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Trinity 1.7.2.0 BETA

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edit: nm i replaced files in the wrong folder.
 
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Diablo crash after inactivity timer leave game
1176 2013-02-07 23.00.txt

DemonbuddyBETA 1.0.1340.159
TrinityBeta .20
Notyfication click .5
Questtools 1.3.2
 
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Hey rrrix,

Using your new XML tag TrinityMoveToScene...excellent work. One issue I *THINK* I've encountered, is if I make the call to the tag and it executes, during that execution if I have to make a town run, upon returning from that town run, the bot no longer moves. However it still looks like it is attempting to use that tag (I've got it inside a While statement). I watched it happen at least once, if not twice (the first time I thought it was something else, but the second time caught my attention). I noticed a few of my logs inactivity timers tripping right after selling stuff and I believe it is with this tag.

I'd like to give you a log and try to repeat the issue. What should I enable in Trinity for logging to help you out? Thanks buddy, this tag was a godsend and works wonders by the way. Killer.

EDIT - Worked as expected using a Forced Town Run...will try with a regular town run and see what happens when I get to it. Not sure what's at work but I imagine if I run my stuff long enough I can repeat it. Just let me know what logs I should turn on that would help you out if it indeed is an issue with the tag itself.
 
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i dont know if its a bug or not but in a HotA build my barb spams battle rage like a mad man instead of using HotA when facing a pack of elites.
 
why did my post get deleted?

I was simply asking do we need Giles Trinity Blank Combat Routine anymore since its not in Original Post, and I remember Trinity using the blank combat routine, so if not anymore what do we use, the all in one or belphegor?
 
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Was wondering if you could some how blacklist yellow mojos and sources since they arent very good at all... They're okay to pick up and sell but they dont really sell compared to the legendary mojo + sources
 
Bot don't use autoattack, when not enought fury. Just is facing a monster a few seconds.
 
Error (only first start db)
Use DB beta, Yar beta and latest Trinity Version

[23:28:38.090 D] Joined a game!
[23:28:38.091 N] ProfileOrderManager.OnGameJoined, Reloading profile.
[23:28:38.353 N] Loaded profile YAR Profile Kickstart: Ultimate SkyHigh Raoha v0.3.3.xml
[23:28:38.353 N] Game joined, Resetting profile caches.
[23:28:38.353 D] [BotEvents] EventChecker  threw exception Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. in check
[23:28:38.362 D] Replaced hook [ProfileOrderBehavior_Hook] 216dca14-981c-4aef-bc6d-e99ad0ddadb0
[23:28:38.395 D] Joined a game!
[23:28:38.396 N] ProfileOrderManager.OnGameJoined, Reloading profile.
[23:28:38.471 D] [YetAnotherRelogger] Scanned 9 log items in 0.9766ms
[23:28:38.674 N] Loaded profile YAR Profile Kickstart: Ultimate SkyHigh Raoha v0.3.3.xml
[23:28:38.674 N] Game joined, Resetting profile caches.
[23:28:38.674 D] [BotEvents] EventChecker  threw exception Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. in check
[23:28:38.682 D] Replaced hook [ProfileOrderBehavior_Hook] 4a885c66-ebc9-4f08-aa00-19974316ef3b
[23:28:38.736 D] Joined a game!
[23:28:38.739 N] ProfileOrderManager.OnGameJoined, Reloading profile.
[23:28:38.981 D] [YetAnotherRelogger] Scanned 7 log items in 0.9765ms
[23:28:39.012 N] Loaded profile YAR Profile Kickstart: Ultimate SkyHigh Raoha v0.3.3.xml
[23:28:39.012 N] Game joined, Resetting profile caches.
[23:28:39.013 D] [BotEvents] EventChecker  threw exception Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. in check
[23:28:39.020 D] Replaced hook [ProfileOrderBehavior_Hook] fee8dd27-f306-448f-be86-b6a2a54fb7ba
[23:28:39.035 D] Joined a game!
[23:28:39.037 N] ProfileOrderManager.OnGameJoined, Reloading profile.
[23:28:39.311 N] Loaded profile YAR Profile Kickstart: Ultimate SkyHigh Raoha v0.3.3.xml
[23:28:39.311 N] Game joined, Resetting profile caches.
[23:28:39.311 D] [BotEvents] EventChecker  threw exception Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. in check
[23:28:39.318 D] Replaced hook [ProfileOrderBehavior_Hook] ad9ffa34-abb1-4472-a559-7da845fb950a
[23:28:39.349 D] Joined a game!

loot the hole time.

what i can do to fix?


sry for my bad english :(
 
edit: nm this new trinity has a loot option thing
 
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stop for a few sec in middle of fight.

