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Trinity 1.7.1.15

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Did all previous versions inflated items/h (including 1.6.3.4) or just the recent ones (CE)?
 
Bot just stands there. Did a fresh instal of DB beta listed by OP. Installed fresh Trinity .115. Load YAR and nothing. Did I miss something?
 
hey thx so far.

but two things i ask myself:

1)
how can i implement the softrules (the .dis-files in '...\Rules\soft')?
does it work right away as soon as i activate "File Based Script Rules" within the item settings or how exactly can i check which rules are actually activated (custom, hard or soft..)?

regarding this release:
2)

removing the 'pause'-button causes my profiles to start all over again (running to 1st chekpoint etc.) when pressing stop/start.
-> please bring back the pause-button! :)
 
Whats this? "GilesTrinity.XmlTags.TrinityMoveTo.GilesMoveToLocation(Object ret)" how can i make it work
so far i tryed:
reinstalling DB (also Beta)
Trinity 1.7.1.15
With YAR and without
 
After 6h of work trinity switch off again ((( and only DB restar fixed it

may be its *Cashe refresh rate* option ? =)
CRR-0 trinity crashed
CRR-100 trinity crashed
CRR-500 trinity crashed (for 15hours it crashed many times on PC with 3 or more bots only)

ps - trinity crash in my case is - Skip everything except mobs (gold, loot, obj shrines and destructible)
 
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Possible make the delay after killing only the elite?
 
Also encountered a problem with my monks (barbs and dhs running fine), all running newest demonbuddy beta and trinity.
Whenever an elite dies the TPS crash down to 0-3 until the dropped gold is collected which often takes the bot up to 20 seconds.
 
the bot not even move for me in this version.

edit : seems profile related!
 
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Can't get my bot to move either.
Tried both beta and stable release of DB
 
I found out what's causing majority of the crashes in my case. When I die using rrrix's Act 3 profiles, it will automatically leave the game on certain maps without returning to town first. In this case, right after the bot leaves the game, it will hit respawn right before it leaves and will cause a crash. I hope that this can be fixed as I assume that plenty of the crashes that others face is regarding a similar issue. Also, this is quite a telltale sign that one is using a bot as no legit player would be able to hit the respawn button right before he leaves the game.
 
TrinityMoveTo tag won't moving player again. profiles using that tag can not run as i notice.
 
TrinityMoveTo tag won't moving player again. profiles using that tag can not run as i notice.

It's because navigation is not set on those TrinityMoveTo tags. Add the parameter:

Code:
navigation="true"

And they will work. Without it, and they don't :)
 
updated trinity and Db-beta and got stuck in simple leoric's signet run in Black canyon mines :(

hope its only once

Code:
[10:14:20.961 D] Navigator.Clear
[10:14:23.169 D] Generating path to UNKNOWN - <1922.784, 1164.551, 169.9847>
[10:14:23.175 D] Successfully generated path from {X=377,Y=354} to {X=370,Y=385} in 00:00:00.0015974 with 32(9) hops
[10:14:23.175 D] Client path generated.
[10:14:23.175 D] Generated path to <1922.784, 1164.551, 169.9847> () with 9 hops.
[10:14:23.361 D] [YetAnotherRelogger] Scanned 4 log items in 1ms
[10:14:27.457 D] Navigator.Clear
[10:14:27.457 D] Generating path to caOut_Lift_Lever_Mirror - <1732.209, 1235.998, 170.0652>
[10:14:27.462 D] Successfully generated path from {X=390,Y=312} to {X=398,Y=310} in 00:00:00.0003440 with 9(3) hops
[10:14:27.462 D] Client path generated.
[10:14:27.462 D] Generated path to <1732.209, 1235.998, 170.0652> (caOut_Lift_Lever_Mirror) with 3 hops.
[10:14:27.866 D] [YetAnotherRelogger] Scanned 5 log items in 0ms
[10:14:27.943 D] Navigator.Clear
[10:14:27.943 D] Generating path to UNKNOWN - <1922.784, 1164.551, 169.9847>
[10:14:27.971 D] Successfully generated path from {X=397,Y=310} to {X=370,Y=385} in 00:00:00.0129814 with 76(12) hops
[10:14:27.971 D] Client path generated.
[10:14:27.971 D] Generated path to <1922.784, 1164.551, 169.9847> () with 12 hops.
[10:14:28.379 D] [YetAnotherRelogger] Scanned 6 log items in 0ms
[10:14:37.037 D] Navigator.Clear
[10:14:39.199 D] Generating path to UNKNOWN - <1922.784, 1164.551, 169.9847>
[10:14:39.205 D] Successfully generated path from {X=376,Y=357} to {X=370,Y=385} in 00:00:00.0013055 with 29(8) hops
[10:14:39.205 D] Client path generated.
[10:14:39.205 D] Generated path to <1922.784, 1164.551, 169.9847> () with 8 hops.
[10:14:39.388 D] [YetAnotherRelogger] Scanned 4 log items in 0ms
[10:14:52.372 D] Navigator.Clear
[10:14:52.372 D] Generating path to original destination - <1872.5, 1177.5, 170.0636>
[10:14:52.403 D] Successfully generated path from {X=400,Y=289} to {X=375,Y=365} in 00:00:00.0074044 with 83(10) hops
[10:14:52.403 D] Client path generated.
[10:14:52.403 D] Generated path to <1872.5, 1177.5, 170.0636> (original destination) with 10 hops.
[10:14:52.404 D] [YetAnotherRelogger] Scanned 2 log items in 0ms
[10:14:52.922 D] [YetAnotherRelogger] Scanned 4 log items in 0ms
[10:14:53.953 D] Navigator.Clear
[10:14:53.953 D] Generating path to UNKNOWN - <1922.784, 1164.551, 169.9847>
[10:14:53.971 D] Successfully generated path from {X=396,Y=284} to {X=370,Y=385} in 00:00:00.0133064 with 102(12) hops
[10:14:53.971 D] Client path generated.
[10:14:53.971 D] Generated path to <1922.784, 1164.551, 169.9847> () with 12 hops.
[10:14:54.430 D] [YetAnotherRelogger] Scanned 5 log items in 0ms
[10:15:04.627 D] Navigator.Clear
[10:15:06.703 D] Generating path to UNKNOWN - <1922.784, 1164.551, 169.9847>
[10:15:06.710 D] Successfully generated path from {X=379,Y=345} to {X=370,Y=385} in 00:00:00.0026821 with 41(11) hops
[10:15:06.710 D] Client path generated.
[10:15:06.710 D] Generated path to <1922.784, 1164.551, 169.9847> () with 11 hops.
[10:15:06.942 D] [YetAnotherRelogger] Scanned 4 log items in 0ms
[10:15:09.209 D] Navigator.Clear
[10:15:09.209 D] Generating path to caOut_Chest_Lift_Mirror - <1726.758, 1254.113, 170.5408>
[10:15:09.215 D] Successfully generated path from {X=386,Y=304} to {X=406,Y=307} in 00:00:00.0012289 with 26(9) hops
[10:15:09.215 D] Client path generated.
[10:15:09.215 D] Generated path to <1726.758, 1254.113, 170.5408> (caOut_Chest_Lift_Mirror) with 9 hops.
[10:15:09.449 D] [YetAnotherRelogger] Scanned 5 log items in 0ms
[10:15:15.290 D] Navigator.Clear
[10:15:15.290 D] Generating path to UNKNOWN - <1922.784, 1164.551, 169.9847>
[10:15:15.317 D] Successfully generated path from {X=405,Y=311} to {X=370,Y=385} in 00:00:00.0118128 with 76(13) hops
[10:15:15.317 D] Client path generated.
[10:15:15.317 D] Generated path to <1922.784, 1164.551, 169.9847> () with 13 hops.
[10:15:15.456 D] [YetAnotherRelogger] Scanned 5 log items in 0ms
[10:15:19.586 V] [Trinity]Reset bot TPS to default
[10:15:19.586 V] [Trinity]Using Trinity Unstucker
[10:15:19.959 D] [YetAnotherRelogger] Scanned 2 log items in 0ms
[10:15:25.266 D] Navigator.Clear
[10:15:27.430 D] Generating path to UNKNOWN - <1922.784, 1164.551, 169.9847>
[10:15:27.437 D] Successfully generated path from {X=377,Y=354} to {X=370,Y=385} in 00:00:00.0017534 with 32(9) hops
[10:15:27.437 D] Client path generated.
[10:15:27.437 D] Generated path to <1922.784, 1164.551, 169.9847> () with 9 hops.
[10:15:27.505 D] [YetAnotherRelogger] Scanned 4 log items in 0ms
 
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It's because navigation is not set on those TrinityMoveTo tags. Add the parameter:

Code:
navigation="true"

And they will work. Without it, and they don't :)

Where do i have to addd this parameter?
 
It's because navigation is not set on those TrinityMoveTo tags. Add the parameter:

Code:
navigation="true"

And they will work. Without it, and they don't :)

Where in the code do you add this parameter? Is it necessary to write it (before/after)? every TrinityMoveTo tags?
 
the position doesn't matter...just inside the tag somewhere like:

Code:
<TrinityMoveTo questId="1" x="1389.524" y="607.9295" z="-24.9" pathPrecision="10" navigation="true" />
 
On version 1.7.1.13 boat ran and did not die on the strength of the monsters even two, with this Trinity die more often on one Monster Power
 
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