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Trinity 1.7.2.1

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rrrix

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Download Trinity 1.7.2.1

Download Trinity Routine 1.1

Changelog 1.7.2.1:


  • Requires DemonbuddyBETA .172+ or Demonbuddy release .300+
  • Picks up demonic essances with both Trinity scoring and ItemRules
  • Fixes for TrinityOffsetMove and MiniMapMarker investigation attempting to move to un-navigable locations
 
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thx...looking forward to this update

:D
 
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If anyone is getting stuck in town with ItemRules2 (seeing reports in a few places) can you please please attach your log!

I found the LOG.
This is the most important part.
I hope i can help you with this ... so you can help us =)


[20:26:40.258 N] [Trinity]No more space to pickup a 2-slot item, now running town-run routine.
[20:26:40.262 N] Using town portal
[20:26:46.843 V] [QuestTools] worldId changed from 75434 to 172909
[20:26:46.843 V] [QuestTools] levelAreaId changed from 93103 to 92945
[20:26:46.843 V] [QuestTools] Change(s) occured at Position x="379" y="422" z="0"
[20:27:35.778 D] [Items] Could not find item weight set at path D:\Users\D3ad3n\Desktop\Stenzomats-DB-Pack\Demonbuddy\Rules\DefaultWeightSet.xml
[20:27:35.778 D] System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei GilesTrinity.ItemRules.Interpreter.fillDic(ACDItem item)
bei GilesTrinity.ItemRules.Interpreter.checkItem(ACDItem item, ItemEvaluationType evaluationType)
bei GilesTrinity.TrinityItemManager.ShouldStashItem(ACDItem item, ItemEvaluationType evaluationType)
bei GilesTrinity.TrinityItemManager.ShouldStashItem(ACDItem item)
bei Zeta.CommonBot.ItemManager.(ACDItem , ItemEvaluationType )
bei Zeta.CommonBot.ItemManager.(Object , ItemLootedEventArgs )
bei Zeta.CommonBot.ItemManager.Refresh()
bei Zeta.CommonBot.Logic.BrainBehavior.(Object )
bei Zeta.TreeSharp.Action.RunAction(Object context)
bei Zeta.TreeSharp.Action..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.PrioritySelector..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.Decorator..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.PrioritySelector..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.Common.HookExecutor.Run(Object context)
bei Zeta.TreeSharp.Action.RunAction(Object context)
bei Zeta.TreeSharp.Action..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.PrioritySelector..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.CommonBot.BotMain.()
 
I found the LOG.
This is the most important part.
I hope i can help you with this ... so you can help us =)


[20:26:40.258 N] [Trinity]No more space to pickup a 2-slot item, now running town-run routine.
[20:26:40.262 N] Using town portal
[20:26:46.843 V] [QuestTools] worldId changed from 75434 to 172909
[20:26:46.843 V] [QuestTools] levelAreaId changed from 93103 to 92945
[20:26:46.843 V] [QuestTools] Change(s) occured at Position x="379" y="422" z="0"
[20:27:35.778 D] [Items] Could not find item weight set at path D:\Users\D3ad3n\Desktop\Stenzomats-DB-Pack\Demonbuddy\Rules\DefaultWeightSet.xml
[20:27:35.778 D] System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei GilesTrinity.ItemRules.Interpreter.fillDic(ACDItem item)
bei GilesTrinity.ItemRules.Interpreter.checkItem(ACDItem item, ItemEvaluationType evaluationType)
bei GilesTrinity.TrinityItemManager.ShouldStashItem(ACDItem item, ItemEvaluationType evaluationType)
bei GilesTrinity.TrinityItemManager.ShouldStashItem(ACDItem item)
bei Zeta.CommonBot.ItemManager.(ACDItem , ItemEvaluationType )
bei Zeta.CommonBot.ItemManager.(Object , ItemLootedEventArgs )
bei Zeta.CommonBot.ItemManager.Refresh()
bei Zeta.CommonBot.Logic.BrainBehavior.(Object )
bei Zeta.TreeSharp.Action.RunAction(Object context)
bei Zeta.TreeSharp.Action..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.PrioritySelector..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.Decorator..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.PrioritySelector..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.Common.HookExecutor.Run(Object context)
bei Zeta.TreeSharp.Action.RunAction(Object context)
bei Zeta.TreeSharp.Action..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.PrioritySelector..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.CommonBot.BotMain.()

I found the problem <.< .....

