rrrix
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- Joined
- Jul 11, 2010
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Download Trinity 1.7.3.6
Changelog 1.7.3.6
Combat
Avoidance
Misc
Changelog 1.7.3.5
Barbarian
Monk
WitchDoctor
DemonHunter
General
Technical
SimpleFollow was also updated with support for the new HotSpot system.
Changelog 1.7.3.6
Combat
- Barbarian: Whirlwind will now path into health globes if needed
- Barbarian: Added WOTB Poison Tree (100%) and Belial (100%) AoE health (non) modifications & variables.
- Barbarian: HOTA on Elites is now used only if there's not 3 trash mobs in our immediate melee range
- Barbarian: Tuned up Barbarian Rend Parameters, should now use more liberally
- Barbarian: Added Poison Spore, Belial and Beast Charge WOTB Avoidance Helth Modifiers
- Monk: Fixed Sweeping Wind not casting on trash mobs
- DemonHunter: Reorder spell priorities (Sentry Turrent + Caltrops have higher priority)
- DemonHunter: Now using dogmeat's use ranges and mob counts (Strafe, Grenades,etc)
- DemonHunter: Added Preparation Punishment rune support
- DemonHunter: Combat Vault now uses an intelligent "Kite" point instead of just "backwards"
- DemonHunter: Upgraded spell checks to use CombatBase.CanCast and TargetUtil, and removed redundant logic checks
- DemonHunter: ShadowPower is now used on low health (50%)
- Combat > Misc: Added Options for Ignore Trash Mob below Health Percent (15% default) and Ignore Trash Below Health Percent with DoT applied (50%). Credits to tesslerc for the idea.
- BIG re-working of weights. Spent a few hours looking at weights and priorities of the bot for units.
- Fixed attacking Shielded units when we shouldn't
- Trinity should be better about not trying to attack monsters behind other monsters (AoE/Cluster spells not included)
Avoidance
- Added experimental fire chains avoidance; check Combat > Misc for enable/disable
- Added experimental Savage Beast charger avoidance; check Combat > Misc for enable/disable
Misc
- Trinity Variables Window is now sorted automatically
- Added emergency leave game on 0% item durability (for when when we keep spawning and dying repeatedly)
- Refactored all "AnythingWithinRange" and "ElitesWithinRange" to use TargetUtil methods
- Added AnyTrashInRange function to TargetUtil
- Fixed crash on "Test Scoring" button and to actually produce ItemRules results
- Reloading item rules and sorting the stash should no longer crash Demonbuddy
Changelog 1.7.3.5
Barbarian
- Barbarian: Now using dogmeat's Spell Priorities
- Barbarian: Added force WOTB on Emergency Health (50%) (Adjustable via Trinity Variables window)
- Barbarian: Added Radio button options for WOTB: Hard Elites Only | Normal | Pop when not on CD
- Barbarian: Added Rend spam with Bloodlust rune when < 50% health (Adjustable via Trinity Variables window)
- Barbarian: Added Sprint MinUseDelay TVar
- Fixed Barbarian Avoidance GUI
Monk
- Monk: Added Spam Sweeping Winds on Low HP Option in Monk GUI
WitchDoctor
- WitchDoctor: Added Spirit Walk: Honored Guest and Healing Journey rune Support
- WitchDoctor: Will now attempt to auto-detect if we're using 0-dogs (e.g. if there is no other "primary attack" present)
DemonHunter
- DemonHunter: Added Chakram: Shuriken Cloud support
- DemonHunter: ShadowPower is no longer cast when we already have the buff
General
- Trinity now supports the TrinityTownPortal tag. Simply replace any existing "UseTownPortal" with "TrinityTownPortal" to use this functionality. TrinityTownPortal will automatically clear the area of all mobs before using Town Portal.
- Trinity now has SimpleFollow Integration using a "Hot Spot" system, so that the leaders and followers should no longer get seperated if one or the other remains in combat.
- Added Grotesque "Stitcher Suicide Bomb" AoE avoidance
- Added field set/group boxes to Combat.Misc GUI
- Removed combat radius reading from Default DB settings. Combat radius logic is now always used from Trinity Combat misc settings.
Technical
- Added Unit Animation Avoidance Logic, with new AnimationAvoidance DataDictionary Property
- Added option to disable avoidance pathing - maybe help with OutOfMemoryException's
- Added maximum 30f cap to avoidance SNO's, in case there's a random large radius sneaking into the avoidance manager - maybe help with OutOfMemoryException's
- Moved OnPulse UI button click event after safety checks
- Added Memory.AcquireFrame() around Trinity.OnPulse()
- Remove and sort all usings
- Disabled cache double check guid logic
- Increased default large destructible object minimum distance from 2f to 5.9f
SimpleFollow was also updated with support for the new HotSpot system.