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The Vault Worries

Mefiro

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Sep 1, 2014
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I'm a little worried about the new addition of The Vault. As far as I know (correct me if I'm wrong) there is nothing available that will have your bot enter and clear The Vault should you kill a goblin and one spawn. I feel like this is pretty easy data for Blizzard to parse, and determine running bots. If you're perpetually skipping The Vault portals, it would likely be a huge flag in their system. It's also something that would be difficult to develop for due to the rarity of it, it would take some time to spawn enough of these to successfully create a profile for it. Thoughts?
 
Doesnt spawn with:
Rift
Rift Trial
Greater Rift
Ghom, Kulle, Chest Runs
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Bounty, warden, and questing would be the most common profile that goblin portal would spawn
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It can be a trigger blizz can use, but then again Ban wave is like RNG. lol
 
I knew that about Rifts and company, guess my main concern was the bounties since there's a community maintained bounty profile. I was thinking possibly having the bot set to ignore goblins would help, but then I think that's also a strange behavior they could pick up on. I'd be wary to run any bounty bots in the meantime.
 
I think this is being a bit to paranoid. I think the real issue you should be concerned about is the fact that the bot can open rifts with out having keystones in its inventory, which shouldn't be possible any longer.
 
I think this is being a bit to paranoid. I think the real issue you should be concerned about is the fact that the bot can open rifts with out having keystones in its inventory, which shouldn't be possible any longer.
This shouldnt be an issue, WHY? when you join a party and try to enter an open rift it asks you if you want to spend rift stones WITHOUT choosing which.
 
What I am thinking is if DB can update with Vault function, which allows the bot to run a detection of the portal each time a gob is killed or no longer on the kill list and enter the vault if a portal is detected. I have only entered the vault for once (caught the bot just killed a gob), so idk if the map is always the same (if it is, an exploration tag should be easy to make).
 
I think this is being a bit to paranoid. I think the real issue you should be concerned about is the fact that the bot can open rifts with out having keystones in its inventory, which shouldn't be possible any longer.
The thing is... it's very easy to check for. The pseudo code would be like:

if player_has_vault_achievement == true && player_has_boon_of_the_hoarder == false then investigate_player
 
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