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Trinity 1.7.3.3

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Dumb question here, but I don't know where to disable the bot from picking up white items. Have it set to pick up the yellows I want and no blues.. but don't know where to set the whites. Sorry, im sure it's extremely easy.
 
Will take this new version on a spin with my Monk.
Keep you posted how it went :)

Thanks for the update even though D3 is quite dead!
 
Dumb question here, but I don't know where to disable the bot from picking up white items. Have it set to pick up the yellows I want and no blues.. but don't know where to set the whites. Sorry, im sure it's extremely easy.
Go to items tab in Trinity configuration and uncheck "Low Level Items" option. Should do the trick.
 
It still misses loot because of not going to town with only two slots empty.
 
It still misses loot because of not going to town with only two slots empty.

People still aren't very good at posting logs with the things I ask for. C'est la vie...
 
Hi rrrix,

I've noticed that the 3.2 version (I am about to try this newest version later today), My barb loses WotB because it cannot dump fury fast enough. I've checked the option to dump fury when in WotB mode so that's not the problem. Maybe because I'm using a 5-piece IK set which maybe making my barb generate more fury than it can spend?

I know one of the changes listed for version 3.2 is "Fixed Barbarian WOTB Fury Dump" but it doesn't seem to be working for me. I hope this version 3.3 works better.


Thanks for the awesome work btw.
 
Would be nice to see Horrify, with the Frightening aspect rune, used more often. The effect lasts 8 secs and you gain a huge 100% armor gain. I have been playing around in HC and between the 4 secs of inactivity (of the mobs effected) and the armor boost this is quite significant. With grave injustice you can use this virtually endlessly while in combat. I would assume you would check for mobs then use if they are close. Then continue to refresh every 7.5 sec. Lemme know if this is feasible.
 
Hi
It still misses loot because of not going to town with only two slots empty.
the solution for this is to add protected bag slot for that last slot (that fits weapon)

And i have a question what can i do to decrease the spam on sprint cuz its dones so fast that it almost stops barb in place. Thx in advance and keep up the good work rrrix.
 
Hi

the solution for this is to add protected bag slot for that last slot (that fits weapon)

And i have a question what can i do to decrease the spam on sprint cuz its dones so fast that it almost stops barb in place. Thx in advance and keep up the good work rrrix.

mine have been doing this since last version of trinity also. its quite funny to watch ... almost looks like he's having a seizure, but at the same time its pretty frustrating.
 
To be clear, the higher cache refresh rate, means the less cpu usage correct? IE: if you up it to 500, the cpu load should theoretically decrease, or am i thinking about this backwards?
 
To be clear, the higher cache refresh rate, means the less cpu usage correct? IE: if you up it to 500, the cpu load should theoretically decrease, or am i thinking about this backwards?

Correct.

To save CPU, increase the cache refresh rate. I suppose it's not so much as a "rate" as more of a "delay" or "interval" between cache refreshes.

This won't unfortunately save that much CPU, as DB itself is constantly reading all objects from game memory anyways. Combining this with a lower TPS you may save maybe a couple percent at a process level (e.g. if DB uses 15% CPU it may drop to 13 or 12%).
 
Correct.

To save CPU, increase the cache refresh rate. I suppose it's not so much as a "rate" as more of a "delay" or "interval" between cache refreshes.

This won't unfortunately save that much CPU, as DB itself is constantly reading all objects from game memory anyways. Combining this with a lower TPS you may save maybe a couple percent at a process level (e.g. if DB uses 15% CPU it may drop to 13 or 12%).

I've been dicking around with TPS + cache.

10 bots, cache at 500 and TPS at 4 (ww mp10 barbs); seems to be working quite well actually. Lowered my FPS down to 13 as well. I may be missing out on a bit of GPH and maybe even some IPH (doing rouglhy 400-500 gph per bot), but this is much more manageable. I can actually game on my computer and have 10 bots running at the same time.
 
