tubajedimr
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- Apr 6, 2010
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It's not so much that you can't do it, so much as how difficult it is. I've currently finished up to quest turnin Megs Dreadshredder. The problem is that when in the HotRod, Honorbuddy can't detect your position.
Noted by the image here. The image shows my position before entering the vehicle, and my position after entering.
The workaround for now, that I have found for this, is to run manually for each quest that requires you to use the Hotrod. The characters Izzy, Ace and Gobber will follow you. Here's some of the code I used.
This shows the run location for using the item, then it ejects and runs to the next. Granted I don't have to use the item at each area, but I just cut and pasted it.
I don't know what other way this could be fixed, but it sounds like it's something the HB team will have to deal with.
Noted by the image here. The image shows my position before entering the vehicle, and my position after entering.
The workaround for now, that I have found for this, is to run manually for each quest that requires you to use the Hotrod. The characters Izzy, Ace and Gobber will follow you. Here's some of the code I used.
PHP:
<PickUp QuestName="Rolling with my Homies" QuestId="14071" GiverName="Megs Dreadshredder" GiverId="34874" />
<UseItem ItemId="46856" QuestName="Rolling with my Homies" QuestId="14071"
X="-8505.8" Y="1333.98" Z="101.6967" />
<CustomBehavior File="EjectVeh"
Eject="1" />
<UseItem ItemId="46856" QuestName="Rolling with my Homies" QuestId="14071"
X="-8188.67" Y="1309.936" Z="27.54169" />
<CustomBehavior File="EjectVeh"
Eject="1" />
<UseItem ItemId="46856" QuestName="Rolling with my Homies" QuestId="14071"
X="-8066.81" Y="1482.181" Z="8.935433" />
<CustomBehavior File="EjectVeh"
Eject="1" />
<TurnIn QuestName="Rolling with my Homies" QuestId="14071" TurnInName="Megs Dreadshredder" TurnInId="34874" />
This shows the run location for using the item, then it ejects and runs to the next. Granted I don't have to use the item at each area, but I just cut and pasted it.
I don't know what other way this could be fixed, but it sounds like it's something the HB team will have to deal with.
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