What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

Three Musketeers - fast legendary farm after 2.0.4

Demon Hunter T5

Just a t5 games/h test:

DH T5 vs Ghom 0.3
1M Dps, 96% Fire damage, 27% Elite
Cindercoat 26% reduction, +38% on Paragon+Gear = Dead Ghom before oom (or out of hatred).
Using a 2400 dps demonmachine. Also have a danetta with 2670 but thats running worse.
Skills: Demon Hunter - Game Guide - Diablo III
Templar for the slow.

I had to adjust a few things in the demonhunter.cs.

Preparation bug:

Code:
// Preperation w/ Punishment
                if (hasPunishment && CombatBase.CanCast(SNOPower.DemonHunter_Preparation, CombatBase.CanCastFlags.NoTimer) && Player.SecondaryResource >= 15 && Player.PrimaryResourceMissing >= 75 && TimeSinceUse(SNOPower.DemonHunter_Preparation) >= 1000)
                {
                    return new TrinityPower(SNOPower.DemonHunter_Preparation, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 1, 1, WAIT_FOR_ANIM);
                }

Range changes so wolf and vengeance gets triggered after i am in range for mark :
Code:
// Use Wolf Howl on Unique/Elite/Champion - Would help for farming trash, but trash farming should not need this - Used on Elites to reduce Deaths per hour
                if (hasWolf && CombatBase.CanCast(SNOPower.X1_DemonHunter_Companion) && CurrentTarget.IsEliteRareUnique && TargetUtil.EliteOrTrashInRange(40f))
                {
                    return new TrinityPower(SNOPower.X1_DemonHunter_Companion);
                }
Code:
// Vengeance
            if (!IsCurrentlyAvoiding && CombatBase.CanCast(SNOPower.X1_DemonHunter_Vengeance, CombatBase.CanCastFlags.NoTimer) && (TargetUtil.EliteOrTrashInRange(40) || TargetUtil.AnyMobsInRange(40, 6)))
            {
                return new TrinityPower(SNOPower.X1_DemonHunter_Vengeance);
            }

and finally a range change for cluster arrow so he walks into the room. Most of the time he walks top around the pillar, places turrets and starts the pain :)
Code:
 // Cluster Arrow
            if (!UseOOCBuff && !IsCurrentlyAvoiding && CombatBase.CanCast(SNOPower.DemonHunter_ClusterArrow) && !Player.IsIncapacitated &&
                Player.PrimaryResource >= 20)
            {
                return new TrinityPower(SNOPower.DemonHunter_ClusterArrow, 50f, Vector3.Zero, CurrentWorldDynamicId, CurrentTarget.ACDGuid, 1, 1, WAIT_FOR_ANIM);
            }



Code:
===== Misc Statistics =====
Total tracking time: 1h 3m 10s
Total deaths: 1 [0,95 per hour]
Total games (approx): 40 [37,99 per hour]
Total XP gained: 20776,36 million [19732,43 million per hour]
Total Gold gained: 4042,31 Thousand [3839,2 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 114 [108,27 per hour]
Items dropped by ilvl: 

Items dropped by quality: 
- White: 3 [2,85 per hour] {2,63 %}
- Magic: 15 [14,25 per hour] {13,16 %}
- Rare: 93 [88,33 per hour] {81,58 %}
- Legendary: 3 [2,85 per hour] {2,63 %}



===== Item PICKUP Statistics =====
Items:
Total items picked up: 111 [105,42 per hour]
Item picked up by ilvl: 

Items picked up by quality: 
- Magic: 15 [14,25 per hour] {13,51 %}
- Rare: 93 [88,33 per hour] {83,78 %}
- Legendary: 3 [2,85 per hour] {2,7 %}

===== End Of Report =====

EDIT:
I also changed the "trigger" numbers for preparation and cluster since they were adjusted to a gameplay without cost reduction.
 
Last edited:
Just a t5 games/h test:

DH T5
1M Dps, 96% Fire damage, 27% Elite
Cindercoat 26% reduction, +38% on Paragon+Gear = Dead Ghom before oom (or out of hatred).
Using a 2400 dps demonmachine. Also have a danetta with 2670 but thats running worse.
Skills: Demon Hunter - Game Guide - Diablo III
Templar for the slow.

I had to adjust a few things in the demonhunter.cs.

Preparation bug:

Code:
// Preperation w/ Punishment
                if (hasPunishment && CombatBase.CanCast(SNOPower.DemonHunter_Preparation, CombatBase.CanCastFlags.NoTimer) && Player.SecondaryResource >= 15 && Player.PrimaryResourceMissing >= 75 && TimeSinceUse(SNOPower.DemonHunter_Preparation) >= 1000)
                {
                    return new TrinityPower(SNOPower.DemonHunter_Preparation, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 1, 1, WAIT_FOR_ANIM);
                }

Range changes so wolf and vengeance gets triggered after i am in range for mark :
Code:
// Use Wolf Howl on Unique/Elite/Champion - Would help for farming trash, but trash farming should not need this - Used on Elites to reduce Deaths per hour
                if (hasWolf && CombatBase.CanCast(SNOPower.X1_DemonHunter_Companion) && CurrentTarget.IsEliteRareUnique && TargetUtil.EliteOrTrashInRange(40f))
                {
                    return new TrinityPower(SNOPower.X1_DemonHunter_Companion);
                }
Code:
// Vengeance
            if (!IsCurrentlyAvoiding && CombatBase.CanCast(SNOPower.X1_DemonHunter_Vengeance, CombatBase.CanCastFlags.NoTimer) && (TargetUtil.EliteOrTrashInRange(40) || TargetUtil.AnyMobsInRange(40, 6)))
            {
                return new TrinityPower(SNOPower.X1_DemonHunter_Vengeance);
            }

and finally a range change for cluster arrow so he walks into the room. Most of the time he walks top around the pillar, places turrets and starts the pain :)
Code:
 // Cluster Arrow
            if (!UseOOCBuff && !IsCurrentlyAvoiding && CombatBase.CanCast(SNOPower.DemonHunter_ClusterArrow) && !Player.IsIncapacitated &&
                Player.PrimaryResource >= 20)
            {
                return new TrinityPower(SNOPower.DemonHunter_ClusterArrow, 50f, Vector3.Zero, CurrentWorldDynamicId, CurrentTarget.ACDGuid, 1, 1, WAIT_FOR_ANIM);
            }