There is definitely something causing avoidable death.

I have been witnessing my bot often pause right in the middle of a fight for Two or three seconds.
Most of the time it goes unnoticed, but when this happen on hard elites it often result in a death.

I am not quite sure if this comes from trinity or demon buddy though.
I m using 1.7.2.0 with demon buddy beta .159

Profile is: Ultimate Raoha Magi-Gardettos Edition

Edit: Note that this doesn't happen that often, I need to watch my for bot a quite a few minutes before I can witness it.
 
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Awesome work man! Trinity just keeps better and better every day.
Just a quick suggestion for wizards: everytime before casting archon should be rebuffing armor / magic weapon / familliar.

Thanks!
 
Trinity 1.7.1.16 was the best for barb. In all next version barbarian sometimes stands next to a monster and don't attack him. :(
 
Trinity 1.7.1.16 was the best for barb. In all next version barbarian sometimes stands next to a monster and don't attack him. :(
Also noticed that trinity doesn't seem to reset the cooldown on potions after death, saw my bot die several time in a raw without using the pot after the first time.

I guess it could seriously help the death rate as well.
 
First thing is first.
Will trinity support act 2 Vault of the assassin AOE Fire from blazing guardians (spell called Fire Ball and similar mobs like it? I hate seeing my bot die running VOA here and there cause it will just sit in that fire while killing elite versions or elites around him as that fire does the same if not more then Molten Core which would love to see the bot avoid.

Trinity will not unstuck bot cause it keeps moving.
On any map with like a cauldron thing breathing fire like core of arreat, and what not, just the things that breathe fire that you cant attack, it CONSTANTLY gets stuck behind one in the same spots in a of the areas.
It will not unstuck, and if you manually move it, it has to be moved FAR like one whole map screen length away from the spot or it will run back to it.

its quite weird, and no errors happen to it so a log is not something I can provide as its a pathing problem, or blizzard is trolling my bot.


EDIT: Unstucker is not working in general, even tried disabling then enabling while running, Im doing Vault of the assassin now and it got stuck and would not unstuck. Just sat in a corner going left right left right, as well as another time Up down Up down, in a non explorable area.

So I don't mean to sound rude but maybe check unstucker to see if there is a problem?
Example
2drytm1.png
 
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Just updated my item swap to version 1.2.4:
Updated to: ItemSwap-v1.2.4 & Trinity-v1.7.2.0
Changelog for item swap 1.2.4:
- Fixed rare issue where DB doesn't trigger new game event resulting -> Doesn't re-save item dynamicid which ends up in an endless death run due to not having the updated item id's

Guess it doesn't matter as 1.0.7 will hit tomorrow, but uploaded anyway :)

----

Anyway tomorrow i'll start experimenting again and find something new to use for extreme effectiveness.
 
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@Mushroomhead and the stuck on your picture.

You're using the ExploreArea tag there right? Use the new TrinityExploreDungeon and he wont get stuck there again, same for other locations.
 
No idea what you are talking about, I have Demonbuddy beta installed, trinity 2.0 installed, and thats it, no idea what your explorearea tag is, as I don't know why I would use Trinity explore dungeon when it apparently backtracks too much from what I seen from others.


Is trinityexploredungeon a plugin, or what? cause I can't find it on forums or in trinity plugin on demonbuddy.
Thanks.
@Mushroomhead and the stuck on your picture.

You're using the ExploreArea tag there right? Use the new TrinityExploreDungeon and he wont get stuck there again, same for other locations.
 
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Just upgraded one toon for testing from .14 to .20. (and DB to .159). I so dont like upgrades:/ Toon freezes every few secs and im testing it on i3 machine without any other toons. So no idea how im gonna handle 1.0.7 : <
 
Just upgraded one toon for testing from .14 to .20. (and DB to .159). I so dont like upgrades:/ Toon freezes every few secs and im testing it on i3 machine without any other toons. So no idea how im gonna handle 1.0.7 : <

This shouldn't happen.. try a clean install it might fix.
 
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