Stenzomat created a package with DB + Trinity + Questlog + YAR ....

Rules were missing in the demonbuddy folder!

I have only the rules in the Gilestrinity Folder.....

----------------------------------------------------------------------------

But why do i need this folder, when im using Trinity?
 
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Version .20 was stashing gems and plans in the first tab instead of the third. Was there a fix for this in .21?
 
[22:01:54.215 N] ProfileOrderManager.OnGameJoined, Reloading profile.
[22:01:54.412 N] Loaded profile Load Random Act 3 Area by rrrix
[22:01:54.412 N] Game joined, Resetting profile caches.
[22:01:54.630 N] Loaded profile Load Random Act 3 Area by rrrix
[22:01:54.782 N] [RadsProfileManager beta] Joined Game, reset death count to 0
[22:01:54.782 N] ProfileOrderManager.OnGameJoined, Reloading profile.
[22:01:54.982 N] Loaded profile Load Random Act 3 Area by rrrix
[22:01:54.982 N] Game joined, Resetting profile caches.
[22:01:55.199 N] Loaded profile Load Random Act 3 Area by rrrix
[22:01:55.348 N] [RadsProfileManager beta] Joined Game, reset death count to 0

keeps spamming while standing still in town, updated everything fresh just a few mins ago.

any help?
 
Well, with this patch I finally switched from Giles 0.45 to this shiny high end release ;)
Right now, seems like running stable, esp. the monk.

But I have several "server disconnects" with my WW Barbs. Is that normal? - never had this issue with 0.45
It sucks a bit, because after the disconnect the game restarts and the bot will run into the bottom corner in Bastion Keep and unstucker will try to get him running again until yar finally reboots the game...
Very annoying...
 
Could u please look at the combat logic for the wd when u catch a few moments of spare time?
The Zombie Bears combined with any primary attacks is just stupid, usually you would use them with Corpse Spider-Widowmakers to recharge mana when it runs out. Also combining that with Vision Quest passive adds 30% mana regen for 5 secs when one of primary attacks are used.
What the bot does is spams Corpse Spiders and then uses Bears if the mobs come close to the player, and that wastes so much freaking time, what it should be doing is cast few spiders and constantly spam bears until either the mana drops to low(example mana <40% use Corpse Spiders) or when Vision Quest passive runs out. Same goes with any spam attack, ex. Acid Cloud + Plague of Toads(rain of toads rune).
Could maybe add an option similar to the Grave Injustice box to tick it if using Vision Quest.
Also the resummoning of the pets every time when its of the cd is really annoying.

I am aware that you and the team are super busy with all the fuss with the new patch and constant work on improving the Trinity, but if you could have it somewhere on to-do list it would be really nice.
 
Thanks for the update rrrix . Solved all my problems i had in the middle of the day. My bot is ready to run again :).
 
Well, with this patch I finally switched from Giles 0.45 to this shiny high end release ;)
Right now, seems like running stable, esp. the monk.

But I have several "server disconnects" with my WW Barbs. Is that normal? - never had this issue with 0.45
It sucks a bit, because after the disconnect the game restarts and the bot will run into the bottom corner in Bastion Keep and unstucker will try to get him running again until yar finally reboots the game...
Very annoying...

The same problem..
 
Where does the trinity routine 1.1 go? is that suppose to replace the blank combat routine?
 
Where does the trinity routine 1.1 go? is that suppose to replace the blank combat routine?

Yes!!!

Delete the old gilesblankblahblah (folder and everything) and download the Trinity.cs file into your routines. It will make it's own folder, too!!

Good luck!
 
everything is still tossed in the first tab untill full then moves on to next tab and so on, but that's just a luxury issue ! points is that the bot is working and we need a little more time sorting! now get all the demonic essences possible to your mule before they hotfix the bug ;)
 
View attachment 4484 2013-02-14 09.02.txt

Hi Rrrix,

I got the same problem with a few other people, freshly installed lastest DB and 1.7.21 trinity.
Using trinity.cs as routine, character just stuck at town from the beginning. Log attached for your reference, appricetae your help. Thank you.
 
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