Code:
===== Misc Statistics =====
Total tracking time: 1h 3m 10s
Total deaths: 1 [0,95 per hour]
Total games (approx): 40 [37,99 per hour]
Total XP gained: 20776,36 million [19732,43 million per hour]
Total Gold gained: 4042,31 Thousand [3839,2 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 114 [108,27 per hour]
Items dropped by ilvl: 

Items dropped by quality: 
- White: 3 [2,85 per hour] {2,63 %}
- Magic: 15 [14,25 per hour] {13,16 %}
- Rare: 93 [88,33 per hour] {81,58 %}
- Legendary: 3 [2,85 per hour] {2,63 %}



===== Item PICKUP Statistics =====
Items:
Total items picked up: 111 [105,42 per hour]
Item picked up by ilvl: 

Items picked up by quality: 
- Magic: 15 [14,25 per hour] {13,51 %}
- Rare: 93 [88,33 per hour] {83,78 %}
- Legendary: 3 [2,85 per hour] {2,7 %}

===== End Of Report =====

EDIT:
I also changed the "trigger" numbers for preparation and cluster since they were adjusted to a gameplay without cost reduction.


Nice build. But my DH does not walk close enough for the templar and all the spells to be triggered. What is the problem?
 
so he doesn't move at all? or he runs nearer but is not in the 40m range to get wolf and vengeance triggered?

just play with the range a bit then, cluster to 45f, or wolf+veng. (TargetUtil.EliteOrTrashInRange(40f) ) higher.
And always restart demonbuddy so he is using the new settings.
 
so he doesn't move at all? or he runs nearer but is not in the 40m range to get wolf and vengeance triggered?

just play with the range a bit then, cluster to 45f, or wolf+veng. (TargetUtil.EliteOrTrashInRange(40f) ) higher.
And always restart demonbuddy so he is using the new settings.


He does move, but not in the 40 m range
 
I want the templar to attack and the vengeance and turrents to trigger and hit him. Now they don't do that.
 
True, DH just walk to the room as normall and start dps not moving forward or putting Sentry. Templar stay with DH.
 
Morchel, you seem to be able to have it working. What other settings do you use that might be crucial?
 
Which I already have buddy :)
In that case... I'm running Trinity 1.8.20
Demon Hunter - Game Guide - Diablo III
Gear is about 800k sheet DPS 2m toughness 95% fire damage 30% CA, 30% elite damage. Using int Mara's and Legacy DML with -5 CA so that's why sheet DPS is pretty low. I get 15-20 second kills on Ghom T6 depending on if it attacks my follower/pets or decides to run circles around me.

Edited some things in DemonHunter.cs
-Changed the range for CA to 15f
-Changed minimum hatred for CA to 15
-Changed reserve hatred to 0
 
i have ghom gas avoid on 90% life, so he starts shooting, ghom puts a cloud ontop of him and he runs out and nearer. I guess with a poison amulet and settings to 0%, he really would not move.
In case of an amulet just change the cluster arrow to extreme low range.
 
Last edited:
This profile works great for 7 hours or so then the char starts to just port in waypoint then leaving. Also demonbuddy does not shut off even though i begin to exceed 80 games/hour?
 
What is everyone's legendary/hour running the khules one?

And which XML file should I check? There is 5 of them (Z.K adventure instant leave, Z.K adfeventure, Z.K, Z.K + quest).
 
My DH doesnt run away from Ghom gas. Already checked trinity config and the option is to run if life is above 90% using radius 25. Anybody know how to fix it ?
 
There's checkboxes for avoid AoE in the general combat Trinity settings
 
I'm running my WD fine on Ghom T5, but with trinity .22 it doesn't cast Big Bad Voo Doo nor Fetish Army until Ghom losses around 25% of his HP.


Upon recommendation from someone on this forum I switch to trinity .18 for the proper casting to occur however with .18 I can't use legendary potions...

Can someone help me to either make it so I can cast BBV and FA right at the start of the battle with ghom in the newest trinity or have it so that I can drink legendary potions in trinity .18

I read a bit of the guide but still not sure how to exactly do it I looked at the code for the witchdoctor.cs for both trinity .18 and .22 and it looks the same, but clearly something is different can anyone please help?
 
Last edited:
I'm running my WD fine on Ghom T5, but with trinity .22 it doesn't cast Big Bad Voo Doo nor Fetish Army until a ghom losses around 25% of his HP.


Upon recommendation from someone on this forum I switch to trinity .18 for the proper casting to occur however with .18 I can't use legendary potions...

Can someone help me to either make it so I can cast BBV and FA right at the start of the battle with ghom in the newest trinity or have it so that I can drink legendary potions in trinity .18

I read a bit of the guide but still not sure how to exactly do it I looked at the code for the witchdoctor.cs for both trinity .18 and .22 and it looks the same, but clearly something is different can anyone please help?
use trinity .20
 
Back
Top