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Trinity 1.7.1.12

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found the reason why my bot get stucks with full inventory!

he trys to use sprint, even while he cast townportal = interrupt townportal with sprint!

can u fix this m8?

causes so many stucks.
 
performance wise, this version is really awesome..i don't notice any stuttering or freezing etc. before i was noticing this a little bit but it wasn't bad..however, as mentioned earlier but unstucker doesn't work as it used to work..i've attached screen few posts earlier with it..

and some other thing that people were reporting..bot isn't considering Z axis..sometimes when mobs are way below/above him he tries to kill him or interract with something that he see there....can we get a fix please?
 
Too many stucks when trying to attack creeps behind walls and above/benith him that are on screen but not reachable without moving around. I dont know how was 3.4 trin version handling this but after staring at the mobs for 10-15 secs the bot would move on trying to find different routes. This version the bot just stares at mobs that are on screen but not reachable (behind wall, above a cliff in areat craters etc...). Was it done with temporary blacklisting or ? Also, does trinity unstucker works if unstuck me plugin is activated ?
 
rrrix - it is possible to add "buy potions" to Trinity? It will help with new toons to be more viable.

If Inferno pots < 30 - buy during next town run
 
Notifymyandroid for mojo source offhands. Doesn't include average damage like previously.
 
@those with bots not attacking any mobs, I hate to ask it but by default the logs don't show much - can you please do this for me:
1) On GilesTrinity Plugin config > Advanced tab, enable Debug Cache System, Debug Targeting System, Debug Weight System, Debug Behavior System
2) Reproduce the problem (should be easy, right? :))
3) Zip and attach your log

@those with bot trying to attack monsters up walls, can you reply with the following information:
1) Is "Use NavMesh to prevent stucks" enabled?
2) What is your kill radius / trigger range for non-elite combat?

@ those where unstucker is not working
1) Are you using Trinity Unstucker or a different plugin Unstucker? If not trinity unstucker I obviously can't help.
2) If using Trinity unstucker, please go to GilesTrinity Plugin config > Advanced tab, enable Debug Movement System and try to reproduce the problem.

Thanks,

rrrix
 
The log said it had it disabled.
But I can confirm that Trinity unstucker doesn't work with v.12. I used it on a fresh install, single plugin used.
PS I also tested this morning with .11 and it didn't work either.
 
Last edited:
Unstucker is definitely broken. Working on a fix to be released ASAP.

Thanks for the logs!
 
Unstucker is definitely broken. Working on a fix to be released ASAP.

Thanks for the logs!

Thanks for working on the fix! Also, thanks to the community members who uploaded the logs to help rrix.
 
@those with bot trying to attack monsters up walls, can you reply with the following information:
1) Is "Use NavMesh to prevent stucks" enabled?
2) What is your kill radius / trigger range for non-elite combat?

@ those where unstucker is not working
1) Are you using Trinity Unstucker or a different plugin Unstucker? If not trinity unstucker I obviously can't help.
2) If using Trinity unstucker, please go to GilesTrinity Plugin config > Advanced tab, enable Debug Movement System and try to reproduce the problem.

Thanks,

rrrix
I use NavMesh (enabled).
20 is range set

I use only trinity unstucker
 
@those with bots not attacking any mobs, I hate to ask it but by default the logs don't show much - can you please do this for me:
1) On GilesTrinity Plugin config > Advanced tab, enable Debug Cache System, Debug Targeting System, Debug Weight System, Debug Behavior System
2) Reproduce the problem (should be easy, right? :))
3) Zip and attach your log

Here you go rrrix, ty for the hard work :)

View attachment 5924 2012-12-31 21.36.zip
 
Hello,

1. I recently switched from Trinity 1.6.3.4 v45 to Trinity 1.7.1.12. I also Tried 1.7.1.10.
2. I run an Archon Wizard.
3. During runs I sometimes get a network disconnect error. It happens while Archon is firing its ray into monsters without killing them right away. Usually because there is a corner or wall, but the very last one was because the monsters had the Shielding affix.
4. So, to repeat, if focusing the ray on something for longer than 4-5 seconds makes D3 error "Network disconnect".

I could run with 1.6.3.4 v45 for night, but with the new ones maximum time I got was around 1 1/2 h.

Does Trinity somehow spams this spell and causes an error from D3? Can it be fixed in some way?
 
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