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Trinity 1.7.1.13

if you guys want better results, run giles trinity 1.6.3.4

giles knew what he was doing, unfortunately i cant say the same about these other guys. no offense, the truth hurts

if the updates keep going at this rate ill have to play manually to get that 60m-80m exp/hr and avoid these trash stucks/ missing items/ and glitches in the bad coding.
Who the fuck are you?
What have you done to contribute to anyone here?

This version is free and people work hard to make it perfect for lazy idiots like you that can't even code their own fixes.
So the least you can do is shut the fuck up.
 
if you guys want better results, run giles trinity 1.6.3.4

giles knew what he was doing, unfortunately i cant say the same about these other guys. no offense, the truth hurts

if the updates keep going at this rate ill have to play manually to get that 60m-80m exp/hr and avoid these trash stucks/ missing items/ and glitches in the bad coding.

You act as though every version of giles trinity made by giles was a perfect build. Many people preferred belphagor over Giles Combat replacer/early trinity because several versions have performance issues and odd/bad behavior. Almost every version he put out had some major bug in it somewhere, like not looting items, not properly evaluating items, not rending properly, acting completely retarded when stairs are involved (stock 1.6.3.4), and many other game breaking things. This is not a knock on giles though, I just feel some people forget how many bad versions existed. However we generally had a reference build to fall back on.

As for feedback on trinity 1.7, in recent days I have tried every single version up to .13. I love 9-13 but every single version has a major bug of some sort preventing me from using it. (waypoint errors, gold inactivity loops). Trinity 1.7 is in desperate need of a stable reference version, as thats the only thing holding me to 1.6.3.4.
 
Yes, I tried to edit my post in time since I just found it :D
Thanks!
 
@
pikapika
if you dont like the Trinity version we offer,dont use it

if you like 1.6.3.4 better you are free to use it

you are also free to create your one plugin or to edit the existing one for your personal use


also count my post as your first and final warning




have a nice day
 
Bot will now town-run if it happens to be in town and bags are more than half full.

start botting in town with full bag, bot move to farm, then TP back for town run.
 
Thx for the hard work rrrix, if things pick up I'll float you a few bucks for a beer. Appreciate your work, and lol @ the guy boasting mediocre farming stats. Don't let very small and petty minority try and drown out the majority of us that are happy with your work.
 
Hey pikapika:
We all miss Giles, but he's not here. There's no point being an ass about it.
Constructive criticism is fine, being a flaming douchebag is not.
 
Hey pikapika:
We all miss Giles, but he's not here. There's no point being an ass about it.
Constructive criticism is fine, being a flaming douchebag is not.


sup devious21 hows work on new profiles?
 
sometimes the bot has a problem with gold on the ground to pick up and a breakable object, it keeps running back and forth in between them not doing anything but running back and forth until the stucker or w/e kicks in and moves it out of the way, it drops the xp/g /hr crap by alot i seen it do it quite a few times... i want to get a log of it but i didnt know how before the bot fixed itself
 
I noticed my bot skipping a lot of resplendent chests, is it possible to make these chests a high priority target like a goblin?
 
sometimes the bot has a problem with gold on the ground to pick up and a breakable object, it keeps running back and forth in between them not doing anything but running back and forth until the stucker or w/e kicks in and moves it out of the way, it drops the xp/g /hr crap by alot i seen it do it quite a few times... i want to get a log of it but i didnt know how before the bot fixed itself


this is nav server or lag issue,.
 
[18:25:49.152 V] [Trinity][Targetting]Pickup Target=GoldSmall {4313}. Type=Gold C-Dist=32.9. R-Dist=32.9. RangeReq'd: 2.0. DistfromTrgt: 32.9. InLoS: True. Weight=4452 MOVING INTO RANGE
[18:25:49.215 V] [Trinity][Targetting]Pickup Target=GoldSmall {4313}. Type=Gold C-Dist=32.9. R-Dist=32.9. RangeReq'd: 2.0. DistfromTrgt: 32.9. InLoS: True. Weight=4452 MOVING INTO RANGE
[18:25:49.281 V] [Trinity][Targetting]Pickup Target=GoldSmall {4313}. Type=Gold C-Dist=31.0. R-Dist=31.0. RangeReq'd: 2.0. DistfromTrgt: 31.0. InLoS: True. Weight=5283 MOVING INTO RANGE
[18:25:49.347 V] [Trinity][Targetting]Pickup Target=GoldSmall {4313}. Type=Gold C-Dist=31.0. R-Dist=31.0. RangeReq'd: 2.0. DistfromTrgt: 31.0. InLoS: True. Weight=5283 MOVING INTO RANGE
[18:25:49.416 V] [Trinity][Targetting]Target changed to Barricade a3dun_Bridge_Barricade_A (159066)
[18:25:49.416 V] [Trinity][Targetting]Found New Target - 01/02/2013 18:25:49 CurrentTargetRactorGUID: -403701693 CurrentTarget.RActorGuid: -411172795
[18:25:49.416 V] [Trinity][Targetting]Destroy Target=a3dun_Bridge_Barricade_A {159066}. Type=Barricade C-Dist=30.7. R-Dist=14.7. RangeReq'd: 6.0. DistfromTrgt: 14.7. InLoS: True. Weight=6130 MOVING INTO RANGE
[18:25:49.454 V] [Trinity][Targetting]Destroy Target=a3dun_Bridge_Barricade_A {159066}. Type=Barricade C-Dist=30.7. R-Dist=14.7. RangeReq'd: 6.0. DistfromTrgt: 14.7. InLoS: True. Weight=6130 MOVING INTO RANGE
[18:25:49.527 V] [Trinity][Targetting]Destroy Target=a3dun_Bridge_Barricade_A {159066}. Type=Barricade C-Dist=29.1. R-Dist=13.1. RangeReq'd: 6.0. DistfromTrgt: 13.1. InLoS: True. Weight=5456 MOVING INTO RANGE
[18:25:49.586 V] [Trinity][Targetting]Destroy Target=a3dun_Bridge_Barricade_A {159066}. Type=Barricade C-Dist=29.1. R-Dist=13.1. RangeReq'd: 6.0. DistfromTrgt: 13.1. InLoS: True. Weight=5456 MOVING INTO RANGE
[18:25:49.658 V] [Trinity][Targetting]Target changed to Gold GoldSmall (4313)
[18:25:49.658 V] [Trinity][Targetting]Found New Target - 01/02/2013 18:25:49 CurrentTargetRactorGUID: -411172795 CurrentTarget.RActorGuid: -403701693
[18:25:49.678 V] [Trinity][Targetting]Pickup Target=GoldSmall {4313}. Type=Gold C-Dist=32.7. R-Dist=32.7. RangeReq'd: 2.0. DistfromTrgt: 32.7. InLoS: True. Weight=4454 MOVING INTO RANGE
[18:25:49.778 V] [Trinity][Targetting]Pickup Target=GoldSmall {4313}. Type=Gold C-Dist=32.7. R-Dist=32.7. RangeReq'd: 2.0. DistfromTrgt: 32.7. InLoS: True. Weight=4454 MOVING INTO RANGE
[18:25:49.809 V] [Trinity][Targetting]Pickup Target=GoldSmall {4313}. Type=Gold C-Dist=30.9. R-Dist=30.9. RangeReq'd: 2.0. DistfromTrgt: 30.9. InLoS: True. Weight=5285 MOVING INTO RANGE
[18:25:49.909 V] [Trinity][Targetting]Pickup Target=GoldSmall {4313}. Type=Gold C-Dist=30.9. R-Dist=30.9. RangeReq'd: 2.0. DistfromTrgt: 30.9. InLoS: True. Weight=5285 MOVING INTO RANGE
[18:25:49.921 V] [Trinity][Targetting]Target changed to Barricade a3dun_Bridge_Barricade_A (159066)
[18:25:49.921 V] [Trinity][Targetting]Found New Target - 01/02/2013 18:25:49 CurrentTargetRactorGUID: -403701693 CurrentTarget.RActorGuid: -411172795
