I just want to point out bold, easy to implement features:
1. Honor-buddy spams tab, and maps nearby enemies... so that way it won't mindleslly run into a group of three.
2. Z axis location checks, it shouldn't be trying to kill something below the cave.
3. Stop moving to hotspots, or clear target when being hit, so that way It doesn't pull 3 or 4 enemies.
4. New Profile features for quests, in example.
<Quest Id = "??" Name="??" Type="Explore" Hotspot1 ="X,Y,Z">
<Quest Id = "??" Name="??" Type="Grind" Hotspot1 ="X,Y,Z">
5. Instead of grinding when out of quests, provide a pvp grind instead.
A few wishes have already been granted, such as death logic and questing alone ^.^
Take note that the grinding of honorbuddy needs love too!
1. Honor-buddy spams tab, and maps nearby enemies... so that way it won't mindleslly run into a group of three.
2. Z axis location checks, it shouldn't be trying to kill something below the cave.
3. Stop moving to hotspots, or clear target when being hit, so that way It doesn't pull 3 or 4 enemies.
4. New Profile features for quests, in example.
<Quest Id = "??" Name="??" Type="Explore" Hotspot1 ="X,Y,Z">
<Quest Id = "??" Name="??" Type="Grind" Hotspot1 ="X,Y,Z">
5. Instead of grinding when out of quests, provide a pvp grind instead.
A few wishes have already been granted, such as death logic and questing alone ^.^
Take note that the grinding of honorbuddy needs love too!