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Totemizer - A Totem Routine

i have the same problem that eb try to face tanking all monster if i use a range build / totem build...

the problem can be solved with a kite function or something like "attack at min range"
if fight vs mobs that run/jump to melee range the bot just stand in place and try to attack.
 
Could you use some of the pussy crit archer code for keeping distance.... I dunno. just a thought.

I don't see any code on pussy crit archer to keep distance, what it does is attacking monsters before they are even on screen due to the high range of arrows buffed even further with projectile speed.

I might be wrong and missed something but I double checked it.
 
Cant use it for the new version right now? right?

Edit : setting no attacks and putting low ms in totem setting on the default routine seems to be working for now.
 
Cant use it for the new version right now? right?

Edit : setting no attacks and putting low ms in totem setting on the default routine seems to be working for now.

can you tell me what settings you used?
Mine seems to just keep spamming totems non stop around the mobs, so theres not time for the flames to actually dps.
 
I haven't tried it yet with 2.0. If more people tries it and feedbacks I would love to know.
 
I haven't tried it yet with 2.0. If more people tries it and feedbacks I would love to know.

The bot didn't like your old settings obviously.

I've attempted what begin11 suggested, but bot does not run, assuming because there are no attacks set.

Is it possible we could get the relevant stuff copied over to the new routine, even if it doesn't include the ice spear spam, to be able to start using? I would attempt it, but have no idea about the coding side of it.
 
If all of your attacks are set to -1 it wont do anything. Just starts and stops. I set my single target and aoe ranged skills to my totem skill and it works fine. Obviously the logic is iffy at the moment because all you can set is recast time on totem.. so it just spams it. I'm using blood magic so it's no big deal but still.
 
Cant use it for the new version right now? right?

Edit : setting no attacks and putting low ms in totem setting on the default routine seems to be working for now.

Can you elaborate? I have all 5 'skill slot' settings set to -1 on the OldRoutine config, but the bot stops immediately by itself, I am assuming because it does not have a valid attack skill.

EDIT @Widds I tried just that, it would spam totems so fast they didn't have time to attack, due to placement speed.

Just have to wait for an update I guess. Hopefully wont take too long, really liked Totemizer during 1.3
 
can you tell me what settings you used?
Mine seems to just keep spamming totems non stop around the mobs, so theres not time for the flames to actually dps.
Can you elaborate? I have all 5 'skill slot' settings set to -1 on the OldRoutine config, but the bot stops immediately by itself, I am assuming because it does not have a valid attack skill.

EDIT @Widds I tried just that, it would spam totems so fast they didn't have time to attack, due to placement speed.

Just have to wait for an update I guess. Hopefully wont take too long, really liked Totemizer during 1.3

This works pretty flawless atm :
Since the bot wont start with the follwing settins,put something random in the 5 first settings like 4,4,4,4,4, start the bot and then once the bot is running edit everything back to -1 :

2qwiuer.png
 
What does setting them back to -1 accomplish? I have AOE ranged set to 3 and Single Target ranged set to 3 which is my totem, delay set at 900 and it works. Clearing Dried Lake at the moment. I think a bigger issue is I can't find a way for it to summon my golem lol. But yes, it still casts totems way more than it needs to but it's not going overboard so that they don't do damage.
 

It doesn't work. Upon starting up EB you get the following error:

Compiler Error: warning CS2029: Invalid value for '/define'; '' is not a valid identifier
Compiler Error: c:\Users\xxxxxxxxx\xxxxxxx\xxxxxx\Routines\Totemizer\Totemizer.cs(19,58) : error CS0234: The type or namespace name 'GameEventManager' does not exist in the namespace 'Loki.Bot.Logic.Bots.OldGrindBot' (are you missing an assembly reference?)
Compiler Error: c:\Users\xxxxxxxxx\xxxxxxx\xxxxxx\Routines\Totemizer\Totemizer.cs(1869,67) : error CS0246: The type or namespace name 'AreaChangedEventArgs' could not be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Users\xxxxxxxxx\xxxxxxx\xxxxxx\Routines\Totemizer\Totemizer.cs(1874,66) : error CS0246: The type or namespace name 'PlayerDiedEventArgs' could not be found (are you missing a using directive or an assembly reference?)
 
What does setting them back to -1 accomplish? I have AOE ranged set to 3 and Single Target ranged set to 3 which is my totem, delay set at 900 and it works. Clearing Dried Lake at the moment. I think a bigger issue is I can't find a way for it to summon my golem lol. But yes, it still casts totems way more than it needs to but it's not going overboard so that they don't do damage.
it casts totems as it was using support totems so the bot casts em as it gets near new packs of mobs. so it pretty much casts the perfect amount of totems.
 
Yeah I see the difference now. Now if I could figure out the huge FPS spikes. dropping down to single digits from 100+ randomly. and work on item filters. so much work to do I love it <3
 
It doesn't work. Upon starting up EB you get the following error:

Compiler Error: warning CS2029: Invalid value for '/define'; '' is not a valid identifier
Compiler Error: c:\Users\xxxxxxxxx\xxxxxxx\xxxxxx\Routines\Totemizer\Totemizer.cs(19,58) : error CS0234: The type or namespace name 'GameEventManager' does not exist in the namespace 'Loki.Bot.Logic.Bots.OldGrindBot' (are you missing an assembly reference?)
Compiler Error: c:\Users\xxxxxxxxx\xxxxxxx\xxxxxx\Routines\Totemizer\Totemizer.cs(1869,67) : error CS0246: The type or namespace name 'AreaChangedEventArgs' could not be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Users\xxxxxxxxx\xxxxxxx\xxxxxx\Routines\Totemizer\Totemizer.cs(1874,66) : error CS0246: The type or namespace name 'PlayerDiedEventArgs' could not be found (are you missing a using directive or an assembly reference?)

Working on it now.
 
I'm trying to understand how can CalculatePointAtDistanceBeforeEnd and CalculatePointAtDistanceAfterStart can be used now.
 
Giving it a run now, working much better than default routine, obviously :)

Will it summon a golem if it dies? I believe most totem builds use one of the golems so it would be nice if it kept it around.
 
Giving it a run now, working much better than default routine, obviously :)

Will it summon a golem if it dies? I believe most totem builds use one of the golems so it would be nice if it kept it around.

Forgot to add golems, will add it now :D
 
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