes up and clears the space in front of my Machine :D

Did my logs provide any help whatsoever @ rrrix?



Random Instance disappearings still happen ... Do you need additional logs?
 
New Trinity is crashing my Diablo all the time, anyone else with the same problems?
 
no working well for me i come back too older version :) w8ing for stable version of this thx :*
 
Hmmm. I always wonder how is it possible that some people are having issues with every new version and for me everything is fine and dandy every time >.<
 
I was worried you didn't see my sweeping winds post on v.4 but you did!

God, I love you rrrix <3
 
Josh, you're back in business? :)

(sry for OT-bombing :/)

on topic: still crashes for me. modified dogmeats version with lots of the current BarbarianCombat.cs ... works quite stable now... Still not as good as Trinity 1.7.3.5 iph-wise but it's progress for me :/
 
Josh, you're back in business? :)

(sry for OT-bombing :/)

on topic: still crashes for me. modified dogmeats version with lots of the current BarbarianCombat.cs ... works quite stable now... Still not as good as Trinity 1.7.3.5 iph-wise but it's progress for me :/

You bet I am! I can't stop botting lol.
 
Still having the issue where my Demon Hunter won't use the 'Rapid Fire' skill while 'Evasive Fire' is equipped. Is this intended?

Here's my skill setup
mmfu5p4.png
 
Been doing mp10 oasis with barb and this trinity update made barb 100x better running this profile.

Working awesome for me.

110mil xph... 2000iph
 
Status
Not open for further replies.
Back
Top