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Trinity 1.7.2.9

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Are the people having trouble with the bot not attacking only using monks?
I've been watching it and it seems that when it stops it is always because its trying to use WoL before I reach the 75 spirit required to use it, so it just sits there and doesn't attack because of it. (from what I've watched every time I noticed it stop attacking.)
Yes. Good observation, can't confirm though, off to work!
 
I feel like it can basically be confirmed now, if its only a problem people are seeing who run monks. It definitely tried to WoL before having enough spirit for it and then just does nothing after it fails to cast.
 
Are the people having trouble with the bot not attacking only using monks?
I've been watching it and it seems that when it stops it is always because its trying to use WoL before I reach the 75 spirit required to use it, so it just sits there and doesn't attack because of it. (from what I've watched every time I noticed it stop attacking.)

I had that problem when I had "Inna's Set" checked, which I found out that you need the 4 peice set. SO some might be thinking two/three was enough like I did so I checked the box and my monk stood around saying "Not enough Spirit"
 
rixx are you planned to add scoring to follower items? seems so not bot keep all of them
 
7. Starting quest not belonged to the background act in the main menu
You can check this with the Keyhunting
Its weird and not like a human did - we see the ACT3 in the menu and bot start the game... start game button is grey... and we appear in the ACT2


#7 brb, investing in tinfoil.

you think im lying? or may be you want some video proofs? i can record it
 
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1) I would like to decrease the radius for elites. Would be great to have an option for this.

2) I run my bots in a group and play my main char manually. For the navigation I use a plugin where the other toons just automatically use my main toon. Therefore they never get stuck. To avoid that my slave toons running around like chickens and destroying objects it would be very useful to deactivate object destruction. This would really help me a lot.

Rrrix, any chance to include those two options into the next update? You would really help me a lot.
 
My tempest rush client keeps crashing over and over. Anyone else have this?

what log should I attach?
 
DH bot looks awesome in with this version of Trinity. Just a slight stop atacking problem for a few seconds(probably simular to monk problem)..after witch the avoidance was kind of wired for a while. But it might be just bad luck. Everything went back to normal after a while.
My barb bot had trash mobs avoidance problem..which i believe i fixed with some slider increases. There is still a slight problem with taking loot in the middle of the fight. In last stable version of Trinity i used..things were different. Here..it prefers taking loot .. instead of fighting.
There is also little CPU usage increase .. which i believe you are aware about.
Thank you for the great fix Rrrix . You are the man !!!
 
can anyone point me to a good TR build for skills and stats requirements? I've been reading about monks and I have no idea how to set one up... i've only ran barbs at mp4-5
 
Yes. Good observation, can't confirm though, off to work!

I have same thing with tr monk and cm wiz they sometimes just stop attacking in certain place and get killed over and over???!


rixx are you planned to add scoring to follower items? seems so not bot keep all of them

That would be awesome

can anyone point me to a good TR build for skills and stats requirements? I've been reading about monks and I have no idea how to set one up... i've only ran barbs at mp4-5

I would love this too if anyone could help! The Tr monk thread is long and random but good information overall!

@anyone what is the aavoidance called when the guys with the long hands pop there hand out of ground with poison? And what is good avoidance setting for that default seems to close!
 
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