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Trinity 1.7.2.6

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The problem with Tempest Rush is that it has to be recast within about 75ms of the last tempest rush, but not before 25ms otherwise you will get a disconnect.

I have no way of guaranteeing the Demonbuddy BehaviorTree returning to Trinity within 75ms, since, even on my relatively fast workstation with SSD's and huge amounts of IOPS and minimal seek time, lots of RAM and and overclocked CPU and other goodies, Demonbuddy reading from the NavScenes SNOTables in certain areas can sometimes take longer than this, not to mention innumerable other bottlenecks and performance corner cases.

But that's not to say I have given up! It's getting slowly better. I will soon be going through all those "million lines of code" and refactoring and optimizing more to reduce D3 memory reads and injection and where/when possible finding and eliminating any performance bottlenecks. Keep in mind I have to do this without having any insight into DB source code, so...

I'm not so aware of latest Trinity code, but I've noticed some interesting behavior of TR. And it's not even about how the bot uses it, but some TR mechanics. Here it is: i tried TR monk build and played with it myself a little just to see how it goes. And i found that TR recasts (uses that extra 15 spirit) when you move in the opposite direction (in comparison to your previous direction) or when your mouse cursor(the point where to go) is just too close to your character.

Hope it helps. Dunno, maybe that's some obvious stuff that everyone knows. =P
 
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the setting page of trinity must be smaller, it can not be fully displayed in 800*600 screen....
 
Am I the only one getting weird trinity stats like this. I wouldn't complain if those stats were true, but they are not :(

===== Misc Statistics =====
Total tracking time: 0h 17m 37s
Total Gold gained: 147.99 Thousand [503.56 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 7277 [24761.36 per hour]
Items dropped by ilvl:
- ilvl58: 589 [2004.18 per hour] {8.09 %}
- ilvl59: 190 [646.51 per hour] {2.61 %}
- ilvl60: 1026 [3491.16 per hour] {14.1 %}
- ilvl61: 2926 [9956.26 per hour] {40.21 %}
- ilvl62: 1633 [5556.59 per hour] {22.44 %}
- ilvl63: 913 [3106.65 per hour] {12.55 %}

zoinks! i broke it :x

Sorry!
 
Hmm dunno if its just me but bot is not using WoL on elites/champions if u have trash+movement checked :) anyone else having same issue ?

movement + wol works just fine :)
 
Hmm dunno if its just me but bot is not using WoL on elites/champions if u have trash+movement checked :) anyone else having same issue ?

movement + wol works just fine :)
yeah i posted this earlier, from a quick look it seems because the trash group + elites logic is grouped together (and higher priority than WoL)
 
edit: fixed.

However just tried TR build - seems like it has potential, but it seems to be spamming TR instead of channeling it. Sometimes works "as intended" but not often. Have it on Movement Only - am I missing something?
 
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yeah i posted this earlier, from a quick look it seems because the trash group + elites logic is grouped together (and higher priority than WoL)

Ahh good to know that im not alone and theres no need of fresh install etc :D
 
doing pretty good with tempest rush "always" on, but with 15.53 regen sec working pretty well for me atm
 
So far works like a charm. Great work!

I just have three things I wanted to ask/post.
#1 - what defines so called "hard elites" for Barb's WOTB?
#2 - looks like Barb does not care about avoidance of molten/arcane orbs while in WOTB - intended or little bug?
#3 - WW Barb seems to spin randomly while running when there're mobs close by (however not near enough to get hit)

Also, what checkboxes I have to mark to get more specific logs for further reporting? ;>
 
doing pretty good with tempest rush "always" on, but with 15.53 regen sec working pretty well for me atm

hey ive been trying that as well however with my 112k buffed dmg it takes too much time and running to kill most of trash mobs with TR. Its easier to say "bell in ur face" and "run like the wind" after, at least for me :) whats ur dps?(buffed) annd how much gph/iph do u have ? :)
 
Its working very very good. Thank you Rixx, this is a real massive update. I'll get you a few drinks , keep up the great work you've been doing!

Tempest rush is working ok, in my case would like to use it for thrash too but there seems to be using to much spirit when doing so. Using movement only and WoL for everything has given me great results.

Avoidance....omg. I could raise mp in all my bots just because of this.

I even noticed the slight cpu reduction too!

Only issue, and it could be profile related but as it is your own profile guess you'll want to know:

There's a recurrent stucking position on Tower of the Damned level 1, just at the point the bot starts to descend the stairs that lead to level 2. It will go back and forth between half stairs and the position where stairs begin, right next to a flamethrower.
Autounstuck seems to not be handling it properly....it took a lot of time to get him back on track. I even stop-started the bot and forced a townrun to see if that would unstuck the bot to no success.

Here is the log:
 

Attachments

There's a recurrent stucking position on Tower of the Damned level 1, just at the point the bot starts to descend the stairs that lead to level 2. It will go back and forth between half stairs and the position where stairs begin, right next to a flamethrower.
Autounstuck seems to not be handling it properly....it took a lot of time to get him back on track. I even stop-started the bot and forced a townrun to see if that would unstuck the bot to no success.

Download newest version and newest quest-tools ;)
 
Gonna try out this beauty of an update now, many promising stuff! I'll get back with feedback :)
 
I was really anxious about this update. I was dieing too much on version 1.7.25.
About the arcane sentry, my Wiz teleported to a place inside its radius of effect and stood still till it got killed, any news regarding this subject? I saw a post where you said that these were not working properly and it should be fixed on this version... now I'm confused. :S
 
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