Nerf Act 3 chest = Less rares.
Nerf MF% on chests = No rares from wymshire and other chests.
Nerf Crypt pots = no gold.
Nerf on GAME LIMIT (Failed because even the fanboys were against it) = Less games played/grind time means less items farmed.
Patch 1.0.3
Increase in repair price x4-x5 of original price = 40k-60k per set repair on low durability.
Gold sell implemented on RMAH (Coincidentally) = inactive for now just to avoid the fanboys from knowing the obvious. and why implement just when repair costs x4-5? cause players need gold to repair.
When players have NO GOLD, LESS RARES IN SERVER = more players will resort to buying items from RMAH.
It's all part of the conspiracy, except its done with ninja patches and its nerfed weekly known as "hotfix" just so the fanboys will think all the nerfing's are done to stop botters and "vase campers".
Nerf MF% on chests = No rares from wymshire and other chests.
Nerf Crypt pots = no gold.
Nerf on GAME LIMIT (Failed because even the fanboys were against it) = Less games played/grind time means less items farmed.
Patch 1.0.3
Increase in repair price x4-x5 of original price = 40k-60k per set repair on low durability.
Gold sell implemented on RMAH (Coincidentally) = inactive for now just to avoid the fanboys from knowing the obvious. and why implement just when repair costs x4-5? cause players need gold to repair.
When players have NO GOLD, LESS RARES IN SERVER = more players will resort to buying items from RMAH.
It's all part of the conspiracy, except its done with ninja patches and its nerfed weekly known as "hotfix" just so the fanboys will think all the nerfing's are done to stop botters and "vase campers".