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Theory: Character itself has it's own built in Drop/Luck rate?

wooji

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Hi DB community,

I've been running DB for about 2.5 weeks about 16/hours a day and I have yet to make an RMAH sale. All the items I've found were worth less than ~70m, the only items I've sold worth mentioning is a ring for 65m, a bow for 25m, and probably 4 other items around 10-15m each. I've also found 2 amulets worth about ~50m each.

Now, here's my theory. My friend who I told DB about began botting around 2 days later. My definition of nicely rolled means ~50m+. So far, he's found Ice Climbers (w/o MS), a nicely rolled IK helm, Tyraels Might, Firewalkers that he sold for $25, and he just sold $30 of gold (100m) on RMAH, Lacunis with STR, AR and CC and about 9 of good legendaries that he's sold for ~5-10m each.

Now compared to me, I think that his character has a much higher LUCK roll than my character does, or his account does compared to mine.

We both tested runs side by side (A3, MP3) both collect ~350K GPH, 15-16m EXP/HR, yet he finds legendaries twice as fast as me.
Our gear and stats are pretty similar besides his Ice Climbers and Lacunis, but the rates are the same, which is my argument.

I also watched as he started up his bot, went into game, and found a legendary where I was on for ~4 hours without one at the time he started his run.

Does anyone feel the same way I do - that accounts have RNG'ed LUCK percentages for higher drop rates? It gets me bummed cause I know for a fact that at times, I'm killing quicker than he does and that I bot around 5-6 hours longer than he does on a day - day basis, yet he still is yielding more gold/$/day than I am.

Any comments are welcomed. Also: To the Mods, If I am in the wrong section, please let me know direct me to the correct sub-forum.

Thanks for reading. I'm still sad. :rolleyes:
 
maybe its possible, but its definitely not a value that's stored locally.
 
I've tested these kinds of theories off many, many accounts from my own bots (10-30+) and managed other groups of bots (networks of 10-50+ each server/computer) for friends wanting to get in on this.

Learn about randomness and the break down of it, you have to look at the big picture, you and your friend's experience is not even close to being enough.
 
anyone else bored of all these drop theorie threads?

even if this abstract theory would be correct,
what would be your consequence,
buying and selling accounts till you may found a "good" one?!

all this drop paranoia...

only because someone had more "luck" within a short timeframe has nothing to say...
maybe you find a super mempo, an uber echoing and a 1billion amulett today,
then the account from your friend is suddenly the "bad luck rolled" one?!

in the end it is just random, and random means that even long series of "shit" can happen,
or that within a short period of time you may become super lucky...
 
i think they tweak drop rates as they buff/nerf classes in WoW, to keep people having something to play for
 
here, i have a theory, ask your friend to bot with his account and he bots with yours... the outcome will be the same simply because you FAIL!
 
if everyone was as lucky, wouldn't that just devalue every 'good drops'?

noobs botting for a quick profit, wake up kiddo...
 
rng is rng.

Honestly, if you believe that Blizzard would waste development time (which they already lack) on creating different luck for random chars, then you're crazy..

Also if this ever would be confirmed, would cause the biggest shitstorm of this decade which honestly i dont think blizzard is interested in.

I run 7 bots 24/7 for a week now and the drops are so random, 1 char finds maybe 5 good items a night and then dont find anything for the rest 5 days while others do steady 1-2 good items per day (80m+)
 
Also if this ever would be confirmed, would cause the biggest shitstorm of this decade which honestly i dont think blizzard is interested in.

They dare to call this game "Diablo" so nothing would surprise me..
 
theory: drops are random
Random | Define Random at Dictionary.com

oh wait.. thats not a theory, its fact :|

I don't think you know the definition of fact.

For starters there could be issues with the random number generator that Blizzard uses or with their loot generation algorithm.

About a month ago I had posted something similar to the OP only I was running 2 bots (8 - 10 hours a day). One bot found over 40 legendaries in a 1 - 2 week period, the other bot found 1. Since this time, it hasn't changed. I found 1 legendary on the same bot and another 30 or so on the other.

If they were using a properly functioning random number generator and nothing else (i.e. bugs) had an impact on drops, this would be statistically close to impossible. I have since given up trying to find any explanations.

If you read the Blizzard forums you will see that there are many folks complaining that they rarely ever find any legendaries (like 1 in 300 hours played). Call it random if you like but more likely than not there are bugs affecting the drop routine. I too dismissed those posts as not likely, till I experienced it myself. Not many people play 8-10 hours a day and finding 1 legendary over a 200 hour time period just doesn't make any sense.
 
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same like in wow , u have some % to NOT find what you need, apart from that percentage comes another % which is the drop of the item which is low ofc for good items, then comes another % which is connected to the time spent in that region or made according how many times those bosses/mobs died in a certain amount of time, they made this in wow a while back, for players to not farm for ex mobs that drop volatiles, the percentage will go down as they are "farmed" more and more... all this combined is Captain Planet :D RNG + RNG +RNG ..... +RNG = RNG....
 
guess you dont go to the casino? been gambling off and on for over 10years and hit 3 royal flushes ($1199 $1199 $1692) within 1 month and never hit once since. talk about rng.
 
I don't think you know the definition of fact.

For starters there could be issues with the random number generator that Blizzard uses or with their loot generation algorithm.

About a month ago I had posted something similar to the OP only I was running 2 bots (8 - 10 hours a day). One bot found over 40 legendaries in a 1 - 2 week period, the other bot found 1. Since this time, it hasn't changed. I found 1 legendary on the same bot and another 30 or so on the other.

If they were using a properly functioning random number generator and nothing else (i.e. bugs) had an impact on drops, this would be statistically close to impossible. I have since given up trying to find any explanations.

If you read the Blizzard forums you will see that there are many folks complaining that they rarely ever find any legendaries (like 1 in 300 hours played). Call it random if you like but more likely than not there are bugs affecting the drop routine. I too dismissed those posts as not likely, till I experienced it myself. Not many people play 8-10 hours a day and finding 1 legendary over a 200 hour time period just doesn't make any sense.
i dont think you know the definition of random. click the link in the post you quoted ;)
 
Do a test then. Randomly generate a numbers from 1 to 1000 and run it for 2 weeks straight and then plot a bar graph showing the distribution of the result set.
 
Meh, I've always noticed that my DH always seems to get INT rolled items mostly, and my Barbs tend to gain mostly DEX based items... random is random on the stats part, but seems to me that there may be something behind it all..
 
i dont think you know the definition of random. click the link in the post you quoted ;)

I most certainly do. FACT implies you have tested out Blizzards random number generator and can prove that it is properly functioning. I doubt Blizzard has properly tested it, so unless you have access to their code (please share it if you do), then I don't think you tested it either.

Making assumptions on how random number generators work in GENERAL, has no bearing on how it works in Diablo, nor on if there are other bugs affecting their loot drops.

Find a known properly functioning psuedorandom number generator and run the test I outlined above and share your results. The reason i say pseudorandom is that no computer generated random number generator is truly random. They all rely on seeds and depending on how you seed it, there will be impacts on the results.
 
Guys, if you really feel this is a real issue, delete your char and remake a new one. It's all random in my books, your just having a prolonged stroke of bad luck. If you think that blizz screwed up their algorithm then its no longer a theory as its simply a screwup on their part.
 
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