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no, I can't change the core code, it depends on how you want to fix it, if you for instance want to create a hot-patch fix, aka a new function that waits for x seconds and then re-initializes the bot, that any junior developer could do until the core problem is fixed, it would still require access to the main code. Another way would do to change the error handling so it automatically restarts, the possibilities are endless, but you can't do it with a plugin. In almost all cases it would require that you override one or more of the core functions.
 
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no, I can't change the core code, it depends on how you want to fix it, if you for instance want to create a hot-patch fix, aka a new function that waits for x seconds and then re-initializes the bot, that any junior developer could do until the core problem is fixed, it would still require access to the main code. Another way would do to change the error handling so it automatically restarts, the possibilities are endless, but you can't do it with a plugin. In almost all cases it would require that you override one or more of the core functions.










give this guy a job !! =)
 
The issue here is the terminology people are using, They are using zoning which to most of the buddywing community they attribute to changing planets etc. But they aren't meaning zoning. A large part of the complaint here is the travel options crashing the bot. When patch 3.0 came out it devastated the bot to the point they had to get the original creator on board whom wasn't a part of buddy anymore. The bot was down for months and when it came back up the stability was maybe 1-2 hours max. The stability has been fixed with the exception of taxi travel.

Taxi travel still crashes the bot quite a bit and that's what they are mainly complaining about. Honestly we can't even really make new questing profiles until this gets corrected unless we want it to take 10x longer to bot than to do it by hand. Any change that travel will get fixed all the way?
 
I doubt they trust anyone new with their products :)
Trust is not the issue, I am sure they have much more skilled hackers/*****ers at their disposal, reverse engineering is allot harder then application developer. This days, almost everything is outsourced to china, high competence for a small salary.
 
Trust is not the issue, I am sure they have much more skilled hackers/*****ers at their disposal, reverse engineering is allot harder then application developer. This days, almost everything is outsourced to china, high competence for a small salary.

Yeah and you get your code stolen and re-sold under a different name for free.
 
Yeah and you get your code stolen and re-sold under a different name for free.
Maybe from some dark corners of China, it all depends on the person, I know good developers in China that worked for companies like Microsoft and Nokia, and they wouldn't leak anything, if people have a good reputation, they can be trusted. But I wouldn't find someone on a random Chinese forum, and expect him not to leak anything, it all depends on the companies he worked for in the past, simple background check is in most cases enough.

Or you could just be paranoid and hack hes computer and emails, and keep an eye yourself :cool:, I hear it works wonders intelligence service.

In any case, that is why you want OOP, aka modular programming, you give them one module to fix and work with, and not the whole project/source. That is how my uncle used to distribute he's tasks.
 
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