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Three Musketeers - fast legendary farm after 2.0.4

Rolled back to QuestTools 2.0.74..no more delay before entering the room..but im still having freezing problems when toon tp's back to town.. =/
 
Rolled back to QuestTools 2.0.74..no more delay before entering the room..but im still having freezing problems when toon tp's back to town.. =/
i've never been having this kind of issue, its aint related to the profile otherwise i would have this issue also.
 
Rolled back to QuestTools 2.0.74..no more delay before entering the room..but im still having freezing problems when toon tp's back to town.. =/

Yeah i thought it froze on logout but after sitting and watching it was after tping to town.
 
i cant reproduce issues with freezes, guys
all fine for me

P.S started to add changelog for 1.1 in 2nd post

it means new version in few hours-days;)
 
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is ghom the best for lph or kulle?.. i just the 2.074 dont have freeze ect.
 
i cant reproduce issues with freezes, guys
all fine for me

P.S started to add changelog for 1.1 in 2nd post

it means new version in few hours-days;)

Not getting freeze issue on instant leave, it seems to be when portaling to town, probably a DB issue not the profile.
 
Rolled back to QuestTools 2.0.74..no more delay before entering the room..but im still having freezing problems when toon tp's back to town.. =/

Me too, have had this problem for a long time now. Wonder whats causing it.
 
I use a Marauders sentry build on my DH, but the bot only casts my sentry once, then spams my abilities until I'm out of hatred. Is there a way to make it cast multiple sentries?

Same 4 me, anyone knows how to fix it?
 
new version up!


v1.1
- updated for latest QuestTools
- cleanup the code, deleted uneccessary WaitTimers
- added LogMessage "WRONG QUEST"
- Health and Power globes blacklisted, saving one more second for the run with this fix
- Iskatu added to the banner
Ghom:
- Range Positioning fixed a little, now it shouldnt run too close
Iskatu:
- fixed leaving the game before boss died
Kulle:
- precast Battle Rage added
 
you must attach another way, like me in first post

its wrong attchement now
 
Replace in \Plugins\Trinity\Combat\Abilities\

Now spenders skills didnt use it ¨(it's fine) but.. he didnt use sentry's too..

U know how to fix it? I need to cast sentry's.

Thanks for your help


EDIT: Fixed
 
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Now spenders skills didnt use it ¨(it's fine) but.. he didnt use sentry's too..

U know how to fix it? I need to cast sentry's.

Thanks for your help


EDIT: Fixed

you fixed it now? I was told that file would place all 5 sentrys before doing anything else, guess i was wrong.

Anyway, anyone know how to stop barbarians spamming battle rage to dump fury like a moron? I checked trinity and the fury dump is unticked.
 
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As promised my Skills and a Log for Ghom DH T6.

Gear:
1,1M Dps with steady aim, 96% Fire damage, 27% Elite
Cindercoat 26% reduction, +38% on Gear+Paragon = Dead Ghom before oom (or out of hatred).
No Mara, no pet zoo, no unity combo :)

Skills:
Demon Hunter - Game Guide - Diablo III
Templar Companion for the applied slow and another tank next to wolf.
I tried Anathema instead of Sentry Towers, but with an effective fight time of 16-18 seconds sentrys do more damage.

With this Profile i get around 15 seconds of burstdamage to Ghom without getting a poison cloud.
After that, the Bot runs out of the cloud and my sentries kill him off, or he gets finished with a few last clusterbombs when he is back in range.
If you can't kill him in that time, it is probably a too high torment, because you wont get to 50 games per hour.

There is also the code for Instant dc, but i don't like it, so its out-commented.
Code:
<Profile>
  <Name>Ghom Caster Positioning</Name>
  <GameParams quest="93697" step="1" act="A3" resumeFromSave="False" isPrivate="True" numGames="-1" /> 
  <KillMonsters>True</KillMonsters>
  <PickupLoot>True</PickupLoot>
  
    <TargetBlacklists>
	  <TargetBlacklist actorId="211303" /> <!--Gluttony_slime-->
    </TargetBlacklists>
  
  <Order>
       <TrinityMaxDeaths questId="1" max="1" />
	   
<!--WP to the Depths lvl3-->
 <If condition="CurrentLevelAreaId == 92945">
 <ToggleTargeting questId="93697" stepId="1" combat="False" looting="True" lootRadius="50" killRadius="15" />
  <UseWaypoint waypointNumber="3" questId="1"/>
 </If>

 <!--Entering the Larder--> 
 <If condition="CurrentLevelAreaId == 136448">
<ToggleTargeting questId="1" stepId="1" combat="False" looting="True" lootRadius="15" killRadius="15" />
 <MoveToActor questId="1" stepId="1" actorId="161277" x="430" y="841" z="1" isPortal="True" destinationWorldId="103209" interactRange="20" />
  </If>

 <!--Kill boss-->
 <If condition="CurrentLevelAreaId == 111232">
 <ToggleTargeting questId="93697" stepId="1" combat="False" looting="True" lootRadius="50" killRadius="50" />
 <MoveTo questId="1" x="450" y="359" z="0" pathPrecision="8" />
 <WaitTimer questId="93697" stepId="1" waitTime="200" />
 <MoveTo questId="1" x="397" y="349" z="0" pathPrecision="8" />
 <ToggleTargeting questId="93697" stepId="1" combat="True" looting="True" lootRadius="50" killRadius="50" />
 <MoveTo questId="1" x="385" y="360" z="0" pathPrecision="8" />