[18:25:49.921 V] [Trinity][Targetting]Destroy Target=a3dun_Bridge_Barricade_A {159066}. Type=Barricade C-Dist=30.9. R-Dist=14.9. RangeReq'd: 6.0. DistfromTrgt: 14.9. InLoS: True. Weight=6192 MOVING INTO RANGE
[18:25:50.015 V] [Trinity][Targetting]Destroy Target=a3dun_Bridge_Barricade_A {159066}. Type=Barricade C-Dist=30.9. R-Dist=14.9. RangeReq'd: 6.0. DistfromTrgt: 14.9. InLoS: True. Weight=6192 MOVING INTO RANGE
[18:25:50.054 V] [Trinity][Targetting]Destroy Target=a3dun_Bridge_Barricade_A {159066}. Type=Barricade C-Dist=28.8. R-Dist=12.8. RangeReq'd: 6.0. DistfromTrgt: 12.8. InLoS: True. Weight=5338 MOVING INTO RANGE
[18:25:50.149 V] [Trinity][Targetting]Destroy Target=a3dun_Bridge_Barricade_A {159066}. Type=Barricade C-Dist=28.8. R-Dist=12.8. RangeReq'd: 6.0. DistfromTrgt: 12.8. InLoS: True. Weight=5338 MOVING INTO RANGE
[18:25:50.187 V] [Trinity][Targetting]Target changed to Gold GoldSmall (4313)
[18:25:50.187 V] [Trinity][Targetting]Found New Target - 01/02/2013 18:25:50 CurrentTargetRactorGUID: -411172795 CurrentTarget.RActorGuid: -403701693
[18:25:50.205 V] [Trinity][Targetting]Pickup Target=GoldSmall {4313}. Type=Gold C-Dist=33.0. R-Dist=33.0. RangeReq'd: 2.0. DistfromTrgt: 33.0. InLoS: True. Weight=4449 MOVING INTO RANGE
[18:25:50.305 V] [Trinity][Targetting]Pickup Target=GoldSmall {4313}. Type=Gold C-Dist=33.0. R-Dist=33.0. RangeReq'd: 2.0. DistfromTrgt: 33.0. InLoS: True. Weight=4449 MOVING INTO RANGE
[18:25:50.337 V] [Trinity][Targetting]Pickup Target=GoldSmall {4313}. Type=Gold C-Dist=31.2. R-Dist=31.2. RangeReq'd: 2.0. DistfromTrgt: 31.2. InLoS: True. Weight=5280 MOVING INTO RANGE
[18:25:50.473 V] [Trinity][Targetting]Target changed to Barricade a3dun_Bridge_Barricade_A (159066)
[18:25:50.473 V] [Trinity][Targetting]Found New Target - 01/02/2013 18:25:50 CurrentTargetRactorGUID: -403701693 CurrentTarget.RActorGuid: -411172795
[18:25:50.473 V] [Trinity][Targetting]Destroy Target=a3dun_Bridge_Barricade_A {159066}. Type=Barricade C-Dist=30.5. R-Dist=14.5. RangeReq'd: 6.0. DistfromTrgt: 14.5. InLoS: True. Weight=6059 MOVING INTO RANGE
[18:25:50.480 V] [Trinity][Targetting]Destroy Target=a3dun_Bridge_Barricade_A {159066}. Type=Barricade C-Dist=30.5. R-Dist=14.5. RangeReq'd: 6.0. DistfromTrgt: 14.5. InLoS: True. Weight=6059 MOVING INTO RANGE
[18:25:50.583 V] [Trinity][Targetting]Destroy Target=a3dun_Bridge_Barricade_A {159066}. Type=Barricade C-Dist=29.8. R-Dist=13.8. RangeReq'd: 6.0. DistfromTrgt: 13.8. InLoS: True. Weight=5735 MOVING INTO RANGE
[18:25:50.608 V] [Trinity][Targetting]Destroy Target=a3dun_Bridge_Barricade_A {159066}. Type=Barricade C-Dist=29.8. R-Dist=13.8. RangeReq'd: 6.0. DistfromTrgt: 13.8. InLoS: True. Weight=5735 MOVING INTO RANGE
[18:25:50.713 V] [Trinity][Targetting]Target changed to Gold GoldSmall (4313)
[18:25:50.713 V] [Trinity][Targetting]Found New Target - 01/02/2013 18:25:50 CurrentTargetRactorGUID: -411172795 CurrentTarget.RActorGuid: -403701693
[18:25:50.736 V] [Trinity][Targetting]Pickup Target=GoldSmall {4313}. Type=Gold C-Dist=32.1. R-Dist=32.1. RangeReq'd: 2.0. DistfromTrgt: 32.1. InLoS: True. Weight=4466 MOVING INTO RANGE
[18:25:50.768 V] [Trinity][Targetting]Pickup Target=GoldSmall {4313}. Type=Gold C-Dist=32.1. R-Dist=32.1. RangeReq'd: 2.0. DistfromTrgt: 32.1. InLoS: True. Weight=4466 MOVING INTO RANGE
[18:25:50.866 V] [Trinity][Targetting]Pickup Target=GoldSmall {4313}. Type=Gold C-Dist=30.2. R-Dist=30.2. RangeReq'd: 2.0. DistfromTrgt: 30.2. InLoS: True. Weight=5296 MOVING INTO RANGE
[18:25:50.899 V] [Trinity][Targetting]Pickup Target=GoldSmall {4313}. Type=Gold C-Dist=30.2. R-Dist=30.2. RangeReq'd: 2.0. DistfromTrgt: 30.2. InLoS: True. Weight=5296 MOVING INTO RANGE
[18:25:50.978 V] [Trinity][Targetting]Target changed to Barricade a3dun_Bridge_Barricade_A (159066)
[18:25:50.978 V] [Trinity][Targetting]Found New Target - 01/02/2013 18:25:50 CurrentTargetRactorGUID: -403701693 CurrentTarget.RActorGuid: -411172795
[18:25:50.978 V] [Trinity][Targetting]Destroy Target=a3dun_Bridge_Barricade_A {159066}. Type=Barricade C-Dist=31.6. R-Dist=15.6. RangeReq'd: 6.0. DistfromTrgt: 15.6. InLoS: True. Weight=6481 MOVING INTO RANGE
[18:25:51.008 V] [Trinity][Targetting]Destroy Target=a3dun_Bridge_Barricade_A {159066}. Type=Barricade C-Dist=31.6. R-Dist=15.6. RangeReq'd: 6.0. DistfromTrgt: 15.6. InLoS: True. Weight=6481 MOVING INTO RANGE
[18:25:51.109 V] [Trinity][Targetting]Destroy Target=a3dun_Bridge_Barricade_A {159066}. Type=Barricade C-Dist=29.9. R-Dist=13.9. RangeReq'd: 6.0. DistfromTrgt: 13.9. InLoS: True. Weight=5795 MOVING INTO RANGE
[18:25:51.143 V] [Trinity][Targetting]Destroy Target=a3dun_Bridge_Barricade_A {159066}. Type=Barricade C-Dist=29.9. R-Dist=13.9. RangeReq'd: 6.0. DistfromTrgt: 13.9. InLoS: True. Weight=5795 MOVING INTO RANGE
[18:25:51.244 V] [Trinity][Targetting]Target changed to Gold GoldSmall (4313)
[18:25:51.244 V] [Trinity][Targetting]Found New Target - 01/02/2013 18:25:51 CurrentTargetRactorGUID: -411172795 CurrentTarget.RActorGuid: -403701693
[18:25:51.267 V] [Trinity][Targetting]Pickup Target=GoldSmall {4313}. Type=Gold C-Dist=32.0. R-Dist=32.0. RangeReq'd: 2.0. DistfromTrgt: 32.0. InLoS: True. Weight=4467 MOVING INTO RANGE
[18:25:51.296 V] [Trinity][Targetting]Pickup Target=GoldSmall {4313}. Type=Gold C-Dist=32.0. R-Dist=32.0. RangeReq'd: 2.0. DistfromTrgt: 32.0. InLoS: True. Weight=4467 MOVING INTO RANGE
[18:25:51.430 V] [Trinity][Targetting]Target changed to Barricade a3dun_Bridge_Barricade_A (159066)
[18:25:51.430 V] [Trinity][Targetting]Found New Target - 01/02/2013 18:25:51 CurrentTargetRactorGUID: -403701693 CurrentTarget.RActorGuid: -411172795
[18:25:51.430 V] [Trinity][Targetting]Destroy Target=a3dun_Bridge_Barricade_A {159066}. Type=Barricade C-Dist=29.1. R-Dist=13.1. RangeReq'd: 6.0. DistfromTrgt: 13.1. InLoS: True. Weight=5454 MOVING INTO RANGE
[18:25:51.437 V] [Trinity][Targetting]Destroy Target=a3dun_Bridge_Barricade_A {159066}. Type=Barricade C-Dist=29.1. R-Dist=13.1. RangeReq'd: 6.0. DistfromTrgt: 13.1. InLoS: True. Weight=5454 MOVING INTO RANGE
[18:25:51.541 V] [Trinity][Targetting]Destroy Target=a3dun_Bridge_Barricade_A {159066}. Type=Barricade C-Dist=27.5. R-Dist=11.5. RangeReq'd: 6.0. DistfromTrgt: 11.5. InLoS: True. Weight=4784 MOVING INTO RANGE
[18:25:51.567 V] [Trinity][Targetting]Destroy Target=a3dun_Bridge_Barricade_A {159066}. Type=Barricade C-Dist=27.5. R-Dist=11.5. RangeReq'd: 6.0. DistfromTrgt: 11.5. InLoS: True. Weight=4784 MOVING INTO RANGE
[18:25:51.669 V] [Trinity][Targetting]Target changed to Gold GoldSmall (4313)
[18:25:51.669 V] [Trinity][Targetting]Found New Target - 01/02/2013 18:25:51 CurrentTargetRactorGUID: -411172795 CurrentTarget.RActorGuid: -403701693
[18:25:51.691 V] [Trinity][Targetting]Pickup Target=GoldSmall {4313}. Type=Gold C-Dist=34.4. R-Dist=34.4. RangeReq'd: 2.0. DistfromTrgt: 34.4. InLoS: True. Weight=4426 MOVING INTO RANGE
[18:25:51.692 N] [Trinity][Moving]Gold unchanged for 111s
[18:25:51.725 V] [Trinity][Targetting]Pickup Target=GoldSmall {4313}. Type=Gold C-Dist=34.4. R-Dist=34.4. RangeReq'd: 2.0. DistfromTrgt: 34.4. InLoS: True. Weight=4426 MOVING INTO RANGE
[18:25:51.826 V] [Trinity][Targetting]Pickup Target=GoldSmall {4313}. Type=Gold C-Dist=32.2. R-Dist=32.2. RangeReq'd: 2.0. DistfromTrgt: 32.2. InLoS: True. Weight=5264 MOVING INTO RANGE
[18:25:51.857 V] [Trinity][Targetting]Pickup Target=GoldSmall {4313}. Type=Gold C-Dist=32.2. R-Dist=32.2. RangeReq'd: 2.0. DistfromTrgt: 32.2. InLoS: True. Weight=5264 MOVING INTO RANGE
[18:25:51.936 V] [Trinity][Targetting]Target changed to Barricade a3dun_Bridge_Barricade_A (159066)
[18:25:51.936 V] [Trinity][Targetting]Found New Target - 01/02/2013 18:25:51 CurrentTargetRactorGUID: -403701693 CurrentTarget.RActorGuid: -411172795
[18:25:51.936 V] [Trinity][Targetting]Destroy Target=a3dun_Bridge_Barricade_A {159066}. Type=Barricade C-Dist=29.6. R-Dist=13.6. RangeReq'd: 6.0. DistfromTrgt: 13.6. InLoS: True. Weight=5648 MOVING INTO RANGE
[18:25:51.964 V] [Trinity][Targetting]Destroy Target=a3dun_Bridge_Barricade_A {159066}. Type=Barricade C-Dist=29.6. R-Dist=13.6. RangeReq'd: 6.0. DistfromTrgt: 13.6. InLoS: True. Weight=5648 MOVING INTO RANGE
[18:25:52.065 V] [Trinity][Targetting]Destroy Target=a3dun_Bridge_Barricade_A {159066}. Type=Barricade C-Dist=28.0. R-Dist=12.0. RangeReq'd: 6.0. DistfromTrgt: 12.0. InLoS: True. Weight=4990 MOVING INTO RANGE
[18:25:52.096 V] [Trinity][Targetting]Destroy Target=a3dun_Bridge_Barricade_A {159066}. Type=Barricade C-Dist=28.0. R-Dist=12.0. RangeReq'd: 6.0. DistfromTrgt: 12.0. InLoS: True. Weight=4990 MOVING INTO RANGE
[18:25:52.198 V] [Trinity][Targetting]Target changed to Gold GoldSmall (4313)
[18:25:52.198 V] [Trinity][Targetting]Found New Target - 01/02/2013 18:25:52 CurrentTargetRactorGUID: -411172795 CurrentTarget.RActorGuid: -403701693
[18:25:52.220 V] [Trinity][Targetting]Pickup Target=GoldSmall {4313}. Type=Gold C-Dist=33.8. R-Dist=33.8. RangeReq'd: 2.0. DistfromTrgt: 33.8. InLoS: True. Weight=4436 MOVING INTO RANGE
[18:25:52.255 V] [Trinity][Targetting]Pickup Target=GoldSmall {4313}. Type=Gold C-Dist=33.8. R-Dist=33.8. RangeReq'd: 2.0. DistfromTrgt: 33.8. InLoS: True. Weight=4436 MOVING INTO RANGE
