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There are some problems (Bounty, Keywardens)

asukaed

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Joined
Mar 17, 2016
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If I run Bounty and Keywardens after the update, I have a problem.

Bounty is foolish compared to before the update.

Keywardens, teleport to an unusual place. and continues to teleport to one place.

I want to know what is the problem and can be solved.
 

Attachments

It seems to have solved Keywarden's problem.
Act3 and Act4 waypoint addresses are wrong in KeywardenDataFactory.cs (path: Demonbuddy \ Plugins \ Trinity \ Components \ Adventurer \ Coroutines \ KeywardenCoroutines)

If you look at the code in the file

---------------------------
{
Act = Act.A3,
KeywardenSNO = 256040,
KeySNO = 366948,
WorldId = 93099,
LevelAreaId = 93173,
WaypointNumber = 39, <<<<<< wrong address !!!! 31 is right!!!!
BossEncounter = SNOBossEncounter.A3_KeywardenPlaceholder
};
Items.Add(Act.A3, act3);

var act4 = new KeywardenData
{
Act = Act.A4,
KeywardenSNO = 256054,
KeySNO = 366949,
WorldId = 409510,
LevelAreaId = 409512,
WaypointNumber = 44, <<<<<< wrong address !!!! 46 is right!!!!
BossEncounter = SNOBossEncounter.A4_KeywardenPlaceholder
};
Items.Add(Act.A4, act4);
-------------------------------------

If you modify that part, it seems to work normally

Information on waypoints can be found in WaypointFactory.cs (path: Demonbuddy\Plugins\Trinity\Components\Adventurer\Game\Actors).

I'm still testing, but I will leave a comment if I find a problem.
 
we are aware,should be fixed asap
 
we are aware,should be fixed asap

Should i worry about messing around to fix this or wait for the update?

Also my act 3 was set to Shrouded Moors lol

var act3 = new KeywardenData
{
Act = Act.A3,
KeywardenSNO = 256040,
KeySNO = 366948,
WorldId = 93099,
LevelAreaId = 93173,
WaypointNumber = 29,
BossEncounter = SNOBossEncounter.A3_KeywardenPlaceholder
 
here is some mistake
Keywarden stay at ACT2 wilderness
but wilderness no KEY..
so....sorry for my poor english.
 
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