So I have said many times that the dungeon explorer is broken in many subtle ways that stop it from working at all sometimes.
Here is an example. The bot was repeatedly trying to ram itself into the wall here and the dungeon explorer shows that it thinks there is a walk-able spot over the wall.
Also the pathPrecision attribute on TrinityExploreDungeon doesn't seem to work.
I looked at the code and it makes sense, but maybe DB ignores your attempts to mark the nodes as explored.
Here is an example. The bot was repeatedly trying to ram itself into the wall here and the dungeon explorer shows that it thinks there is a walk-able spot over the wall.


Also the pathPrecision attribute on TrinityExploreDungeon doesn't seem to work.
I looked at the code and it makes sense, but maybe DB ignores your attempts to mark the nodes as explored.
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