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Trinity 1.7.2.6

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hot: which class? i'm using Barb's, WD, Monks and Wiz.

Barb's when they have WOTB will likely ignore it unless at super-super low health, and WD's using spirit walk ignore it, and Monks with serenity activated also ignore it.
 
hot: which class? i'm using Barb's, WD, Monks and Wiz.

Barb's when they have WOTB will likely ignore it unless at super-super low health, and WD's using spirit walk ignore it, and Monks with serenity activated also ignore it.

WD - mine is working fine tho
 
hot: which class? i'm using Barb's, WD, Monks and Wiz.

Barb's when they have WOTB will likely ignore it unless at super-super low health, and WD's using spirit walk ignore it, and Monks with serenity activated also ignore it.

I 'm using a WD, is that not so that he must walk away from the acrane?
 
http://tinypic.com/r/eb56l1/6

Is this DH or Trinity bug. You can see in the first half of the video that the animation for shooting elemental arrow is there, but nothing comes out, not even regular arrow and there is enough hatred...
pay attention when she is standing in the caltrops and shooting to the right. 3 attacks, no dmg comes out, then elemental arrow, then she shoots to upper right the first attack happens the same, the second one the blue ball comes out.

It sometimes happens 3 times in a row as i watch my bot. Sorry for bad video quality...
 
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http://tinypic.com/r/eb56l1/6

Is this DH or Trinity bug. You can see in the first half of the video that the animation for shooting elemental arrow is there, but nothing comes out, not even regular arrow and there is enough hatred...
pay attention when she is standing in the caltrops and shooting to the right. 3 attacks, no dmg comes out, then elemental arrow, then she shoots to upper right the first attack happens the same, the second one the blue ball comes out.

It sometimes happens 3 times in a row as i watch my bot. Sorry for bad video quality...

Can you link me your exact build?

http://us.battle.net/d3/en/calculator/demon-hunter
 
I've noticed Sentries, along with other abilities don't work at all, or definitely properly.
 
I've noticed Sentries, along with other abilities don't work at all, or definitely properly.

I remember back when this dude named Giles was in charge of Trinity, and noticed that sentries didn't work either. I was like "WTF, how come somebody doesn't fix this?"

Guess the tables have turned... :) Suppose I need to play my DH more.
 
not sure if this is the plugin or routine problem but it seems to spam the shit out of rend now that i updated to .6 Z_Z.. like every 20 fury its like BAMN rend instead of using ww
 
I remember back when this dude named Giles was in charge of Trinity, and noticed that sentries didn't work either. I was like "WTF, how come somebody doesn't fix this?"

Guess the tables have turned... :) Suppose I need to play my DH more.

Buhahaha. When I reported that DH doesn't use sentries at all someone replied that "Ain't nobody is using them in normal playing, why than bot should?"
I guess my luck to not get response from you :P
 
I remember back when this dude named Giles was in charge of Trinity, and noticed that sentries didn't work either. I was like "WTF, how come somebody doesn't fix this?"

Guess the tables have turned... :) Suppose I need to play my DH more.

Giles had issues with molten/arcane/freezing avoidance interaction with skipping/missing loot and elites. That's why he rather break the avoidance logic (and not fix it) than sacrifice the loot/elites.

Now Trinity 1.7.2.6 has the avoidance fixed but it's skipping/missing loot and elites.
 
