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Town Portal Causes D3 to Not Respond

boneherintheear

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Jul 18, 2012
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Town Portal causes D3 to not respond until DB is closed. Once I close DB a message in D3 prompts and states that I've been disconnected from server. Immediately after clicking OK to acknowledge the message I'm at the main interface ready to resume game. Any ideas?
 
I'm running it right now. I'll post this log once it freezes up... if it does. I appreciate your time and acknowledgement.
 
Update your Trinity and let me know plz
 
Haha... I just updated to .19 two days ago... there's already updates. I'm running it with Trinity .21 I'll see how it goes. Thanks again. I'll keep you posted.

Bob
 
2014-04-15 14:44:09,571 [Main Bot Thread] INFO Logger (null) - [Trinity] Exception in Pulse: System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 217BA6A0, Size: 2504
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.()
at Zeta.Game.Internals.FastAttribGroupsEntry.()
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.DiaActivePlayer.get_LoopingAnimationEndTime()
at Trinity.GameUI.SafeClickUIButtons() in c:\Users\rober_000\Games\Demonbuddy 1.1.1788.355\Plugins\Trinity\Helpers\GameUI.cs:line 152
at Trinity.Trinity.OnPulse() in c:\Users\rober_000\Games\Demonbuddy 1.1.1788.355\Plugins\Trinity\Plugin.cs:line 62

report it under Trinity section plz
 
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