[18:25:52.352 V] [Trinity][Targetting]Pickup Target=GoldSmall {4313}. Type=Gold C-Dist=32.0. R-Dist=32.0. RangeReq'd: 2.0. DistfromTrgt: 32.0. InLoS: True. Weight=5266 MOVING INTO RANGE
[18:25:52.384 V] [Trinity][Targetting]Pickup Target=GoldSmall {4313}. Type=Gold C-Dist=32.0. R-Dist=32.0. RangeReq'd: 2.0. DistfromTrgt: 32.0. InLoS: True. Weight=5266 MOVING INTO RANGE
[18:25:52.462 V] [Trinity][Targetting]Target changed to Barricade a3dun_Bridge_Barricade_A (159066)
[18:25:52.462 V] [Trinity][Targetting]Found New Target - 01/02/2013 18:25:52 CurrentTargetRactorGUID: -403701693 CurrentTarget.RActorGuid: -411172795
[18:25:52.462 V] [Trinity][Targetting]Destroy Target=a3dun_Bridge_Barricade_A {159066}. Type=Barricade C-Dist=29.7. R-Dist=13.7. RangeReq'd: 6.0. DistfromTrgt: 13.7. InLoS: True. Weight=5714 MOVING INTO RANGE
[18:25:52.495 V] [Trinity][Targetting]Destroy Target=a3dun_Bridge_Barricade_A {159066}. Type=Barricade C-Dist=29.7. R-Dist=13.7. RangeReq'd: 6.0. DistfromTrgt: 13.7. InLoS: True. Weight=5714 MOVING INTO RANGE
[18:25:52.649 V] [Trinity][Targetting]Destroy Target=a3dun_Bridge_Barricade_A {159066}. Type=Barricade C-Dist=27.3. R-Dist=11.3. RangeReq'd: 6.0. DistfromTrgt: 11.3. InLoS: True. Weight=4720 MOVING INTO RANGE
[18:25:52.658 V] [Trinity][Targetting]Destroy Target=a3dun_Bridge_Barricade_A {159066}. Type=Barricade C-Dist=27.3. R-Dist=11.3. RangeReq'd: 6.0. DistfromTrgt: 11.3. InLoS: True. Weight=4720 MOVING INTO RANGE
[18:25:52.761 V] [Trinity][Targetting]Target changed to Gold GoldSmall (4313)
[18:25:52.761 V] [Trinity][Targetting]Found New Target - 01/02/2013 18:25:52 CurrentTargetRactorGUID: -411172795 CurrentTarget.RActorGuid: -403701693
[18:25:52.780 V] [Trinity][Targetting]Pickup Target=GoldSmall {4313}. Type=Gold C-Dist=34.5. R-Dist=34.5. RangeReq'd: 2.0. DistfromTrgt: 34.5. InLoS: True. Weight=4425 MOVING INTO RANGE
[18:25:52.814 V] [Trinity][Targetting]Pickup Target=GoldSmall {4313}. Type=Gold C-Dist=34.5. R-Dist=34.5. RangeReq'd: 2.0. DistfromTrgt: 34.5. InLoS: True. Weight=4425 MOVING INTO RANGE
[18:25:52.915 V] [Trinity][Targetting]Pickup Target=GoldSmall {4313}. Type=Gold C-Dist=32.7. R-Dist=32.7. RangeReq'd: 2.0. DistfromTrgt: 32.7. InLoS: True. Weight=5255 MOVING INTO RANGE
[18:25:52.946 V] [Trinity][Targetting]Pickup Target=GoldSmall {4313}. Type=Gold C-Dist=32.7. R-Dist=32.7. RangeReq'd: 2.0. DistfromTrgt: 32.7. InLoS: True. Weight=5255 MOVING INTO RANGE
[18:25:53.079 V] [Trinity][Targetting]Target changed to Barricade a3dun_Bridge_Barricade_A (159066)
[18:25:53.079 V] [Trinity][Targetting]Found New Target - 01/02/2013 18:25:53 CurrentTargetRactorGUID: -403701693 CurrentTarget.RActorGuid: -411172795
[18:25:53.079 V] [Trinity][Targetting]Destroy Target=a3dun_Bridge_Barricade_A {159066}. Type=Barricade C-Dist=29.9. R-Dist=13.9. RangeReq'd: 6.0. DistfromTrgt: 13.9. InLoS: True. Weight=5774 MOVING INTO RANGE
[18:25:53.089 V] [Trinity][Targetting]Destroy Target=a3dun_Bridge_Barricade_A {159066}. Type=Barricade C-Dist=29.9. R-Dist=13.9. RangeReq'd: 6.0. DistfromTrgt: 13.9. InLoS: True. Weight=5774 MOVING INTO RANGE
