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Trinity 1.7.1.8

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Did this fix the waiting around 2-3 seconds after an elite kill? In 1.7.1.7 on my monk it would wait 2-3 full seconds after an elite kill before moving again, it lowered my XP by 9m XP/H compared to previous versions.

Yes - make sure to lower the 'wait for loot drops' slider to minimum to go back to the old (broken) way.
 
The thing is, my bot stops for 1-2 sec after every combat period, even with white mobs. Does lowering "Wait for Loot drop" fixes that?

But thanks for the update, seems more stable than previous version (and fixed that annoying bug with gold). Last one made my system kinda slow oeverall, even though I am running 6-core CPU. :\
 
Item scores are not showing up when using trinity community scoring.
 
Actually, after deleting all settings from demonbuddy folder, it is more or less good (no more half a second staggers after every combat).
 
The thing is, my bot stops for 1-2 sec after every combat period, even with white mobs. Does lowering "Wait for Loot drop" fixes that?

But thanks for the update, seems more stable than previous version (and fixed that annoying bug with gold). Last one made my system kinda slow oeverall, even though I am running 6-core CPU. :\

Yeah, there's a slider on the Combat/Misc tab that is "Wait for loot drop - Delay after kill" which defaults to 800ms and most people have ignored it. This simply wasn't working before this version. A few users complained about it, but now that it actually works as expected people don't understand why their bot is standing around, waiting for loot to drop after kills. :)

I'll adjust the settings so the slider can go to 0 to completely disable it.
 
Sorry if I am asking in wrong place, but any chance adding more options to items settings? Like now it's just Armor/Weapons/Jewlery, is there a possibility to add more to it? For example even damn good rare bows and xbows don't sell (everyone use Manticore and Windforce), same with some armor slots which are 100% covered by legendaries or set items (like helm/chest). Another issue is that items roll ilvl63 stats if you play Act 3 or MP1.

What I am thinking would work great if you could add tick-boxes to each category so for example I could set bot to only pick up ilvl58+ Maces/Axes/Daggers/Mighty 1-h weapons, and compleatly ignore rest (including 2h), same with armor, let bot pick up ilvl58+ shoulders/pants/bracers and ignore rest.

That would be major thing for me (and many others I think), because I have to sacrafice either XP/h or items I get right now. If I could blacklist types items for each category.

But anyway, thanks for great work done so far, with every build this plugin is more and more awesome (at least for barbs and monks :P).
 
If u use monks tempest rush for moving: Why the char stops and go ever and ever again, instead of using tempest rush infinit times?

It rush for 1 second, stops for 1 second, rush again for 1 second, and stops, over and over. Thats useless :(
 
Also all my barbs like to punch at doors WAY before they get to them, then run into the closed space like its supposed to be open. How do I shorten the distance it tries to break doors so this wont happen?
 
I have the same problem. With way older versions this has been somewhat fixable if you just edit the files. I decided to update now to get ItemRules working, but now my clearing speed has gone way down. 1.7.1.7 doesn't work either.

Could someone PLEASE already fix this. It looks fucking suspicious and you pretty much move slower than you would if you would just run around. Tell me what I have to do to fix this, or if you need some files/help. My skill build is atm:

1. Sweeping Wind - Tailwind
2. SSS - Fulm. Onslaught
3. Mystic Ally - Air
4. Mantra of Healing - Circular Breathing
5. Fists of Thunder
6. Tempest Rush - Tailwind

I've checked the monk thread countless times and saw SDK trying to fix this problem. The code in 1.7.1.8 is changed so that if I go and change the files, Trinity will no longer load at all when starting DB.

I'm using the newest version of DB and for plugins I have Trinity 1.7.1.8 and YAR. Nothing else. Running Tinnkaiser 0.5. About performance, for me these newer versions are better than the old ones.
 
Something has changed in another part of Trinity that has broken my movement changes for TR. I spent a couple hours trying to track it down but to no avail, it's something deeper than my small code change. If you apply my change to an earlier version of Trinity it works fine.

Unfortunately I can't spend too much time on this right now, but I will try to fix it when I can. Hopefully sometime this week.

People who are ninjas with git, I invite you to pinpoint the submit that caused this. I'm not too good with git unfortunately, or I think I'd have this solved already.
 
Just tried it and it ignores all goblins no matter what the setting is.
 
When killing an elite pack (sometimes normal mobs) it stops for 5-6 seconds, as if it was thinking, before moving again.
Sometimes it just stands between monsters while getting hit without reacting in any way.
I'm sure it's Trinity CE issue. Any idea/fix ?
 
When killing an elite pack (sometimes normal mobs) it stops for 5-6 seconds, as if it was thinking, before moving again.
Sometimes it just stands between monsters while getting hit without reacting in any way.
I'm sure it's Trinity CE issue. Any idea/fix ?

Yeah, there's a slider on the Combat/Misc tab that is "Wait for loot drop - Delay after kill" which defaults to 800ms and most people have ignored it. This simply wasn't working before this version. A few users complained about it, but now that it actually works as expected people don't understand why their bot is standing around, waiting for loot to drop after kills. :)

I'll adjust the settings so the slider can go to 0 to completely disable it.


THis
 

Afaik 800ms equals 0,8 seconds NOT 5-6 seconds. Anyway, I am one of those who read and configures the plugins and I already had it set to 200ms so that's not the problem I'm writing about.

Maybe this is a darkfriend's loot rules issue, testing at the moment. Thanks for your time??
 
stuck at skycrown barricade if it spawns on my 2 bots and my friends bot still. reverted back to 1.7.1.4 and testing again...
 
Item scores are not showing up when using trinity community scoring.

To add a little more to this, when I test my backpack, trinity scoring shows nothing in the log but "trash" and "keep", while the second scoring system shows which items will be trashed/kept, but does not provide a score...

I can't see how anyone would use this edition unless they had their own custom loot rules, as without the ability to see how items are valued, you can't tell the bot what to keep and what to sell with any accuracy, which defeats one of the main purposes of botting--making money.
 
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