Would be nice to see Horrify, with the Frightening aspect rune, used more often. The effect lasts 8 secs and you gain a huge 100% armor gain. I have been playing around in HC and between the 4 secs of inactivity (of the mobs effected) and the armor boost this is quite significant. With grave injustice you can use this virtually endlessly while in combat. I would assume you would check for mobs then use if they are close. Then continue to refresh every 7.5 sec. Lemme know if this is feasible.

I hacked together this fix by modifying the Plugins\GilesTrinity\Abilities\WitchDoctor.cs

Code:
            // Horrify Buff When not in combat for movement speed
            if (UseOOCBuff && hasGraveInjustice && Hotbar.Contains(SNOPower.Witchdoctor_Horrify) && !PlayerStatus.IsIncapacitated && PlayerStatus.PrimaryResource >= 37 &&
                PowerManager.CanCast(SNOPower.Witchdoctor_Horrify))
            {
                return new TrinityPower(SNOPower.Witchdoctor_Horrify, 0f, vNullLocation, CurrentWorldDynamicId, -1, 0, 0, WAIT_FOR_ANIM);
            }
            // Horrify Buff at 35% health
            if (!UseOOCBuff && Hotbar.Contains(SNOPower.Witchdoctor_Horrify) && !PlayerStatus.IsIncapacitated && PlayerStatus.PrimaryResource >= 37 &&
                PlayerStatus.CurrentHealthPct <= 0.35 &&
                PowerManager.CanCast(SNOPower.Witchdoctor_Horrify))
            {
                return new TrinityPower(SNOPower.Witchdoctor_Horrify, 0f, vNullLocation, CurrentWorldDynamicId, -1, 0, 0, WAIT_FOR_ANIM);
            }

to this:

Code:
// Horrify Buff while in combat if ready
            if (!UseOOCBuff && Hotbar.Contains(SNOPower.Witchdoctor_Horrify) && !PlayerStatus.IsIncapacitated && PlayerStatus.PrimaryResource >= 37 &&                   PowerManager.CanCast(SNOPower.Witchdoctor_Horrify))
            {
                return new TrinityPower(SNOPower.Witchdoctor_Horrify, 0f, vNullLocation, CurrentWorldDynamicId, -1, 0, 0, WAIT_FOR_ANIM);
            }

seems to work lemme know if i missed something. Unsuspecting use abilities while moving has no effect on this.
 
im still having problems with trinity not obeying trash mob rules when fighting elites and when item is on the floor. it will continue fighting down to 1 mob and lots of times die to the 2 elite packs arcane beam / 18x plagues on ground / desecration / etc.

is there a way to fix this? in normal trash mob only situations it seems to obey them very well for the most part or at least leave the lone 1-2 mobs even if its set at 6 (i set mine to 6 pack size , 20 radius and it will leave 2-3). would like it to eventually leave when under the set number but for now it would be extremely beneficial for it to not attack 1-2 trash mobs with elite present or item on floor.

causes a lot of deaths which = $.
 
Can we get an option to loot health globes after the last mob is killed. Gruesome feast is a nice boost, but problematic when you are gearing to survive and lack any real pick up radius.
 
ok so im trying to understand i read under one post to DL and install trinity and giles trinity and then delete somthing, or replace it, is all that still necessary with the new version of trinity. i just did a fresh install of DB abd install quest tools, what trinity do i need to use as the plug in
thanks
 
The new barbarian combat routine is not as good as the old one. At least tweakable-wise. :(
I switched back to old Barbarian profile and perfect it instead. Post soon. (Can't post link yet).

Replaced the files, got a bunch of errors and Trinity stops working.
 
If you use Trinity 1.7.3.x delete Barbarian.cs and you will be fine. Enjoy the power of the BFHoTA barb. :)
 
If you use Trinity 1.7.3.x delete Barbarian.cs and you will be fine. Enjoy the power of the BFHoTA barb. :)

I also get tons of errors and the trinity plugin stops working. Would be great if you could post a detailed installation guide for 1.7.3.3.

Thanks
itraxx
 
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