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Trinity 1.7.1.8

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rrrix

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*drumroll please*

Download Trinity 1.7.1.8

Feel free to use this thread for 1.7.1.8 bugs and issues only.

Changelog 1.7.1.8:

  • Fixed reverse gold pickup bug
  • darkfriend77 ItemRules2 2.0.20
  • New Prototype Kiting logic, still getting refined but so far works better than before. Is now grid-based (instead of a set of circles) and also uses path-finding. (Tested with DemonHunter @ 20 yards)
  • Trinity unstucker and Bot TPS now take immediate effect (previously needed bot stop/start)
  • Bot TPS slider now goes to 30 for those of us with more horsepower
  • Kiting players will no longer attempt to rush head-first into monsters/avoidance for a health globe
  • Added some adjusments to help prevent town portalling while monsters are present
  • Fixed stucks A3 Skycrown Catapult barricade/destructables
  • Ranged players will no longer attempt to attack through navigation obstacles (like Signal Fires in Skycrown)
  • Removed blacklisting for 0-hitpoint monsters (now they're simply just not added to cache), monsters were possibly ignored due to D3 memory exception on first read.
  • Added check for town-portalling in boss areas and non-town-portalable places like A2 caldeum bazaar
  • Now displays XP Per hour in the log file
  • Options to ignore Shrine types added
  • Monk now has Tempest Rush movement option
  • Monk WeaponSwap fixes/updates
  • DemonHunter: Added options for for Spam smoke screen and preparation OOC.
  • DemonHunter: Evasive fire can now be used as a primary ability and will no longer case default attacks to be used.
  • DemonHunter: Added avoidance and kiting safety checks for DemonHunter vault.
  • WitchDoctor: Added AcidCloud to destructable spells (Thanks Yadda).
  • Wizard: Energy twister is now only "used" if we have enough energy (default attacks are now used).
  • Wizard: Archon Arcane strike is now used at 7 instead of 13 (should prevent chasing).
  • Wizard: Timers on Wizard armors changed from 115sec to 60sec.
 
testin on 2 of my bots..

edit: after 10min .... laggin still. tick/s, within larger mob groups, down to 3-5 goin back to the old again
 
Last edited:
Still spamming vault.. going back to old again due to modified script is in that version..
 
So far it looks better to me on my Wizard than the previous versions. It is reacting and moving a lot faster, popping Archon form right away on a Champ pack and just melting it down without to much pointless running around. That was just a short observation time but it really looks a lot better so far ! :)
 
better but a lot of times, it will be stuck in place, fidgeting like an ejaculating epileptic.
picture "vibrating in place" and you will get it.

why is this so?
 
Saw my bot ignoring all Azmodan loot and teleport/finish game, anyone noticed it?
 
neosho

Open the profile CoreAzmodan.xml

Go to the bottom and find this:

Code:
		<If condition="(not Me.IsInTown)">   
			<UseTownPortal questId="1" />  
				<While condition="not Me.IsInTown">
					<WaitTimer questId="1" waitTime="50" />
				</While>
		</If>

Add before it this:

Code:
		<If condition="(not Me.IsInTown)">
			<WaitTimer questId="1" waitTime="1000" />
		</If>

So it looks like this:

Code:
		<If condition="(not Me.IsInTown)">
			<WaitTimer questId="1" waitTime="1000" />
		</If>
		<If condition="(not Me.IsInTown)">   
			<UseTownPortal questId="1" />  
				<While condition="not Me.IsInTown">
					<WaitTimer questId="1" waitTime="50" />
				</While>
		</If>

I guess it doesn't look for loot while teleporting & azmodan takes a long time to drop the loot (and your wait timers are too low for that).
 
which file store the info for giles scoring like 1.6.3.4 where you can change the stats you want to higher score?
 
All trinity's which has more then 2 files: GilesTrinity.cs and GilesTrinity are laggy, so if u have 10 bots u are screwed, 1, 6, 3, 4 and v45 = still imba!
 
Hi, I am currently running all barbs and after this update all my bots sit still for ~500 ms after every target is killed, which is very detrimental to farming. Currently using this build, with stock giles. Barbarian - Game Guide - Diablo III
 
Updated earlier and have been noticing that the bot is having issues an issue w/ certain destructables (most notably in skycrown and stoefort atm) where bot gets stuck trying to maneuver around a destructable instead in its path instead of destroying it.
I'm pretty sure this is new from the update b/c I haven't noticed anything like this in the past.

I've toyed w/ the range but hasn't helped any, any suggestions?

I'm running latest versions on everything atm on a DH using high archon uptime profile, not sure if it matters.


Edit: Would also like to add thanks for all the work you guys are putting into this amazing tool!
 
Did this fix the waiting around 2-3 seconds after an elite kill? In 1.7.1.7 on my monk it would wait 2-3 full seconds after an elite kill before moving again, it lowered my XP by 9m XP/H compared to previous versions.
 
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