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Three Musketeers - fast legendary farm after 2.0.4

Anyone know why it keeps trying to logout when Ghom is at ~40-45% HP?

Trinity Log is like

Start Ghom
Interacting with object Boss_Portal_Gluttony-370

Then when it hit 40~45% that appears
Inactivity timer tripped! Leaving game
Leaving game
Last run acquired 0 gold.
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
[Trinity] New Game - resetting everything
Loaded profile [Three Musketeers v0.2] Ghom
Game joined, Resetting profile caches.
 
Last edited:
Anyone know why it keeps trying to logout when Ghom is at ~40-45% HP?

Trinity Log is like

Start Ghom
Interacting with object Boss_Portal_Gluttony-370

Then when it hit 40~45% that appears
Inactivity timer tripped! Leaving game
Leaving game
Last run acquired 0 gold.
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
[Trinity] New Game - resetting everything
Loaded profile [Three Musketeers v0.2] Ghom
Game joined, Resetting profile caches.

My guess is you're taking too long to kill. Try running in normal and see if it fixes the issue. If it does fix the issue, increasae your gold inactivity timer, or drop your difficulty you're running (I would drop difficulty to increase rate of return)
 
My guess is you're taking too long to kill. Try running in normal and see if it fixes the issue. If it does fix the issue, increasae your gold inactivity timer, or drop your difficulty you're running (I would drop difficulty to increase rate of return)

Works! Tks a lot!! :)
 
So I want to run this for some legendaries as my old hell rift profile has had a noticeable drop off (lucky to get 0.90/lph average 0.50/lph but it was really meant for exp/gold to begin with and not legendaries. A few questions I have, if I run V2 will it do that instant leave disconnect thing or do you have to enable it or do something special for it to happen and if it does do it automatically should I just run version 1? I am a wizard, how many of you are wizards running this profile? I currently bot hellrift rift T3 and those mallet smashers are HEAVY HITTERS but probably have half the hp of these bosses? I have a 30% SOJ and 15% elite dmg set bonus so that should help some. I am about to test it on Kulle T3 with V1 just incase because I don't want to be using any insta leave type stuff.
 
slow time at boss bugs in trinity .19 too, cast it in same shitty range....cast it boss outranged run to him used archon and attack him...but boss doenst stand in slow time <.<
 
Can u fix the bot stop running in the middle of room after killing grom?
 
with a long battle with khom bot out of the game without killing it through.
 
It doesn't loot sometimes after killing Kull due to avoiding the "Slow"-Skill.
How do I avoid it / change settings in Trinity?
 
Currently doing Ghom in T2. I'm at about 800k dmg and 5mil toughness with +20% arcane and +60% disintegrate. I'm using a disintegrate build+archon. I screwed around with the attack distances (not sure if these actually affects it) so that I stay right outside of the poison cloud and hit him at almost max range. My mirror images(longer duration rune) keep him occupied long enough to use up the entire archon duration. I use evocation, then all defensive skills.

I may drop to T1 because I'm averaging about 36 gamer per hour and .50 legs per hour.

Any wizards doing one of these? If so, which one are you running and what is your character set up and DPS/Toughness?

I am afraid to try this because I feel wizards are squishy but the amazing results people are getting is making me think twice about not trying.

Any feedback is greatly appreciated.

Thank you
 
Running this on Hard on my Monk (To get going for T1). Ran for 4 hours, no legendaries. Shit-ton of gold and EXP tho, so that is always nice.
 
For me so far, on T3(I can run T4 but sometimes I die like 3/10 games if a twister sits on me or something) other then that my wizard can run T4 pretty easy(always pots cuz i have it set to like 60% and unstable anomaly pops at 35% incase) especially since sometimes kulle and the guardians spit out health globes like crazy that will keep you alive nonstop. The problem is getting archon to last the entire duration of this. My first legendary on Kulle dropped in like 15 minutes, I may try tweaking my wizard build a bit in order to do T4 with minimal death risk(since if it dies, it tries going back to kill Kulle again despite archon being on CD and without that there is ZERO chance of me killing him).

Can you make it so when you die, you leave and create a new game instead and update it? For wizards, runs like this we rely on Archon to do most of our initial or full damage on high torment 3+. Currently as I said, if you die you revive outside and try to zone back in. Is there a way to set a death limit to 1 and leave game. I am averaging nearly 44 games per hour with a 5-10 game create setting which seems a bit high. Would there be any way to possible tie Ghom into the same profile ie make it run both Kulle + Ghom and make it wait for archon CD? I dunno if thats possible. For any wizards who are running this and stack arcane damage though, Try the rune that explodes for 3900% weapon damage to all mobs in 15yd radius when you go archon form. This usually knocks about 25% off of kulle at the start alone, like 80m or maybe more I haven't really looked.

===== Misc Statistics =====
Total tracking time: 0h 49m 4s
Total deaths: 1 [1.22000002861023 per hour]
Total games (approx): 32 [39.1199989318848 per hour]
Total XP gained: 28382.779296875 million [34697.609375 million per hour]
Total Gold gained: 547.650024414063 Thousand [669.489990234375 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 102 [124.690002441406 per hour]
Items dropped by ilvl:

Items dropped by quality:
- Magic: 12 [14.6700000762939 per hour] {11.7600002288818 %}
- Rare: 89 [108.800003051758 per hour] {87.25 %}
- Legendary: 1 [1.22000002861023 per hour] {0.980000019073486 %}
 
Quick question: I'm using the Kulle profile, and I'm worried about the way the profile is leaving the games with dc. This isn't a little bit more dangerous to get caught ?
I mean, blizzard aren't giving 2 fucks about bots right now, but this method seems to have pisssed them a while ago (like 2 years when I was using VirtualSteroids).
Ty for the info.
 
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