roboto
Well-Known Member
- Joined
- May 25, 2013
- Messages
- 1,937
thread will be up tomorrow.I'm asking about a forum thread.
i'll look into your questions and issues tomorrow as well
thread will be up tomorrow.I'm asking about a forum thread.
the only issue i see in this seemed to be caused by your CC, what does happen when using singular?Found my toon trying to get under a bridge forever. Had PoF on so he's walking on the water trying to get under but couldn't fit...just kept mounting and dismounting while walking into the bridge:
View attachment 158922
interesting.... not.Bot just stands there and dies when in combat near node.
untick the settings mounting optionCan you add an option to disable mounting? This is useful for rogues because we are faster with BoS and nightstalker, plus when stealthed we don't pull mobs.
added support for theTramper grind
core optimizations and speedups
support for theTramper
internal optimizations
the only issue i see in this seemed to be caused by your CC, what does happen when using singular?
interesting.... not.
log please
so in that case it'd be a smart idea to either report that to Bobby on his singular thread and get that fixed beforehandIt probably wouldn't happen with Singular since Singular has a problem with refreshing Path of Frost...so the bot would just easily swim under the bridge. But that's...not quite the fix I'm looking for lol...
so in that case it'd be a smart idea to either report that to Bobby on his singular thread and get that fixed beforehand
first off, run a real clean install (delete HB folder AND Mesh Folder, located in %AppData%),Ok! So this is new for me...Regardless of which combat routine I use, Singular or Necro, my bot will stop at a node with a mob near it and just stand there, without fighting back, until he dies. I'm not sure if this is a GatherBuddy, Tramper, or HB issue.
View attachment 159002
[01:47:46.316 D] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.TypeLoadException: Could not load type 'Styx.CommonBot.Routines.ICombatRoutine' from assembly 'Honorbuddy, Version=2.5.12260.760, Culture=neutral, PublicKeyToken=50a565ab5c01ae50'.
at PureRotation.Managers.HotKeyManager.BotEvents_OnBotStopped(EventArgs args)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Styx.CommonBot.BotEvents.(Delegate , Action`1 , Object[] )
Ok! So this is new for me...Regardless of which combat routine I use, Singular or Necro, my bot will stop at a node with a mob near it and just stand there, without fighting back, until he dies. I'm not sure if this is a GatherBuddy, Tramper, or HB issue.
View attachment 159002
first off, run a real clean install (delete HB folder AND Mesh Folder, located in %AppData%),
consider to disable PureRotation as it keeps on spamming this error:
Code:[01:47:46.316 D] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.TypeLoadException: Could not load type 'Styx.CommonBot.Routines.ICombatRoutine' from assembly 'Honorbuddy, Version=2.5.12260.760, Culture=neutral, PublicKeyToken=50a565ab5c01ae50'. at PureRotation.Managers.HotKeyManager.BotEvents_OnBotStopped(EventArgs args) --- End of inner exception stack trace --- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments) at System.Delegate.DynamicInvokeImpl(Object[] args) at Styx.CommonBot.BotEvents.(Delegate , Action`1 , Object[] )
on the next step, make sure the following options are disabled:
- Farm Timber
- Force Harvesting of nearby Objects
- Loot spawns on herbs ONLY
in addition please try to update your replies instead of reposting and/or pushing, it helps getting stuff kept a bit cleaner
always post a full logmine wont do anything
just stands there and does nothing on a fresh install
theTramper gather | Distance to end: 552
theTramper gather | Distance to end: 552
theTramper gather | Distance to end: 552
etc.
give it time until HB is available as "Release" Quality,
it seems the current test version got some bugs
i dont do any pathings myself, so i can just guess.You think the pathing problem is an HB issue?
i dont do any pathings myself, so i can just guess.
will be looking into it today tho
which is done by Honorbuddy itselfNow that we got those other issues fixed, if this pathing issue gets fixed...all that would be left (that I can think of) is the pathing through enemy camps, elities, and world bosses!