[18:25:53.190 V] [Trinity][Targetting]Destroy Target=a3dun_Bridge_Barricade_A {159066}. Type=Barricade C-Dist=28.3. R-Dist=12.3. RangeReq'd: 6.0. DistfromTrgt: 12.3. InLoS: True. Weight=5121 MOVING INTO RANGE
[18:25:53.219 V] [Trinity][Targetting]Destroy Target=a3dun_Bridge_Barricade_A {159066}. Type=Barricade C-Dist=28.3. R-Dist=12.3. RangeReq'd: 6.0. DistfromTrgt: 12.3. InLoS: True. Weight=5121 MOVING INTO RANGE
[18:25:53.320 V] [Trinity][Targetting]Target changed to Gold GoldSmall (4313)
[18:25:53.320 V] [Trinity][Targetting]Found New Target - 01/02/2013 18:25:53 CurrentTargetRactorGUID: -411172795 CurrentTarget.RActorGuid: -403701693
[18:25:53.343 V] [Trinity][Targetting]Pickup Target=GoldSmall {4313}. Type=Gold C-Dist=33.0. R-Dist=33.0. RangeReq'd: 2.0. DistfromTrgt: 33.0. InLoS: True. Weight=4449 MOVING INTO RANGE
[18:25:53.374 V] [Trinity][Targetting]Pickup Target=GoldSmall {4313}. Type=Gold C-Dist=33.0. R-Dist=33.0. RangeReq'd: 2.0. DistfromTrgt: 33.0. InLoS: True. Weight=4449 MOVING INTO RANGE
[18:25:53.475 V] [Trinity][Targetting]Pickup Target=GoldSmall {4313}. Type=Gold C-Dist=32.1. R-Dist=32.1. RangeReq'd: 2.0. DistfromTrgt: 32.1. InLoS: True. Weight=5265 MOVING INTO RANGE
[18:25:53.506 V] [Trinity][Targetting]Pickup Target=GoldSmall {4313}. Type=Gold C-Dist=32.1. R-Dist=32.1. RangeReq'd: 2.0. DistfromTrgt: 32.1. InLoS: True. Weight=5265 MOVING INTO RANGE
[18:25:53.588 V] [Trinity][Targetting]Target changed to Barricade a3dun_Bridge_Barricade_A (159066)
[18:25:53.588 V] [Trinity][Targetting]Found New Target - 01/02/2013 18:25:53 CurrentTargetRactorGUID: -403701693 CurrentTarget.RActorGuid: -411172795
[18:25:53.588 V] [Trinity][Targetting]Destroy Target=a3dun_Bridge_Barricade_A {159066}. Type=Barricade C-Dist=29.6. R-Dist=13.6. RangeReq'd: 6.0. DistfromTrgt: 13.6. InLoS: True. Weight=5686 MOVING INTO RANGE
[18:25:53.617 V] [Trinity][Targetting]Destroy Target=a3dun_Bridge_Barricade_A {159066}. Type=Barricade C-Dist=29.6. R-Dist=13.6. RangeReq'd: 6.0. DistfromTrgt: 13.6. InLoS: True. Weight=5686 MOVING INTO RANGE
[18:25:53.773 V] [Trinity][Targetting]Destroy Target=a3dun_Bridge_Barricade_A {159066}. Type=Barricade C-Dist=27.3. R-Dist=11.3. RangeReq'd: 6.0. DistfromTrgt: 11.3. InLoS: True. Weight=4691 MOVING INTO RANGE
[18:25:53.781 V] [Trinity][Targetting]Destroy Target=a3dun_Bridge_Barricade_A {159066}. Type=Barricade C-Dist=27.3. R-Dist=11.3. RangeReq'd: 6.0. DistfromTrgt: 11.3. InLoS: True. Weight=4691 MOVING INTO RANGE
[18:25:53.886 V] [Trinity][Targetting]Target changed to Gold GoldSmall (4313)
[18:25:53.886 V] [Trinity][Targetting]Found New Target - 01/02/2013 18:25:53 CurrentTargetRactorGUID: -411172795 CurrentTarget.RActorGuid: -403701693
[18:25:53.902 V] [Trinity][Targetting]Pickup Target=GoldSmall {4313}. Type=Gold C-Dist=34.6. R-Dist=34.6. RangeReq'd: 2.0. DistfromTrgt: 34.6. InLoS: True. Weight=4423 MOVING INTO RANGE
[18:25:53.935 V] [Trinity][Targetting]Pickup Target=GoldSmall {4313}. Type=Gold C-Dist=34.6. R-Dist=34.6.

