Bulleye1234
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- Joined
- Sep 17, 2014
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Seems like "Zeta.Game.Internals.Actors.ActorAttributeType.DOTDPS" is not work for barbs Rend and this part of code(Trinity) always returns false:
Is here any other way to track it?
Code:
private static bool CacheObjectHasDOTDPS()
{
return c_diaObject.CommonData.GetAttribute<int>(ActorAttributeType.DOTDPS) != 0;
}
Is here any other way to track it?
Last edited:






