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the Z coord is ignored, and this makes a lot stuck.

demonnbuddy

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after the 18th ban wave, trinity 1.7.1.10, the Z coord is ignored, and this makes a lot stuck.
the problem was fixed before ban wave, and revived now.

i have to skip skycrown.
75862d1356939325-trinity-1-7-1-12-screenshot001.jpg.html


75878d1356948267-trinity-1-7-1-12-screenshot002.jpg.html


75726d1356861608-trinity-1-7-1-12-screenshot008.jpg.html


75936d1356972836-z-coord-ignored-makes-lot-stuck-screenshot009.jpg.html
 

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Hi Demonnbuddy,

Here's how to help me help you with this:

1) On GilesTrinity Plugin config > Advanced tab, enable Debug Cache System, Debug Targeting System, Debug Weight System, Debug Behavior System
2) Reproduce the problem
3) Zip and attach a log to this thread

Also can you let me know if "Use NavMesh to prevent stucks" is enabled?
 
I had this same issue before the 12/18 wave. It was a goblin, however. Nonetheless, something has changed, obviously. The Z coord seems to be broken
 
demonnbuddy - mind I ask how u disable texturemapping in d3? (i see only gouraud shading there). thanx.
 
i think latest trinity dev update fixed this and alot more
 
It's like the unstucker does not work anymore
or is it just me :(
 
no, its not just u, i have same problem, i reduced the trigger for non elite combat to 8 , didnt help, reduced killing radius to 8 too, didnt work, loot to 10, didnt work, tried everything, nothing works
 
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