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Trinity 1.7.1.13

Any reason why new trinity doesnt show up in plugins with DB but the old versions does? I'm at the character screen when loading up DB
 
Any reason why new trinity doesnt show up in plugins with DB but the old versions does? I'm at the character screen when loading up DB

Try deleting your GilesTrinity directory completely from your Plugins directory, and the CompiledAssemblies directory from your Demonbuddy directory, then unzip the latest into Plugins.

If that still doesn't work, attach a log please.
 
Try deleting your GilesTrinity directory completely from your Plugins directory, and the CompiledAssemblies directory from your Demonbuddy directory, then unzip the latest into Plugins.

If that still doesn't work, attach a log please.

Hi Rrrrix,
Thanks for the effort here. Could you please advise where do I find the logs folder that was usually under Plugins/Trinity folder, I would like to check my actual exp and item per hour.. thank you.
 
Hi Rrrrix,
Thanks for the effort here. Could you please advise where do I find the logs folder that was usually under Plugins/Trinity folder, I would like to check my actual exp and item per hour.. thank you.

It's been moved to Demonbuddy\TrinityLogs
 
Autoattacks barbarian misses the objects, though bash or cleave gets.
Destructible attack range - 1.
In the location Skycrown often.
Need any logs?
 
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My bot resets game after completing town run and using the town portal back. Log just says:

[14:41:10.009 N] ToggleTargeting, new values: Looting:True LootRadius:90 Combat:True KillRadius:60
[14:41:10.169 N] ToggleTargeting, new values: Looting:True LootRadius:60 Combat:True KillRadius:40
[14:41:10.299 N] Leaving game, reason: Problem occured
[14:41:10.299 N] Profile completed
[14:41:10.299 N] Number of games completed:2
[14:41:10.329 N] Last run acquired 139018 gold.
[14:41:10.359 N] [UnstuckMe!] Resetting5113197

Is this related to DB or trinity?
 
rrrix, do you know if there's away to load the forcetownrun in a less memoryhammered way?
It's not that my 24GB can't take it, it's just that I've got a feeling that it might be less under the radar if it doesn't "lock" the memory in that sense map hacks and the like deal with injections.
Might be a tinfoilhat issue, but to be honest I think it's best for the community if it could be less suspicious.

Who knows, blizzard might have some kind of tripwire for memory spikes or the like.
 
cannot destruct this barricade even with DestructBarricades plugin and this .13 trinity

YPhE2.jpg
 
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where in trinity i can see how many items per hour dropping?
 
Autoattacks barbarian misses the objects, though bash or cleave gets.
Destructible attack range - 1.
In the location Skycrown often.
Need any logs?

Been working on this (and more) for the next build. It's working really well :) I guess you just have to wait!

My bot resets game after completing town run and using the town portal back. Log just says:

[14:41:10.009 N] ToggleTargeting, new values: Looting:True LootRadius:90 Combat:True KillRadius:60
[14:41:10.169 N] ToggleTargeting, new values: Looting:True LootRadius:60 Combat:True KillRadius:40
[14:41:10.299 N] Leaving game, reason: Problem occured
[14:41:10.299 N] Profile completed
[14:41:10.299 N] Number of games completed:2
[14:41:10.329 N] Last run acquired 139018 gold.
[14:41:10.359 N] [UnstuckMe!] Resetting5113197

Is this related to DB or trinity?

This is a profile issue. I'm guessing you don't have the <KillMonsters> or <PickupLoot> elements which are required!

rrrix, do you know if there's away to load the forcetownrun in a less memoryhammered way?
It's not that my 24GB can't take it, it's just that I've got a feeling that it might be less under the radar if it doesn't "lock" the memory in that sense map hacks and the like deal with injections.
Might be a tinfoilhat issue, but to be honest I think it's best for the community if it could be less suspicious.

Who knows, blizzard might have some kind of tripwire for memory spikes or the like.

Sounds a bit tinfoil hat to me. Are you referring to the <TrinityTownRun tag, or Force Town Run button? Do either of these cause performance problems for you?

cannot destruct this barricade even with DestructBarricades plugin and this .13 trinity
Thanks I will take a look at this one. It's always been a bit of an annoyance actually (even with 1.6.3.4)

where in trinity i can see how many items per hour dropping?

Check the stats logs in your Demonbuddy\TrinityLogs directory.
 
First of all really good work you're doing, I like the new features the last few versions included and if something is broken you try to fix it fast.

I was wondering if it's possible to disable the [Trinity][XML Tag] Trinity Random Wait - Taking a break messages from being shown, since I use them a lot they kind of spam my Trinity status bar ^^
 
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First of all really good work you're doing, I like the new features the last few versions included and if something is broken you try to fix it fast.

I was wondering if it's possible to disable the [Trinity][XML Tag] Trinity Random Wait - Taking a break messages from being shown, since I use them a lot they kind of spam my Trinity status bar ^^

Done - Loglevel changed to Verbose and LogCategory changed to XmlTag. Will be included in next release.

Thanks for the suggestion!
 
When I use this version the bot does not attack anything for me?
Its just running and than gets stuck into a lot of mobs?
 
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When I use this version the bot does not attack anything for me?
Its just running and than gets stuck into a lot of mobs?

Make sure your profile has

Code:
<KillMonsters>True</KillMonsters>
<PickupLoot>True</PickupLoot>
 
Make sure your profile has

Code:
<KillMonsters>True</KillMonsters>
<PickupLoot>True</PickupLoot>

Yeah I think that's my bad there. Forgot them in Tinnkaizer 0.4 and under
 
just have to say it works real good still after a few days not a singlue issue. 3 Different PCs 17 different bots.
 
<TrinityRandomWait min="1000000" max="1500000"/>
In huge numbers its stuck DB if you *Stop* the bot while RandomWait is in progress, then pick new xml and *Start* it
 
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