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TimeInInstance bug

Tormiasz

Community Developer
Joined
Jun 16, 2014
Messages
701
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5
Not sure if formatting bug or the stat itself but both of these returns 00:00:00 always.while on map.
Code:
                    Log.DebugFormat("[StuckDetection] TimeInInstance: {0}", AreaStateCache.Current.TimeInInstance);
                    Log.DebugFormat("[StuckDetection] TimeInArea: {0}", AreaStateCache.Current.TimeInArea);
 
Last edited:
I don't think the map plugin uses AreaStateCache, so those fields would not get updated. In context of the stuck detection plugin, I probably should make the plugin track the time itself, but the idea was the plugin was more for integration along with the stock bot. I'll add it on the todo list though!
 
I don't think the map plugin uses AreaStateCache, so those fields would not get updated. In context of the stuck detection plugin, I probably should make the plugin track the time itself, but the idea was the plugin was more for integration along with the stock bot. I'll add it on the todo list though!

I was gonna ask for something like this as well for the stuck detection. Few good ways to detect would be:

1. Time in Instance (or zone)
2. Set amount of time without gaining XP (is this possible to detect currently?)

The time without xp gain worked really well for D3. Relogging after X amount of deaths is already working.
 
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