at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
Failed to load profile: Element MoveToActor is not supported. Please check your XML and try again. (<MoveToActor questId="1" stepId="1" actorId="161277" x="430" y="841" z="1" isPortal="True" destinationWorldId="103209" interactRange="20" />) Line 24
System.Exception: Element MoveToActor is not supported. Please check your XML and try again. (<MoveToActor questId="1" stepId="1" actorId="161277" x="430" y="841" z="1" isPortal="True" destinationWorldId="103209" interactRange="20" />) Line 24
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
what items did u use? and barb build 3 i guess?
i mean how comes u saying that lighting needs less surv than fire? ^^
Because you use the lighting rune, together as one, which splits dmg with ancients.
Items and build are basically what Glancey posted a few pages ago in this thread. You can use the search function with that used name in order to find his posts in this thread, because he makes a very detailed report on what items you should wear.
My own setup:
Head: Andariels
Shoulder: Aughild's
Body: Aughild's
Necklace: Rare
Gloves: Cain's
Belt: Thundergod's Vigor
Bracer: Strongarms
Ring1: Stone of Jordan (fire one from my other barb)
Ring2: Royal Ring of Grandeur
Legs: Blackthorne
Feet: Blackthorne
Still needs a lot of tweaks, but can do T6 fast enough with 0 death risk. 54gph (picking stuff, no fast leave and shitty comp)
I am still having a ton of problems getting him to stay still with this new update. There are a few times where ghom will literally move to almost one of the corners within the first few seconds. not only does it ruin my dps since he instantly leaves voodoo and the pets have to chase him instead of attacking, but it also causes some deaths as the bot isnt smart enough to survive while everything is on cooldown. id say ghom moves around 40 percent of the time (compared to never with previous version), though 9 times out of 10 he can still be killed before he causes trouble by moving too far. Just odd that he is acting so drastically different all of a sudden. also....standard makes your guy stand waaaaay too far back for certain builds. range positioning is solid and face to face is fine though.
Also interested
No idea how to play Barb (is using 100% Crusader leftovers + Rares atm)
Just need a skill build, the gear will come on its own![]()
I previously used it, however I just switched over the the regular profile. Yes...using instant-leave is VERY dangerous!Why was insta-leave deleted - is it dangerous? I'm still using 0.5 profile with instant leave..
Hmm okay this might actually be true... regardless, when Ghom moves around too much, he gets hit less by the pets. My 15 sec Garg sometimes dies before Ghom dies when he moves around too much, some other times, I still have him while teleporting back, it was more consistent when the profile/trinity had me standing right next to Ghom = never lost Garg before Ghom was deadWitch Doctors: doesn't matter if your pets are in the voodoo area, only the WD.
I'm using the 1.8.28 trinity and set the earthquake fix to trigger at full fury. Problem is my barb isn't using Earthquake ever. How do i fix this?
Oh, problem solved after a quick forum search. I have set the time to "0", then it is okFirst, thanks for your wonderful profiles, I got a lot of legs from this profile.
Just a quick question, I recently got an item which immune my character from Ghom attack, I am using a wizard so I setup the profile and allows it just standing in front of Ghom and attack it. When I almost about to kill Ghom, the game will start to reboot and start the next game. I think the problem is the inactivity timer trip? How do I modify the timer trip?
Thanks a million.
maras-kaleidoscopeOmg which item make u immune to ghom atk? I guess the poisen clouds? Which item is it??