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TL stops every 2-7 games

Edit: Added some server side stuff, it shouldn't lock up like that anymore.

Bug is not fixed.

Same shitty Exception:

[19:15:07.014] We're dead! Leaving battle!
[19:15:18.063] [Debug] Refreshing garage vehicles..
[19:15:18.964] [Debug] CheckForCaptcha concluded, no challenge.
[19:15:18.978] Status: Queueing
[19:15:18.978] New state: Queueing
[19:15:18.982] [Debug] Refreshing garage vehicles..
[19:15:19.185] Queueing for battle with with Schwerer Panzer T1 heavy.
[19:15:55.011] [Debug] GetProfileBytesAsync called.
[19:15:55.011] [Debug] Invoking GetProfileBytes.
[19:15:55.011] [Debug] Callback registered.
[19:15:55.011] [Debug] GetProfileBytes invoked.
[19:16:05.378] [Debug] Callback reached.
[19:16:05.378] [Debug] Finishing invoke.
[19:16:05.379] [Debug] System.NullReferenceException: Object reference not set to an instance of an object.
at (Object )
at TankLeader.TankLeaderBot.(IAsyncResult result)
 
It's being looked at. Thanks for reporting.
 
Yeah same problem here, bot stays in garage after about 10 games. It would be nice to have it run all night and through the next day but that's not happening right now :(
 
Think I've found it; I'll push a release to the updater and to the download section that should address it.

Edit: It's out.
 
Last edited:
Last edited:
It's still the same. It stops after every few games.



Edited By Tony
 
Last edited by a moderator:
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