<!--Out out-commment the next line if you want instant disconnect:--> 
<!-- <UsePower questId="1" powerId="00000" />  --> 

 <UseTownPortal questId="93697" stepId="16" />
 </If>


 <LeaveGame reason="The END" stayInParty="True" />
	
  </Order>

</Profile>
Credits to jakesmurf and everyone he copied it from :)


The Log is pretty short, i forgot about my 24h disconnect. I guess i need to get that Relogger Program.
At least the gold and xp per hour is now correct and its always nice to show a log with sick leg drops per hour. :)

Code:
===== Misc Statistics =====
Total tracking time: 0h 36m 2s
Total deaths: 1 [1,67 per hour]
Total games (approx): 28 [46,62 per hour]
Total XP gained: 714,85 million [1190,23 million per hour]
Total Gold gained: 4272,05 Thousand [7112,97 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 87 [144,86 per hour]
Items dropped by ilvl: 

Items dropped by quality: 
- White: 2 [3,33 per hour] {2,3 %}
- Magic: 9 [14,99 per hour] {10,34 %}
- Rare: 73 [121,55 per hour] {83,91 %}
- Legendary: 3 [5 per hour] {3,45 %}



===== Item PICKUP Statistics =====
Items:
Total items picked up: 85 [141,53 per hour]
Item picked up by ilvl: 

Items picked up by quality: 
- Magic: 9 [14,99 per hour] {10,59 %}
- Rare: 73 [121,55 per hour] {85,88 %}
- Legendary: 3 [5 per hour] {3,53 %}

===== End Of Report =====

Ghom Gas settings in Trinity interface (Demonbuddy - Plugins - trinity- config - combat - your Class - Ghom gas) :
Radius 25, Life 90%
Avoid AOE active
Trinity variables interface (Demonbuddy - Plugins - trinity- config -variables):
Set Mark of Death cast delay to 30000


I repost the necessary changes on demonhunter.cs with trinity .22
Most of the range changes i posted 10 pages back are now unnecessary, because the bot starts the fight right next to Ghom instead of at the entrance.
I also changed the Cost settings for Prep and Cluster Arrow because of my cost reduction gear, marked in green.

Code:
MinEnergyReserve = [COLOR="#008000"]0[/COLOR];

Preparation bug:
Code:
// Preperation w/ Punishment
                if (hasPunishment && CombatBase.CanCast(SNOPower.DemonHunter_Preparation, CombatBase.CanCastFlags.NoTimer) && Player.SecondaryResource >= [COLOR="#008000"]15[/COLOR] && Player.PrimaryResourceMissing >= 75 [COLOR="#FF0000"]&& TimeSinceUse(SNOPower.DemonHunter_Preparation) >= 1000[/COLOR])
                {
                    return new TrinityPower(SNOPower.DemonHunter_Preparation, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 1, 1, WAIT_FOR_ANIM);
                }

Sentry Cast time reduced to 8 seconds so i get a second tower earlier, the 3. cast at 16 is most of the times not even necessary, sometimes he cast it directly after running out of the cloud he just got ontop of him.
Code:
 // Sentry Turret
            if (!UseOOCBuff && !Player.IsIncapacitated && CombatBase.CanCast(SNOPower.DemonHunter_Sentry, CombatBase.CanCastFlags.NoTimer) &&
                (TargetUtil.AnyElitesInRange(50) || TargetUtil.AnyMobsInRange(50, 2) || TargetUtil.IsEliteTargetInRange(50)) &&
                Player.PrimaryResource >= 30 &&
                (SpellHistory.TimeSinceUse(SNOPower.DemonHunter_Sentry) > TimeSpan.FromSeconds([COLOR="#FF0000"]8[/COLOR]) || SpellHistory.DistanceFromLastUsePosition(SNOPower.DemonHunter_Sentry) > 7.5))

and finally a range change for Cluster Arrow because Cluster Bombs has a lower max range than Loaded for Bear.
Code:
 // Cluster Arrow
            if (!UseOOCBuff && !IsCurrentlyAvoiding && CombatBase.CanCast(SNOPower.DemonHunter_ClusterArrow) && !Player.IsIncapacitated &&
                Player.PrimaryResource >= [COLOR="#008000"]20[/COLOR])
            {
                return new TrinityPower(SNOPower.DemonHunter_ClusterArrow, [COLOR="#FF0000"]3[/COLOR]0f, Vector3.Zero, CurrentWorldDynamicId, CurrentTarget.ACDGuid, 1, 1, WAIT_FOR_ANIM);
            }

Is there a reason why it has to be 50 games per hour? More efficiency or something? Or higher LPH?
 
Hi, thanks for the nice profile. I have one question. Im working T6 really nice now on my DH, got 1.8m Sheet dps and Ghom dies quick. I have 57 GPH, but i could raise that a lot, if the bot uses a sentry, before going to the GHOM Ranged profile spot. Is there a way to make him do this? Just as he enters, put a sentry, then walk up to the ranged spot.

Thanks :)

Any update on this?
 
Who has ever happened to achieve ~ 60 games per hour for the demon hunter to T6. Please write to the log and build.

Has anyone received the gift Ramaladni with Ghom?

Sorry for the bad english.

Thank you.
 
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