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Trinity 1.7.1.19 BETA

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So programming 2 items like Chantodo with 700 loh & a shield to swap is not possible for a wizard?

What do you suggest on how to keep archon uptime on higher mp? Please explain.
 
It is possible, but someone will need to make it happen.
You guys are more than welcome to go over the old trinity versions that include WeaponSwap.cs file, go over it and figure out how to do it yourself :)

I personally don't run a wizard so I won't be doing this, and unless many people want this I guess rrrix won't either.
 
Screenshot854.webp
problems getting stuck here, he keeps running against the flame blower
 
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would it be possible to add an option to control fury dump in WOTB mode? i would like my barb to only dump if he has over 100/135 fury
 
Move the items to stash too quickly. There should be a random delay. How to fix it?
 
I had full Arcane Power. The problem fixes itself once a mob steps closer but until then, it will use default attack from far range with full Arcane Power.

EDIT: Here's how a human CM-Freeze Wiz would play:
1st: Start off by casting any buffs (Storm Armor, Energy Armor etc.) Trinity has no problem with this.
2nd: Engage a group of enemies (preferable 2+ enemies close to enough to throw a twister in between them) first by throwing Twisters to start generating Arcane Power.
3rd: Move in the densest part of the group
4th: Literally SPAM Frost Nova, Explosive Blast, Crystal Shell while continuing to throw out Twisters to generate Arcane Power(rebuff when necessary)
IF ARCANE POWER RUNS OUT
4.5th: This is where a human player would continue holding down the twister key (my left key) thus, generating default attacks.
5th: As monsters die off, move (or teleport if applicable) to the next area with the most enemies and continue spamming.
6th: When the majority of the monsters are killed, move onto next group and repeat process.

hi, think this setting will never run perfect with db and trinity only point 1st is possible :)
twister will get spammend on singel mobs -> no more ap lowest dps
spamm rate of nova, chain reaktion and icearmour is very slow (not even half the possible CM progs its more like 1/10 dps)

twister - nova - chainreaktion needs time to deal damage (kinda a dot setting) because twister is used till each singel mob is down, you will find out that DB CM wiz is about x20 less damage then hand played (cause the not mobcout depend targeting and useless spamming on an allready doted mob that would die anyway here db trys to finish him for a loose of x2 damage again)

so forget about this setting :/
 
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hi, think this setting will never run perfect with db and trinity only point 1st is possible :)
twister will get spammend on singel mobs -> no more ap lowest dps
spamm rate of nova, chain reaktion and icearmour is very slow (not even half the possible CM progs its more like 1/10 dps)

twister - nova - chainreaktion needs time to deal damage (kinda a dot setting) because twister is used till each singel mob is down, you will find out that DB CM wiz is about x20 less damage then hand played (cause the not mobcout depend targeting and useless spamming on an allready doted mob that would die anyway here db trys to finish him for a loose of x2 damage again)

so forget about this setting :/

Not true at all, I used this same type of build with 1.6.3.4 (v0.45) back before the ban in Dec and it would get right up in the middle of packs and spam the shit out of those attacks and on single enemies it would get right up their asses and let loose and stick to them like glue. It worked pretty damn good actually. So something was lost from v0.45 and the new trinity for CM builds.
 
There was an instance when I had 2 inventory slots empty left and the bot stopped picking up items altogether. It ignored everything.

Also, comparing from when I was using an older trinity, my bot seems to be dying a lot more. I'm running 2 bots now, different profile, but very similar. One is using Sky High Raoha, another one is using Sky High Gardetto.. one with .298 DB and .16 Trinity, one with Beta DB and .19 trinity. Here are the logs.

As you can see from the below logs, the one with the Beta DB and .19 trinity is dying a lot more. The bots have identical stats. When I mean identical, I mean about 2-3% difference. In fact the bot that is dying more, has more DPS (120k), more AR (600), and more HP (49k)

===== Misc Statistics =====
Total tracking time: 21h 35m 34s
Total deaths: 5 [0.23 per hour]
Total games (approx): 44 [2.04 per hour]
Total XP gained: 0 million [0 million per hour]
Total Gold gained: 12569.53 Thousand [582.11 Thousand per hour]

===== Misc Statistics =====
Total tracking time: 32h 36m 40s
Total deaths: 50 [1.53 per hour]
Total games (approx): 114 [3.5 per hour]
Total XP gained: 953.81 million [29.25 million per hour]
Total Gold gained: 10221.15 Thousand [313.42 Thousand per hour]
 
I found out why I was dying so much.

Right after a town run, the bot will take the portal back. It will LITERALLY take the bot 10 seconds to start up again. So mobs that happen to be there when the bot teleports back into battle is beating on him until he dies. This has to be fixed.. Is this a Trinity issue, or a DB issue?
 
noticed the db.155 creates new game with the parameters: resumefromsave:false. Isn't this impossible? as one who plays legitimately, to start a new game other than from a resume point, a player would need to start at a different quest, then go back to the original quest? the Bot can create games without doing this process, possible ban flag?

is it possible to make the bot resume from checkpoints in the future?
 
noticed the db.155 creates new game with the parameters: resumefromsave:false. Isn't this impossible? as one who plays legitimately, to start a new game other than from a resume point, a player would need to start at a different quest, then go back to the original quest? the Bot can create games without doing this process, possible ban flag?

is it possible to make the bot resume from checkpoints in the future?
 
new db broke trinity. Guess we are waiting for an update from rrrix
 
Yeah its too bad the things breaks every time there is a DB update.
 
Thought they were releasing shortly after each other now. Wonder if its the website issues that is holding things up.
 
Yeah. Seems like some serious issues with the site. I wonder if the trinity guys can even upload an update.
 
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