What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

Trinity 1.7.2.4 BETA

Status
Not open for further replies.
11 hours running very smooth, and low cpu usage (TPS 20 10-15% cpu usage ). Nice work
Waiting for Demonbuddy gold inactivity fix
 
Last edited:
it really reduced the cpu usage. But i cant find the line where im supposed to switch loot rules, from soft to hard? Where is it located?
 
it really reduced the cpu usage. But i cant find the line where im supposed to switch loot rules, from soft to hard? Where is it located?

Item> Choose Item Rules Type - File Based Script Rules
Item>Item Rules>Use Rule Set Soft-Hard etc..
Located at same place xD
 
Doesn't seem like the script rules are being loaded, and when I hit the "Reload Script Rules" it crashes immediately. Fresh install (DB and Trinity), no custom rules, just using included Hard rules, nothing in the logs.
 
jnew, make a fresh install of everything. re-configure the trinity settings in latest version and if you need to apply it on several other bots, just go to settings and copy the CharacterSettings.xml from the optimized bot and paste it into the other #b-tag folders.
 
rrrix, suggestion to tweak the mantra spam option to only use on elites.
 
CM wiz still not dodging molten orbs and other dangers :< still dying to arcane orbs a lot.
 
it really reduced the cpu usage. Now i have 90% load ( like .45 trinity.)
Gread work for community!
 
Great job, thx. Works smooth, but unstucker keeps doing shit often.
And I'd like to see more wide options about looting (dividing armour to helms, bracers, chests etc)
 
Hey ive noticed that bot is having some serious problem with using WP after creating games. Im not entirely sure about that and im not sure at all if its related to DB/trinity or tinnkazier 0.7 im using but it looks like that after dropping from game because of those random DC's which happens quite often after 1.07 bot has some serious problem with reaching WP and is running like crazy around the town (ussualy heading to the south-east corner of the map or is heading to the north-west on the walls). Ive checked that i can "fix" it by clicking "stop and then start" (w/o leaving a game). Something reset during that and bot is going straight forward to WP no matter where he was already :) Any suggestions?
 
Last edited:
rrrix, some time ago i asked about the situation with loot rules and russian translation etc and you said darkfriend is on a vacation. Has something changed about that, i still think there's gotta be a way to implement loot rules/upgradable versions without translating the whole legendary file every time the version changes. Besides that, this version of trinity is way better in terms of cpu usage, great work, mate !!
 
rrrix, some time ago i asked about the situation with loot rules and russian translation etc and you said darkfriend is on a vacation. Has something changed about that, i still think there's gotta be a way to implement loot rules/upgradable versions without translating the whole legendary file every time the version changes. Besides that, this version of trinity is way better in terms of cpu usage, great work, mate !!

It's still in progress.

Here's what you (or anyone) can do to help:
1) Enable Trinity Advanced > Log Dropped Items
-- this will output a .csv file into Trinitylogs\<BattleTag>\ItemsDropped_PlayerClass_Date.csv
-- upload this CSV to the forums - it contains no personally identifiable information, just a bunch of item stats
2) There's a TranslationFix.txt file in Trinitylogs\<BattleTag>\
-- Upload this file to the forums

In terms of specifics, we need two things to make this happen:
The 'GameBalanceId' and 'ACDItem.Name' from every single legendary item that's in Legendary.dis. Once I have it... we can complete the implementation.

cheers, rrrix
 
I just wanted to ask if it's possible to make bot not wait next to desecrator's pools?
It's quite silly when bot waits - even with full hp - for pool to disappear to pick up one item or a pile of gold ;)
I think some old version of Trinity was able to do it but I might be wrong...
 
Is it possible to make a spell rule have a fixed cooldown?
I'm quite sure it's possible but can't find the info.

Want the dashing strike to have a cooldown between 3-5 secs..
 
Small feedback.
Looks like bot no longer stops during elite fight what led to death quite often. So big positive here ;)
However I noticed that sometimes bot wpn't close inventory window after vendoring items. Not sure if Trinity or DB handles it now but just wanted to point it out. Will try to get log next time I see this issue.
 
rrrix, some time ago i asked about the situation with loot rules and russian translation etc and you said darkfriend is on a vacation. Has something changed about that, i still think there's gotta be a way to implement loot rules/upgradable versions without translating the whole legendary file every time the version changes
options:
1) use [ITEMID] instead of [NAME]. item ids can be found in GilesTrinity\ItemRules\translation.dis
2) make change only once and copy the file somewhere on your disk. after installing new Trinity copy your file back. optionally you can run file comparison prior to overwriting.
 
Hello, I'm confused. Does this update avoid the toxic puddles and projectiles for a CM wizard or not? I hope so, can't check till tonight!
 
One more thing to add about random running in town. ive been watchiung bot for a while and ive noticed that after 1st "error" (shortest one) JAR loads new game then longer "error" pops up and bot is running like retarded in town :) dunno if it helps at all, just reporting :P

[02:14:43.247 N] Waiting 4.7 seconds before next game...
[02:14:47.983 N] Creating new game. Params: [Act:A3 Difficulty:Inferno Quest:101758 QuestStep:1 ResumeFromSave:True IsPrivate:True Handicap:0] <------------- 1st error which leads to creating new game
[02:14:49.489 N] Waiting 6.1 seconds before next game... <------------- new game + 2nd error (longer one)
[02:14:55.746 N] ========== Grid segmentation resetting!!! ============
[02:14:55.746 N] GameChanged. Clearing actors
[02:14:55.774 N] Creating new game. Params: [Act:A3 Difficulty:Inferno Quest:101758 QuestStep:1 ResumeFromSave:True IsPrivate:True Handicap:0]
[02:14:57.314 N] Closing error dialog <------------ bot running like retarded
 
Last edited:
I'm using this with Questing and whenver my bot goes for a town run it will go to town, Id all the items, open stash, and when it opens stash the stash looks like I have no space and there's red words reading "not enough inventory space to complete this tranaction". I have 2 full tabs completely empty, is there a setting I need to change?


So with a few tests I got the root of the problem, whenever I have gems in my inventory and it goes for a town run I get this problem with the bot going crazy because there's no room in my inventory but there's actually 2 empty tabs totally empty. Any workaround?
 
So with a few tests I got the root of the problem, whenever I have gems in my inventory and it goes for a town run I get this problem with the bot going crazy because there's no room in my inventory but there's actually 2 empty tabs totally empty. Any workaround?
update db to latest beta.
 
Status
Not open for further replies.
Back
Top