Would it not be something similar to be able to be done like with ArchaeologyBuddy.
That it dismounts on spot X, and from there on walks or uses a groundmount only to avoid getting "stuck".
Maybe that's a solution to the unable to path thing with underground mobs?
I also testet this in former Times and it really will work for some of the inhouse Mobs. But for underground ones my Toon also was running out of the Cave, mounts up (on Groundmount) and then walks on the surface to a Point above the underground Mob and then stands there. He only kills the Mob if you start the Bot next to him very very close.
An additional Problem is, I have to define a Landing Point for every single Mob to land and switch to Groundmount.
(Archy has a defined Landing Point per digsite)
I don't say its impossible, but very complicated

. So till I'm able to take a closer look at this, use the BlacklistMobs.xml for this and maybe set um the Time till my Plugin says "hmmm I can't reach the Mob so go ahead" from 180 seconds to a smaller Timeperiode. (Its on the second Tap now). Sorry, that i can't do more at the Moment. If I where able to let the Bot land on the ground everywhere, it would be implemented already for flying Mobs like TLPD to remove the Slowfall. I will make some Tests if it is possible to realize this somehow.
Planned next steps:
First: I will upload a little Fix so the BlacklistMob.xml is also useable for Raptornests and the Tamerpart and Rarekiller will set Pets to passive while pulling. I upload it after I finished the Tests today evening.
I will also remove the "Target Welp"-Part and try to rewrite the Aeonaxx Fight Part theoretically, but I don't think that it then will work. As long as I'm not able to make some tests with Aeonaxx himself, I will not be able to solve the issues.
Second on the weekend: I will take a look if I can set up a personal 4.1 or 4.0.6 WOWServer to test with my own Aeonaxx. Hopefully the Devs of these Servers implemented him the right way. For me it is terrible that I'm not able to test some Parts of my Plugins.
If someone has websites with Tipps or knows how to setup a Private Server, let me know, every help is welcome!!!
Beside this I will make some Tests with Botlanding
Thanks to Figaro10

I read through your Log now several Times and I extract this Info:
Mountup works without Problems, but then the Bot gets confused.
• While the ride you can see 2 different Aeonaxx, both are present while the ride the hostile one and the friendly one. Maybe the friendliy one is the "Mount" where you sit on (the Transport) and the hostile one is the Hitbox which you must shoot down. But I don't know exactly.
• The Char don't get a "entering Combat" because of Aeonaxx. So the Bot must make damage without the need to. But instead of fighting he tries to mount up several times and doesn't even think about fighting. Sometimes the CC Singular also says "invalid Target". I will ask the Devs if it is possible to tell the Bot/CCs: kill Mob XYZ, also if he doesn't fight back. If this don't work, I must go back to implement a special Plugin-CC for every Class only for this Fight.
• The Char gets an "entering Combat" only because of the Yound Stone Drakes which Rarekiller pulls, but this Drakes he can't reach as a Melee because the Melee-CC can't handle not moving to a target (It's the same Problem with Vyragosa). If I get the Bot to fight Aeonaxx, it might be possible to ignore the Welps, but I don't know if this survive really every Class and also Chars with not so many HPs.
If someone has Tipps which helps me with rewriting this Part, you're welcome 