this is what im getting in my log window when its getting stuck running in between a gold pile and breakable object back and forth
 
Same issue as smokefix.

With regards to my post about pickups, didn't know that lootrules2 controls it now. Been away for too long =P.
 
@mungam, smokefx, xyber, Try setting destructible object range to 1 if it isn't set there already.

I'm doing some more work on breakables now, to ignore anything that's not really "in the way".
 
I think you misread my question :)

I was asking about giving 'Resplendent Chests' a high priority click, sorta like when the bot detects a goblin and directly runs after it

just wondering because I don't want to increase my 'Open Container Range' since it causes stucks more often
 
k, thx for the reply rrrix i just set it to 1, and i will test it to see what happens
 
i think that is what it was, seems fixed ill report any issues
 
For some unknown reason, Giles put his name on namespaces, classes, variables, methods and hundreds of other places.

The plugin itself is called GilesTrinity simply for backwards compatibility.

The routine is still named GilesPlugin for compatability with YAR.


I could do a global search and replace but it would break all other plugins and tools that interact or in some way depend on Trinity.

ok that sucks.
 

[REQUEST]

what: Storring old Stats logs into /TrinityLogs/#btag/Old folder. Only latest outside (on the root of /TrinityLogs/#btag directory).
why: If game crashes you lost your last Stats log. Pain in the ass if you do alot of statistics and trying out different profiles...
 
Who the fuck are you?
What have you done to contribute to anyone here?

This version is free and people work hard to make it perfect for lazy idiots like you that can't even code their own fixes.
So the least you can do is shut the fuck up.


LOL Couldn't have said it better myself. There is way to much in the way of egos and ignorance running amock. If you have something constructive to say then say it. Attitude only makes you appear to be an asshole and completely counter productive.
 
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