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Trinity 1.7.1.18

rrrix,

made the changes to the code you suggested. No change. As soon as I enter whimsy it starts to initiate tp to town and log out of game.

log and profile attached

1st - go to the Advanced menu in Trinity config, and enable 'Use Profile Tag Logging'

Also the XML you attached is invalid - it has a bunch of dashes " - " before all the if tags, not even sure how you got this to work like it is?

JP1J7Vq.png



Next, the questId="" and stepId="" must be exactly the same - the ones i provided are for Act 3 quest 7.3 - try using questId="1" and leave out the stepId like your other tags.
 
1st - go to the Advanced menu in Trinity config, and enable 'Use Profile Tag Logging'

Also the XML you attached is invalid - it has a bunch of dashes " - " before all the if tags, not even sure how you got this to work like it is?

JP1J7Vq.png



Next, the questId="" and stepId="" must be exactly the same - the ones i provided are for Act 3 quest 7.3 - try using questId="1" and leave out the stepId like your other tags.


thanks dude must have been the quest id thing. It runs the profile now
 
Please can someone help me, without proper skill use I dye even on mp1. 5 mobs around and it use default attack instead of arcane orb...
 
Am I the only one around here who doesn't like the current Trinity stash log? Most of the time you can't tell if an item is good or not due to important stats missing, numbers being rounded up, etc.

I think it's about time to start logging complete item stats to the stash log found in TrinityLogs\.
 
very good work rrrix

<TrinityExploreDungeon questId="101758" stepId="1" until="FullyExplored" boxSize="80" boxTolerance="0.10" pathPrecision="160" timeoutType="GoldInactivity" timeoutValue="15" ignoreMarkers="True">
<IgnoreScenes>
<IgnoreScene sceneName="_N_"></IgnoreScene>
<IgnoreScene sceneName="_S_"></IgnoreScene>
<IgnoreScene sceneName="_E_"></IgnoreScene>
<IgnoreScene sceneName="_W_"></IgnoreScene>
</IgnoreScenes>
</TrinityExploreDungeon>

this fuction works perfect for me
 
8 hours of searching in all lines of code and I'm still unable to find how to make default attack trigger only when there is no arcan power or there is obstacles.

1)It's look suspicious to me that it is using default attack when arcane power is full or not empty!
2)To muck death (fighting without skill)

I really need a solution for this ....

View attachment Wizard.cs
 
rrrix...dungeonExplorer didn't seem to log out for gold inactivity timer, nor did it stop after finding the exit hash tag (and I watched it find the door, and continue to try and explorer...here is the code I used:

Code:
<TrinityExploreDungeon questId="101758" stepId="1" until="ExitFound" exitNameHash="43541786" boxSize="25" boxTolerance="0.15" pathPrecision="15" timeoutType="GoldInactivity" timeoutValue="20" ignoreMarkers="True" statusText="Clearing Arreat Crater Level 2 from WP to Exit">
				<IgnoreScenes>
					<IgnoreScene sceneName="Entrance" />
				</IgnoreScenes>
			</TrinityExploreDungeon>

Log as well (at the end...I closed it shortly after noticing the issues)

FYI, Crater level 2 :P

This is what I used to use before:
Code:
<ExploreArea questId="101758" stepId="1" ignoreGridReset="True" boxSize="25" boxTolerance="0.15" until="ExitFound" exitNameHash="43541786" statusText="Clearing Arreat Crater Level 2 from WP to Exit" />
 

Attachments

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for me gold inactiv works i put it on 15 and he tps to town after 15 sec no gold loot
 
yeah I watched my char walk all the way back to the beginning of Crater, twice...my guess is that took a bit longer than 25 seconds and I'm pretty sure I didn't see any gold picked up...but for sure it found the exit and should have stopped, and didn't
 
Magi, can you go to Trinity Advanced tab, and "Enable Profile Tag Logging" ? I should have put this into my description...

With this option the tag will tell you what it's doing - it's not terribly verbose so it won't fill your logs up or anything.

Then post this log, and I can tell you what went wrong :)

Also, any reason you're using ignoreMarkers="True" ? Try it with False (or remove ignoreMarkers attribute) and it will move straight to the exit if it can see it. Also - gold inactivity in the tag itself won't log out, or leave the game, it just ends the tag early.
 
8 hours of searching in all lines of code and I'm still unable to find how to make default attack trigger only when there is no arcan power or there is obstacles.

1)It's look suspicious to me that it is using default attack when arcane power is full or not empty!
2)To muck death (fighting without skill)

I really need a solution for this ....

View attachment 79896

This is a known issue, you are not the only one. It's not a problem with Trinity, but rather a limitation in Demonbuddy. Patience...

