[SIZE=6][COLOR="#800080"]6/23/13[/COLOR][/SIZE]
[COLOR="#0000CD"][SIZE=5]Added[/SIZE][/COLOR]
[LIST]
[*][COLOR="#FF8C00"][SIZE=4]Razorfen Downs[/SIZE][/COLOR]
Implemented to bypass Stratholme. 37-42.
[*][COLOR="#FF8C00"][SIZE=4]Uldaman[/SIZE][/COLOR]
Implemented and extended to bypass Stratholme. Changed from 30-37 to 30-42. Reworked and now pulls all the mobs back to the entrance.
[*][COLOR="#FF8C00"][SIZE=4]Blackrock Depths[/SIZE][/COLOR]
Implemented to bypass Stratholme. 42-48. Originally one pull, but after further analysis, two pulls were required to avoid mob resets due to phasing issues.
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[COLOR="#0000CD"][SIZE=5]Archived[/SIZE][/COLOR]
[LIST]
[*][COLOR="#FF8C00"][SIZE=4]Stratholme[/SIZE][/COLOR]
Too high of a chance for Eye of Naxxramas to kill the RAF toons (random spawning). Has been placed in the archive folder, and is no longer supported.
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[COLOR="#0000CD"][SIZE=5]Fixes[/SIZE][/COLOR]
[LIST]
[*][COLOR="#FF8C00"][SIZE=4]Wailing Caverns[/SIZE][/COLOR]
Ectoplasms were causing troubles and killing the RAF toons. The toons have been moved back and out of danger.
[*][COLOR="#FF8C00"][SIZE=4]Blackfathom Deeps[/SIZE][/COLOR]
Rewritten to avoid resets once the channel has been passed. Now kills on the turtle island.
[*][COLOR="#FF8C00"][SIZE=4]Razorfen Kraul[/SIZE][/COLOR]
Players no longer get stuck on the root on their way out if they are larger races.
[*][COLOR="#FF8C00"][SIZE=4]Upper Blackrock Spire[/SIZE][/COLOR]
Kiting has been extended (includes some LBRS portions), RAF toons are safer.
[*][COLOR="#FF8C00"][SIZE=4]Hellfire Ramparts[/SIZE][/COLOR]
Main and raf toons were reworked. Main toon ensures that the bridge is secure and that the raf toons do not die. They now stay put at the entrance, and the main toon no longer kills the second and third bosses.
[*][COLOR="#FF8C00"][SIZE=4]Blood Furnace[/SIZE][/COLOR]
Main and raf toons were reworked. Main toon does some new trash kiting, resulting in improved run times. Raf toons are now safe and won't be running through Proximity Bombs or getting ganked by Rogues.
[*][COLOR="#FF8C00"][SIZE=4]Utgarde Keep[/SIZE][/COLOR]
First boss pull was getting too close to RAFs as the boss summons skeletons that have a chance to aggro and the proto-drakes spew fire onto the RAFs. Fixed this by moving the RAFs back a bit.
[*][COLOR="#FF8C00"][SIZE=4]Gundrak[/SIZE][/COLOR]
RAFs no longer follow the main toon around the instance and is safer near the first boss area.
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[COLOR="#0000CD"][SIZE=5]SVN[/SIZE][/COLOR]
[LIST]
[*]LootRadius had multiple instances throughout the Northrend files, resulting in compiler errors. Fixed.
[/LIST]
[COLOR="#FF0000"][SIZE=5]Requires Attention[/SIZE][/COLOR]
[LIST]
[*][COLOR="#FF8C00"][SIZE=4]Sethekk Halls[/SIZE][/COLOR]
A serpent sometimes isn't getting pulled. This will be worked on.
[/LIST]
Sorry maybe a dumb question but:
Did i miss something ? Because every instance i have to click "continue profile" oO Do we really have to stay close to the comp and watch every run ?![]()
Asking this because i saw someone 1 page back saying:
"My set did 1-80 in 36 hours /played doing like 5-6 hours a night for a week and that was in middle of HB beta being buggy so its pretty darn quick."
No way to automate the process ? only have 30min per day to give to HBMaybe a mouseclicker will do the job ?
edit: RaF chars entering instance before the main char can reset, will check the timers this week end
edit: Ban for botting 2hours per day of instance ? Blizzard really wants to sell battle chest pack !
I'd like to report some bugs on the scripts.
I've noticed that on some profiles (can't remember which ones) the RAF toons won't exit the instance after it's done while the Booster does and what happens next is that the Booster stands in a fresh instance while the RAF toons stands in the old and empty one. What I do to solve this problem is to exit and enter the instance on the RAF toons. Then I click continue on all dialogs and it'll continue like normal.
I can't say that it happens on many profiles, but it does occur pretty often.
I'm running Utgarde Keep at the moment and it works almost perfect. The RAF toons does exit the instance so the booster can reset but there's one problem though. The RAF toons keeps on dying because the booster does not pull everything ;/ Not the biggest problem but it might be something you would like to fix maybeThe booster also for some reason stands AFK at the last pack of monsters before the last boss and I fix it by moving the booster myself a little bit back to previous monster packs. After that it continues to the last boss.
I'll keep on reporting on how the profiles work to keep you informed!
If there are ever timers in the profiles and it seems like we're just standing around for nothing, then it's most likely to ensure that we don't get ourselves locked out of future instance resets. Like I've said, you can run up to a maximum of five instances per hour (or 12 minutes per run at the very minimum). If the timers are there, yes, don't worry about them too much, unless you really want to get yourself locked out.So if timers => just ignore ?![]()
Oh alright, I'm sorry, my fault then!
But one thing I'm completly sure about is that the Utgarde Keep version for Alliance is a bit buggy!
The RAF toons dies pretty often inside because of monsters left over![]()
Looking forward to it as my army of 80 alts for ultimate profession cds keep growing . Until now only 2 alts were made from 1-80 rest dks from 58-80 since they are faster but once the new profiles updates are released will do some 1-80 to see how they are doing . Keep the good work up .
Btw for people who want some alts on their main accounts but are scared to use other boting profiles like Kicks and grinding ones buy a cheap battlechest now for 5 $ linked it to you main . This is the safest way to level fast imo . No reports and you are allways near the pc .