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Trinity 1.7.2.5

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I would love an improvement of dashing strike..!

Basically I want it to be top priority to anything but with obvious priority:
> elite > trashmob > destructible object
and with a cooldown of (random) 3-5 seconds.

In older bots like hellbuddy, these kind of settings were very easy to pinpoint with success. It should be even more so with db IMHO..
Anyone who can guide me in the right direction of the monk.cs?

Maybe you can take it on rrrix on next trinity release?
Also, would like to make the third punch of fist of thunder prioritized over other stuff.. So a succession of 2 thunder punches prioritize a third one over any other spell.. Possible?

For people who want a global ID-Fix for legendary.dis
PM me

I'm not sure what you mean by "I want it to be top priority to anything but with obvious priority" - use it but don't use it? :)

Anyways, in 1.7.2.6 it works much better, especially with the Way of the Falling Star rune.

Also, darkfriend77 has returned and enabled the ItemID stuff so it will be included in the next release.
 
Could have spelled out what I mean better, what I meant was it should higher priorities to other spells, but with regards of elite/mobs/objects..

Looking forward to newer release! :)
 
And thanks for taking up my request on improvement of the spell, and obviously - my main thought was to utilize the speed buff :)
Any trinity rars with including new tempestrush improvements?
Tried browsing the dev git but seems it's only semi completed? ^^
 
CM Wiz is doing great so far. The only problem is it chooses to stand in place and continue to spam instead of moving to dodge affixes that it needs to avoid to stay alive:
- Molten Core
- Fire Trail
- Fire Chain
- Frozen
- Plague
Suggestion?
Stop spamming when detecting AoE on character and move to safe area, throw twisters and recommence spam.
 
CM Wiz is doing great so far. The only problem is it chooses to stand in place and continue to spam instead of moving to dodge affixes that it needs to avoid to stay alive:
- Molten Core
- Fire Trail
- Fire Chain
- Frozen
- Plague
Suggestion?
Stop spamming when detecting AoE on character and move to safe area, throw twisters and recommence spam.

I actually discovered a bug where no avoidance is being even acknowledged by the bot, so all those avoidance sliders haven't been doing anything for quite some time :)

This is the biggest thing i'm working on for the next build.
 
I actually discovered a bug where no avoidance is being even acknowledged by the bot, so all those avoidance sliders haven't been doing anything for quite some time :)

This is the biggest thing i'm working on for the next build.

So amazing. Please get it out soon, this and the invisible mob waiting are pretty expensive gold and item per hour wise.

My feedback about 1.7.2.5 and DB beta 179 is mainly positive so far.I Like the tempest rush thrash only option, though It is still not using tempest rush perfectly in my opinion ( too many resets, a lot of spirit down the drain).
The bot seems to be faster overall, probably due to the reduced time after taking teleports that is in last DB beta.
AndNO MORE MAX DB SESSIONS ..... .......HUGE.


Issues:

The opening stash--->d3 crash is still fully active, I have lots of logs but I already send several so don't think you need more.
I might be wrong....but avoidance seems worse than ever on this version. I mean, it is eating every single molten core and arcane beam with so few exceptions. I don't think it was that bad on previous versions, but I could be wrong.
The "I want to go through the blacksmith" bug is still active.
The "they hit me when trying to teleport" issue is worse than ever with this combo. I've seen 4 bots die to trash mobs after starting townrun teleport and being hit. It just keeps trying to teleport and ignore everything else. Ugly.
Mainly DB bugs it seems, not related to trinity.
 
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Maybe tonight...

I don't have a fix for the Blacksmith thing yet, need to come up with a creative hack in the unstucker.
 
Hey,

Would it be an idea to make an option where you tempest rush only for movement & thrashmobs?

I'd luv dat.
 
Again bot sometimes stops during elite fights resulting in death.
Didn't have this with previous version.
 
Again bot sometimes stops during elite fights resulting in death.
Didn't have this with previous version.

You might extend this info. what class, what build, etc. Could it be your bot is a barb with no fury generators?
 
You might extend this info. what class, what build, etc. Could it be your bot is a barb with no fury generators?
I'm afraid there's nothing to extend as I have posted in many times in versions previous to xx.2.4 where there was no such bug.

I'm botting with WW Barb. Bash on LMB and Superstition passive.
During some fight bot stops out of nowhere. He's getting fury from received damage yet does not attack elites in any matter. If I do some spins manually it catche a glimps of something being wrong and starts fighting on it's own.

Some people reported it back in xx2.2 and xx2.3 versions, it wasn't present in xx.2.4 and now it's back.
 
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