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The One CC - by Fpsware

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fpsware

Community Developer
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Jan 15, 2010
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Due to a number of ongoing issues that I, and a number of other CC & Plugin developers have been expierencing over the last few months I am no longer willing to host or support my CCs (and profiles) on the Honorbuddy forums.

Instead, I am relocating my CCs and support to the below forum (kindly provided by Wired).

http://www.liquidskies.net/forum.php?varname=Fpsware




What does this mean?
  1. There will be no negative impact for the users - you.
  2. ALL CC download links will be located on another forum
  3. ALL support (bugs/issues/suggestions/feedback) will be located on another forum.
  4. I will no longer distributed my CCs on this forum
  5. I will no longer support my CCs on this forum.
If you have bugs or issues, if you want to download my CCs this is the link you need to use.

http://www.liquidskies.net/forum.php?varname=Fpsware
 
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Cheers mate, il have to get this one downloaded, hopefully the other classes will be added eventually.
 
This works good now all settings can be safing now it wont pop back the the normal nice its working hope u implent all the other classes later to
 
only when it shoot it says this DEBUG SHIT: AUTO ATTACK DAMN IT! I COMMAND YOU TO AUTO ATTACK how i fix this
 
I have this Problem too.
How can i fix it.

only when it shoot it says this DEBUG SHIT: AUTO ATTACK DAMN IT! I COMMAND YOU TO AUTO ATTACK how i fix this

Are you getting this error message with EVERY class supported by The One CC? You need to report all issues in the class specific thread! E.G If you have a problem with the hunter make a bug report in the hunter thread, not here.

This debug message has now been removed in the latest build - which will be uploaded sometime today.
 
Awesome! Finally a public download link, after months of hype. :-P

Does it currently support paladins at all, or just hunters and warriors? Are you single-handedly having to build all the different pieces for every single character class, or are multiple people working on this?

I really like the idea of the Olympus framework. Looks very promising!
 
Awesome! Finally a public download link, after months of hype. :-P
Does it currently support paladins at all, or just hunters and warriors? Are you single-handedly having to build all the different pieces for every single character class, or are multiple people working on this?

I really like the idea of the Olympus framework. Looks very promising!


About 2 weeks ago I released the first public build of The One CC - due to numerous issues I withdrew the product in order to address the bugs. I was within 12 hours of being 100% happy with another public release and I discovered the power of Behaviour Tress within HB.


After spending a few hours chatting with Nesox and navigating the BT mine field I sat down to have a play with a practical example and write a new Hunter CC (for fun) from scratch using entirely BT logic. I was so amazed at how powerful and responsive this new CC was I decided to replace the Hunter in The One CC.


Not being 110% happy with the new CC I thought I’d try again, but this time with a Warrior – as everyone has been asking for a new Warrior CC – and a few days later a new Warrior CC was born.


After all of this experimenting I decided BT logic was the way to go forward, so I’m currently rewriting all the CCs in The One CC project from scratch. It’s not as daunting as one would expect, I’m still using the core library of The One CC, but the actual combat/pull/heal logic is now using Behaviour Trees.


Its also undergone a name change, the core library is called Olympus and the main CC project is called Zeus. Each individual CC is still named appropriately.

Currently, the only classes supported in the new Zeus project are Hunters, Warriors and Druids (being tested now). Yes, I'm the only person coding this project. The (old) One CC project has 18,000 lines of code.
 
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I'm eagerly anticipating the druid cc. I used your original release after a few tweaks and it was really nice so I'm hoping your final release will be even better.
 
I'm eagerly anticipating the druid cc. I used your original release after a few tweaks and it was really nice so I'm hoping your final release will be even better.

The new Druid CC - Faunus - is a complete rewrite. I'm currently testing it on level 1-25, feral only, and its working much better than expected. Once I'm satisfied its working properly up to level 30 I'll release a beta.
 
Can't wait. I was using it as feral and my main complaint was the delay between attacks because I knew my character could kill so much faster. I didn't have any more luck with the other CCs though so it may just be a latency issue.
 
Maybe use innervate if in combat and low on mana?

Edit: Sorry, I had may tabs open, thought I was in the Drood CC one.
 
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<FireImmuneMobs>
<!--Do not use Fire spells when attacking mobs with this name-->
<Mob Name="Crazed Fire Elemental" />
</FireImmuneMobs>
<FrostImmuneMobs>
<!--Do not use Frost spells when attacking mobs with this name-->
<Mob Name="Crazed Water Elemental" />
</FrostImmuneMobs>
<BuggedMobs>
<Mob Name="Name of Mob to Ignore" />
</BuggedMobs>
<MiscItems>
<!--Bleed effect spells used by the Rogue for Assassination spect-->
<BleedEffect Name="Blood Frenzy, Deep Wounds, Rend, Garrote, Rupture, Lacerate, Pounce, Rip, Rake, Piercing Shots, Savage Rend" />

Checking for names isn't a good idea if people use a non-english client like i do.
Each mob has a npc id you can check and each buff/debuff on a target reveals its spellid.
 
Maybe use innervate if in combat and low on mana?

Why are you discussing a class specific topic in this thread? Follow the instructions in the above post.


Checking for names isn't a good idea if people use a non-english client like i do.
Each mob has a npc id you can check and each buff/debuff on a target reveals its spellid.

Thats some old info I had left over from the original CC config file. They are not used anymore.
 
*Awaits priest cc release xD* In the mean time, Ima look into the wurreear one, ty :)
 
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