Try ooasauron's build, or a varient of it. it's good! Will work better in a day or two once i'm done with my wiz updates.
 
very good work rrrix

<TrinityExploreDungeon questId="101758" stepId="1" until="FullyExplored" boxSize="80" boxTolerance="0.10" pathPrecision="160" timeoutType="GoldInactivity" timeoutValue="15" ignoreMarkers="True">
<IgnoreScenes>
<IgnoreScene sceneName="_N_"></IgnoreScene>
<IgnoreScene sceneName="_S_"></IgnoreScene>
<IgnoreScene sceneName="_E_"></IgnoreScene>
<IgnoreScene sceneName="_W_"></IgnoreScene>
</IgnoreScenes>
</TrinityExploreDungeon>

this fuction works perfect for me

just be careful with this - as depending on the area, there could be locations where _N_ matches something you didn't intend :) Glad it works though!
 
As i see you are using
runStatus = HandlerRunStatus.TreeSuccess;
again, and, bot started to skip items... again :/

:(
Code:
===== Item DROP Statistics =====
- Legendary: 11 [0,81 per hour] {0,22 %}
--- ilvl 58 Legendary: 1 [0,07 per hour] {0,02 %}
--- ilvl 60 Legendary: 2 [0,15 per hour] {0,04 %}
--- ilvl 62 Legendary: 2 [0,15 per hour] {0,04 %}
--- ilvl 63 Legendary: 6 [0,44 per hour] {0,12 %}

:'-(
Code:
===== Item PICKUP Statistics =====
- Legendary: 9 [0,66 per hour] {0,96 %}
--- ilvl 60 Legendary: 2 [0,15 per hour] {0,21 %}
--- ilvl 62 Legendary: 2 [0,15 per hour] {0,21 %}
--- ilvl 63 Legendary: 5 [0,37 per hour] {0,53 %}
 
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Magi, can you go to Trinity Advanced tab, and "Enable Profile Tag Logging" ? I should have put this into my description...

With this option the tag will tell you what it's doing - it's not terribly verbose so it won't fill your logs up or anything.

Then post this log, and I can tell you what went wrong :)

Also, any reason you're using ignoreMarkers="True" ? Try it with False (or remove ignoreMarkers attribute) and it will move straight to the exit if it can see it. Also - gold inactivity in the tag itself won't log out, or leave the game, it just ends the tag early.

Thanks rrrix. Let me remove that ignoreMarkers tag, run again, and monitor the gold timing some more :)

EDIT - Removing the ignoreMarkers fixed it, found the exit as it should. Copy paste error from Keeps 2, sorry for wasting your time on that. I'll keep an eye on gold, pretty sure I ran past 25 seconds without gold, but at this point I wouldn't bank on me tying my own shoelaces.
 
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Sorry to hear this! .17 had a major backtracking bug for sure, but .18 should be much better - so I hope that's what you tested with last night.

Some questions
Which profile(s) are you running?
What class are you running, and which build?
Do you have > 12% movement speed?
What pickup rules are you using? Trinity Scoring, or the built in hard or soft pickup rules?

Thanks for testing guys, sorry it's going the wrong way for you.

Hey M8,

Galkaizer 3.0 Pro, Barbarian - 24% MS - trinity scoring - testet 1.17 over night with bad gph results 1.18 just short gonna try it a bit longer.
 
Am I the only one around here who doesn't like the current Trinity stash log? Most of the time you can't tell if an item is good or not due to important stats missing, numbers being rounded up, etc.

I think it's about time to start logging complete item stats to the stash log found in TrinityLogs\.

I can't even locate the stashlog in .18 - in .16 it was in its own dir in the root of the DB-folder, but those haven't been updated since i upgraded to .18, and as I said, I can't find them anywhere - can someone please tell me where they are... ?

J.
 
tried .18 overnight, previously had .13

My deaths got up drasticaly :/

7-8 hours tracking time WW Barbs

before 6 - now 14
before 0 - now 1
before 4 - now 17
before 0 - now 2
before 0 - now 5

I can't even locate the stashlog in .18 - in .16 it was in its own dir in the root of the DB-folder, but those haven't been updated since i upgraded to .18, and as I said, I can't find them anywhere - can someone please tell me where they are... ?

J.

DB root/TrinityLogs

you need to run a while so they generate...
 
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Hi rrrix,

I've seen it multiple times on this thread but no response.

Sweeping winds not recasted with inna's set in non-tempest rush builds. Bot loses SW and have to recast it again upon each pack, slowing efficiency.

Is this intended or will it be fixed?

Cheers
 
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