The roundhouse kick Monk (LTK Build Thread)
Hi,
i only play Monk, and i really like the current Chuck Norris build and would like to start a Thread to share some Settings etc. to make it work better with the Bot.
please post your Trinity Config/Code for this build if you have any, i would very much appreciate
sweeping wind
Does anyone know hot i can make the bot "run away" to a place where no enemies are, so he can refill Sweeping wind stacks?
Lashing tail kick
I edited the Trinity -> MonkCombat.cs:
What it does:
if spirit above value2 -> keep always 1 stack sweeping wind
if below -> keep 3 stacks
if HP over 90% and spirit over value1 and NearDeathExperience not active (to check if you are in danger)
it can cast the last sweeping wind stack to deal more damage to trash etc.
TODO: Edit sweeping wind so it recasts instantly
!do not just copy paste, read first!
you have to edit value1 and 2xvalue2 in the source
these depend on your Skills, Spirit reg. and spirit cost reduction
value1: i think this should be a safe buffer of Spirit, so the bot can cast 1xSweeping Wind & 1xLashing tail kick comfortably
if you don't want the bot to die as mutch, remove this part:
and sweeping wind will never be disabled -> allways 50% DMG reduction Edit: i did some testing, seams like you really need to remove this part for higher tiers, but depends on the config
value2: your definition of "low spirit" when the bot should keep 3 stacks sweeping wind if below (for spirit reg) and 1 stack if above
Blinding Flash
I am currently tinkering around with this, but i don't have the "The Laws of Seph" in my Cube atm. so i dont really have something for now
Edit:
you need to edit the 200 to your max spirit - 165
Hi,
i only play Monk, and i really like the current Chuck Norris build and would like to start a Thread to share some Settings etc. to make it work better with the Bot.
please post your Trinity Config/Code for this build if you have any, i would very much appreciate
sweeping wind
Does anyone know hot i can make the bot "run away" to a place where no enemies are, so he can refill Sweeping wind stacks?
Lashing tail kick
I edited the Trinity -> MonkCombat.cs:
What it does:
if spirit above value2 -> keep always 1 stack sweeping wind
if below -> keep 3 stacks
if HP over 90% and spirit over value1 and NearDeathExperience not active (to check if you are in danger)
it can cast the last sweeping wind stack to deal more damage to trash etc.
TODO: Edit sweeping wind so it recasts instantly
Code:
private static bool CanCastLashingTailKick()
{
return !IsCurrentlyAvoiding && CanCast(SNOPower.Monk_LashingTailKick) &&
(Player.PrimaryResource >= 50 || Player.PrimaryResource >= EnergyReserve) &&
(( !(Passives.Monk.NearDeathExperience.IsActive) && Player.CurrentHealthPct >= 0.90 && Player.PrimaryResource > value1) || (GetBuffStacks(SNOPower.Monk_SweepingWind) > 1 && Player.PrimaryResource >= value2) || (GetBuffStacks(SNOPower.Monk_SweepingWind) > 3 && Player.PrimaryResource < value2));
}
you have to edit value1 and 2xvalue2 in the source
these depend on your Skills, Spirit reg. and spirit cost reduction
value1: i think this should be a safe buffer of Spirit, so the bot can cast 1xSweeping Wind & 1xLashing tail kick comfortably
if you don't want the bot to die as mutch, remove this part:
Code:
( !(Passives.Monk.NearDeathExperience.IsActive) && Player.CurrentHealthPct >= 0.90 && Player.PrimaryResource > value1) ||
value2: your definition of "low spirit" when the bot should keep 3 stacks sweeping wind if below (for spirit reg) and 1 stack if above
Blinding Flash
I am currently tinkering around with this, but i don't have the "The Laws of Seph" in my Cube atm. so i dont really have something for now
Edit:
you need to edit the 200 to your max spirit - 165
Code:
private static bool CanCastBlindingFlashDefensively()
{
return Player.PrimaryResource >= 8 && CanCast(SNOPower.Monk_BlindingFlash) &&
(Player.CurrentHealthPct <= 0.75 || Player.PrimaryResource <= 200) && TargetUtil.AnyMobsInRange(15, 1);
}
Last edited: