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Torment Levels Vs Efficiency For Legendary Profiles

djFusion

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Apr 29, 2014
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Hey Guys, So, This Weekend Ive Been Going at it pretty hard with Botting and Playing when I Can. Question I Have For You Guys Is, is It Most Efficient to Run A Torment 1 Rift As fast as possible? Or Run A Torment 2-3 Rift for a higher percent chance but killing slower?

I Seem To Get about 8-10 Games An Hour With Torment 1 Rift Profiles, Now if i Was To up the Torment to Say Torment 3, Ill prollg go down To 4-5 Games an Hour, Do you guys think Torment 1 or T2-3 Is the way to go? Thanks,

NOTE: My Torment 1 LPH DropRate Is 4.78 At the moment On A 10 Hr Run So far.
 
Each difficulty you go up gives you a 15% higher drop chance. If all you're looking for is legendaries, then only increase your difficulty if it doesn't lower your GPH by 15% or more. Since the bot can end up doing a lot of needless backtracking and the like, sometimes the increase in difficulty barely even makes a dent in your GPH.
 
===== Misc Statistics =====
Total tracking time: 40h 49m 52s
Total deaths: 254 [6.22 per hour]
Total games (approx): 64 [1.57 per hour]
Total XP gained: 11983.37 million [293.49 million per hour]
Total Gold gained: 14275.67 Thousand [349.63 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 4246 [103.99 per hour]

Items dropped by quality:
- White: 358 [8.77 per hour] {8.43 %}
- Magic: 941 [23.05 per hour] {22.16 %}
- Rare: 2866 [70.19 per hour] {67.50 %}
- Legendary: 81 [1.98 per hour] {1.91 %}


===== Item PICKUP Statistics =====
Items:
Total items picked up: 2506 [61.37 per hour]

Items picked up by quality:
- Magic: 109 [2.67 per hour] {4.35 %}
- Rare: 2316 [56.72 per hour] {92.42 %}
- Legendary: 81 [1.98 per hour] {3.23 %}

Potion Pickups:
Total potions: 13 [0.32 per hour]

Gem Pickups:
Total gems: 1024 [25.08 per hour]
- Ruby: 202 [4.95 per hour] {19.73 %}
--- ilvl 15 Ruby: 187 [4.58 per hour] {18.26 %}
--- ilvl 16 Ruby: 15 [0.37 per hour] {1.46 %}
- Topaz: 215 [5.27 per hour] {21.00 %}
--- ilvl 15 Topaz: 202 [4.95 per hour] {19.73 %}
--- ilvl 16 Topaz: 13 [0.32 per hour] {1.27 %}
- Amethyst: 209 [5.12 per hour] {20.41 %}
--- ilvl 15 Amethyst: 199 [4.87 per hour] {19.43 %}
--- ilvl 16 Amethyst: 10 [0.24 per hour] {0.98 %}
- Emerald: 182 [4.46 per hour] {17.77 %}
--- ilvl 15 Emerald: 167 [4.09 per hour] {16.31 %}
--- ilvl 16 Emerald: 15 [0.37 per hour] {1.46 %}
===== End Of Report =====


is what i'm getting on T2 right now hit a bad luck string in like 3 games in a row no legs.

all I have been doing is rifts since i had like 5k shards to use.
 
Quantity over quality. You mention efficiency and being able to run T1 twice as many times as T3 = doing T1 is more efficient. Unless T3 gave double XP and Legendary drop chance as T1, which it doesn't.
 
All comes down to how well geared you are because that will determine how many games/hour you get. If you aren't sure between T1 and T2 or whatever just run then each for 24 hours. Also you have to think about the fact that some profiles will be more/less efficient for running at higher torments because of the % of time spent fighting- for example the rifting profile spends time running around exploring, so it doesn't matter how well geared you are because you aren't fighting, but for a profile like Ghom you have a higher % of time fighting so your gear will have a greater impact on increasing games per hour. At the end of the day though we can theorize all we want but the only way to get a concrete answer for each individual is to run tests at each torment over reasonable times..
 
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