just looking at town rutine and i saw that trinity at each step do again all rules check, first when stashing deciade what to keep score,trash, keep. But trinity do it again before vendoring, and once more before salvging
This causes decrase performance, and incrace time spend in Town
[11:43:13.738 N] [Trinity]Bulk Form [combatStaff_norm_base_flippy_03-28523] [Daibo] = (SCORE)
[11:43:13.907 N] [Trinity]Cavalry Pride [pants_norm_base_flippy-33864] [Legs] = (TRASH)
[11:43:14.012 N] [Trinity]Heartless Meridian [Belt_norm_base_flippy-35007] [MightyBelt] = (TRASH)
[11:43:14.139 N] [Trinity]Spite Hands [Gloves_norm_base_flippy-30210] [Gloves] = (SCORE)
[11:43:14.189 N] [Trinity]Ivgorod Sight [fistWeapon_norm_base_flippy_03-26893] [FistWeapon] = (SCORE)
[11:43:14.321 N] [Trinity]Moon Mine [HelmCloth_norm_base_flippy-28506] [WizardHat] = (TRASH)
[11:43:14.395 N] [Trinity]Forest Terminus [XBow_norm_base_flippy_07-29104] [Crossbow] = (SCORE)
[11:43:14.564 N] [Trinity]Desolate Fortress [Shield_norm_base_flippy_07-37339] [Shield] = (TRASH)
[11:43:14.612 N] [Trinity]Rampant Mind [Wand_norm_base_flippy_06-32273] [Wand] = (SCORE)
[11:43:14.722 N] [Trinity]Rising Braid [Belt_norm_base_flippy-33867] [MightyBelt] = (TRASH)
[11:43:14.879 N] [Trinity]Fist Defiance [Gloves_norm_base_flippy-28935] [Gloves] = (SCORE)
[11:43:14.999 N] [Trinity]Insolent Dawn [Helm_norm_base_flippy-25692] [SpiritStone] = (TRASH)
[11:43:15.049 N] [Trinity]Pain Breach [mightyWeapon_2H_norm_base_flippy_03-37307] [MightyWeapon] = (SCORE)
[11:43:15.484 N] Opening vendor window
[11:43:15.509 N] Attempting to repair all items
[11:43:15.534 N] Opening vendor window
[11:43:15.559 N] Attempting to repair all items
[11:43:15.709 N] Sold item [Insolent Breaker]
[11:43:16.163 N] Sold item [Forge Lux]
[11:43:16.460 N] Sold item [Grip Renegade]
[11:43:16.984 N] Sold item [Protection Legacy]
[11:43:17.234 N] Sold item [Veteran's Guard]
[11:43:17.689 N] Sold item [Bulk Form]
[11:43:17.936 N] Sold item [Cavalry Pride]
[11:43:18.406 N] Sold item [Heartless Meridian]
[11:43:18.823 N] Sold item [Spite Hands]
[11:43:19.112 N] Sold item [Ivgorod Sight]
[11:43:19.362 N] Sold item [Moon Mine]
[11:43:19.812 N] Sold item [Forest Terminus]
[11:43:20.489 N] [Trinity]Desolate Fortress [Shield_norm_base_flippy_07-37339] [Shield] = (TRASH)
[11:43:20.544 N] [Trinity]Rampant Mind [Wand_norm_base_flippy_06-32273] [Wand] = (SCORE)
[11:43:20.721 N] [Trinity]Rising Braid [Belt_norm_base_flippy-33867] [MightyBelt] = (TRASH)
[11:43:20.846 N] [Trinity]Fist Defiance [Gloves_norm_base_flippy-28935] [Gloves] = (SCORE)
[11:43:20.988 N] [Trinity]Insolent Dawn [Helm_norm_base_flippy-25692] [SpiritStone] = (TRASH)
[11:43:21.043 N] [Trinity]Pain Breach [mightyWeapon_2H_norm_base_flippy_03-37307] [MightyWeapon] = (SCORE)
[11:43:21.088 N] Sold item [Desolate Fortress]
[11:43:21.595 N] Sold item [Rampant Mind]
[11:43:21.995 N] Sold item [Rising Braid]
[11:43:22.375 N] Sold item [Fist Defiance]
[11:43:22.779 N] Sold item [Insolent Dawn]
[11:43:23.154 N] Sold item [Pain Breach]
sorry for no log but at now i got near 40h long logs and i know rixx you dont like outside sorces links
 
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Hi there. These profiles are great, and really yield good results. However, i'm having a huge issue with whichever one I use that involves the running of Keep Depths Level 2 and Skycrown. The issue is that I play an archon wizard, and my uptime on archon is kept low unless I turn "Minimum trash mob pack: 3" - This greatly speeds up the run, as waiting on the sides of ledges for 1 monster at a time to slowly creep up and over really reduces your archon up time and thus slows down the run completely. The issue is if you set the minimum trash mob pack size at 3, the bot will attempt to use Town Portal at the end of both Keep Depths Level 2, and Skycrown Battlements wh eilst still having a monster attacking it. It won't kill the monster, and slowly die to it (my follower can't kill even the easiest white monster and I have no thorn damage.) - This then drags the XP/hour down fast, and is horrible to experience, as the bot then has to run the entire dungeon again, with the chance of having it happen again.

I am wondering if there is a solution to this? One I thought of was just to make the bot run to portals and use them instead of using town portal directly as it reaches a certain part of each zone. It could then start town porting in Keep Depths 3 for example. Or even a way to bring the mob pack size down to 1 for those 2 areas and leave it at 3 for the rest?

Thanks in advance, love the profiles aside from this :)
 
Ok, after 10min testing this version is god awfull for ww+rend barb. It starts spinning 100 meters before the mob (also randomly whenever it wants) and when it finally gets to mobs it starts rending 24/7.
Before it would rend once and then spin spin spin, now it just rend rend rend.
 
hot: which class? i'm using Barb's, WD, Monks and Wiz.

Barb's when they have WOTB will likely ignore it unless at super-super low health, and WD's using spirit walk ignore it, and Monks with serenity activated also ignore it.

I 'm using a WD, is that not so that he must walk away from the acrane?
 
I 'm using a WD, is that not so that he must walk away from the acrane?

I have no idea why whoever set it up the way it is did it. Basically the logic was:

If we have spirit walk and if it's off cooldown, or if we have the spirit walk BUFF, ignore Ice/Arcane/Desecrator/Plage (and more).

But this makes no sense to me, as Spirit Walk can't be used offensively in these situations (or if it can, it isn't being used this way!). Maybe only for severance or umbral shock runes..

So in the next build it's basically "If we have the spirit walk BUFF, ignore Ice/Arcane/Desecrator/etc" (since we are invulnerable to AoE with the buff)
 
Hey rrrix. Not trin related persay. But was wondering how the yar was going. And if your version correctly fixed the closing of db so it kills the session.
 
Trinitiy is not picking up most legendaries. I used finderskeepers while botting to have the Legendary Tracker run. 32 legendaries dropped and none of them were looted. I didn't have this problem when I was using 1.7.2.1, I upgraded to 1.7.2.6 and this started happening. Also tried changing the loot wait timer. I changed it to 100 2 days ago, while I was at work and it didn't fix it. Is anyone else having this problem besides me and my brother? We're also using the trinity scoring. I lost a few mempo's, skorns, 300 spear, and a couple of other decent items. Any help would be greatly appreciated.

-Lulutk.
 
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