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theTramper

Ah alright! I'm new to using stuff from the Buddy store but I gues it has to be verified by an admin before it will actually upload to the store?
aye, every new version of every product (no matter if free or paid) gets reviewed by the hb devs, thus providing max safety for users.
this process can take up to 3 business days, however, they're usally faster
 
I used the following sequence

run botanica 2 (on bagsfull)
hearth (set to area 52)
vendor mail area 52.

It works all good but while reaching bags full bot stops and log says "timer activated" then the it refuses to move to next profile which hearth.
only if i manually press start again it continues to hearth

have i done any setup wrong?
 
I used the following sequence

run botanica 2 (on bagsfull)
hearth (set to area 52)
vendor mail area 52.

It works all good but while reaching bags full bot stops and log says "timer activated" then the it refuses to move to next profile which hearth.
only if i manually press start again it continues to hearth

have i done any setup wrong?
there is known of bug thats caused by HB, not by the plugin itself.
basicly what happens is, when you're changing to a new profile while inside a dungeon HB throws an exception similar to this:
Code:
[18:43:00.665 D] Downloaded tilemap AuchindounEthereal
[18:43:00.855 D] System.NullReferenceException: Object reference not set to an instance of an object.
   at Tripper.Navigation.WowNavigator.ChangeMap(ICollection`1 maps)
   at Styx.Pathing.MeshNavigator.UpdateMaps()
   at Styx.CommonBot.Profiles.ProfileManager.LoadNew(String path, Boolean rememberMe)
   at Styx.CommonBot.TreeRoot.Start()
   at Honorbuddy.MainWindow.<Start>b__55(Object ctx)

followed by a huge mess of
Code:
[18:43:07.270 D] Exception was thrown in BotBase.Root.Tick
[18:43:07.270 D] Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.Exception: Failed to generate path ---> System.NullReferenceException: Object reference not set to an instance of an object.
   at (Object , Vector3 , Vector3 , QueryFilter , Vector3& , PolygonReference& )
...

this is something i can not fix, it requires a bugfix by the hb developers theirself.

however, hearthstone should usally work. i will try to run this myself but i havent had any issues regarding this.
 
Last edited:
latest version 0.6.5.811 has just been approved and has just went live

in addition: i reworked all auchindoun profiles and added a seperate Goto FROM Outlands to Auchindoun - this helps profiles on repeats making the reset sequence much faster
 
there is known of bug thats caused by HB, not by the plugin itself.
basicly what happens is, when you're changing to a new profile while inside a dungeon HB throws an exception similar to this:
Code:
[18:43:00.665 D] Downloaded tilemap AuchindounEthereal
[18:43:00.855 D] System.NullReferenceException: Object reference not set to an instance of an object.
   at Tripper.Navigation.WowNavigator.ChangeMap(ICollection`1 maps)
   at Styx.Pathing.MeshNavigator.UpdateMaps()
   at Styx.CommonBot.Profiles.ProfileManager.LoadNew(String path, Boolean rememberMe)
   at Styx.CommonBot.TreeRoot.Start()
   at Honorbuddy.MainWindow.<Start>b__55(Object ctx)

followed by a huge mess of
Code:
[18:43:07.270 D] Exception was thrown in BotBase.Root.Tick
[18:43:07.270 D] Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.Exception: Failed to generate path ---> System.NullReferenceException: Object reference not set to an instance of an object.
   at (Object , Vector3 , Vector3 , QueryFilter , Vector3& , PolygonReference& )
...

this is something i can not/b] fix, it requires a bugfix by the hb developers theirself.

however, hearthstone should usally work. i will try to run this myself but i havent had any issues regarding this.



Thanks for the headsup mate, i tried again with my Rogue it works perfectly without any issue of going on to the next profile which hearth.
Seems just stuck with my paladin at the moment, will test other routines or toons see if there's any other issue.
 
update - added feature of timed archaeology farming

you can just let your bot farm archaeology using the Tasklist. there is a new Task called "theTramper: Archaeology" in your all tasklists.
add it to your taskpane and your bot will switch to ArchaeoloyBuddy Botbase.
you can stop Archaeology by setting a GoalCondition like "AfterXMinutes" or "OnBagsFull", i recommend a Timed Schedule tho.

some screens:

4tyTsDA.png


Y7KhLzY.png
 
aaaaand another update

first
Code:
fixed invalid element bug in mechanar profile

aaaaaaaand second:
added lowie profiles for all supported instances.
these profiles are for lvl 85+ characters, however, since i dont have a char that low (yeah... all mine are 90) they come without warranty - however, they should work fine tho!

supported lowie instances:
Code:
Lowie Instance Run Auchenai Crypt
Lowie Instance Run Botanica
Lowie Instance Run Botanica 2
Lowie Instance Run Drak Tharon
Lowie Instance Run Forge of Souls
Lowie Instance Run Gundrak
Lowie Instance Run Halls of Lightning
Lowie Instance Run Halls of Stone
Lowie Instance Run Hellfire Blood Furnance
Lowie Instance Run Hellfire Ramparts
Lowie Instance Run Mana Thombs
Lowie Instance Run Mechanar
Lowie Instance Run Pit of Saron
Lowie Instance Run Sethekk Halls

the following instances are not included because the original profile works for lowlvl chars as well:
Code:
Deadmines
Stockade
Stratholme
Zul Farrak

so, thats it for today i think :D
 
Thank you very much. Archaeology task works amazing.

I'm planning to use it with continent switching tasks, so I could farm all arch items in all continents without having to manually switch them.

Also, the dungeons work very well, and I got used to creating my own tasklist faster than what I expected.

this plugin is a must, and really worth several times what you charge for it.
 
I still have the issue that when it dies it will not continue. Is everyone still having this problem or am I alone on this?
 
I still have the issue that when it dies it will not continue. Is everyone still having this problem or am I alone on this?
when dieing inside a dungeon you will still have to fait for a fix of mine, it's a bit frustrating to me as well.
outside of dungeons rezzing should work already, make sure u select the death option "go on"

however, your toon should not die in instances at all, all profiles were designed to make your toon not die.

regards
 
I have a request. Is there a way not skip the bosses in instances?
This makes the farming for Battered Hilt for example much easier cuz it only drops in HC trash mobs. =)
 
I have a request. Is there a way not skip the bosses in instances?
This makes the farming for Battered Hilt for example much easier cuz it only drops in HC trash mobs. =)
this would require me to build new profiles.
what dungeons do you have in mind?
 
i'm exceited to announce upcoming support of interoperability of theTramper dungeon and theTramper gather.

when i'm done you will be able to use both plugins at the same time.

basic example

tramper dungeon will be used as master, tramper gather will be used as slave addin.
tasklist

run botanica
vendor mail in area 52
goto pandaria
enable tramper gather - run for 4 hours
switch back to dungeon farming


this feature will come very soon!
 
this would require me to build new profiles.
what dungeons do you have in mind?
According to the Armory, Battered Hilt has an equal drop chance off of all mobs in the Heroic version of any of the three 5-man dungeons in Icecrown Citadel: The Forge of Souls, Pit of Saron, or Halls of Reflection.
 
According to the Armory, Battered Hilt has an equal drop chance off of all mobs in the Heroic version of any of the three 5-man dungeons in Icecrown Citadel: The Forge of Souls, Pit of Saron, or Halls of Reflection.
so you gonna need some random trash farm ones - ok, can do
 
updates updates updates

added
tol vir (higher ilvl required, see tasks description)
vendor rakahem
goto from og to uldum via portal
run out of tolvir


up next... grim batol
 
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