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[Test Release] Second Nav Test with a lot of combat and other bug fixes

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this release runs now over 10 hours straight sarkoth,
without any issue.

the only "failure" is the report msg does'nt show up

[11:00:13.128 N] Number of games completed:722
[11:00:13.136 N] Last run acquired 350 gold.
[11:00:13.137 N] Current Gold per Hour: 263187
 
navigation on one of my bot all of a sudden stopped working. It ran for 20 runs in the highlands and then it all of a sudden gets stuck telling me the world id is unknown and cannot find path.


same ^^
 
2 Errors

Code:
[09:12:01.535 D] Start/Stop Button Clicked!
[09:12:01.545 D] Forcing profile reload.
[09:12:01.695 N] Loaded profile Normal - Act 1 [Kick]
[09:12:01.695 D] Starting bot Order Bot
[09:12:01.695 D] Added new hook [OutOfGame] 907dc114-2509-4631-999c-41779ba5ea0d
[09:12:01.695 D] Added new hook [Death] 6bf1cf30-e86b-4bad-8c55-d8faa6dad0af
[09:12:01.695 D] Added new hook [RoutineBuffs] 6e748a25-a7d8-47f1-bc7d-cda015e9992c
[09:12:01.695 D] Added new hook [RoutineCombat] 4bf941ba-5d1f-456e-89b0-a8c82d0d450f
[09:12:01.695 D] Added new hook [Combat] e3d09bb7-141f-4ee5-bc0b-6c07e12f5fdd
[09:12:01.695 D] Added new hook [VendorRun] e8da39ef-9ea3-4064-aa97-f09968e24d12
[09:12:01.695 D] Added new hook [Loot] 90bb484f-821b-4b5f-aab0-62ff7e328b32
[09:12:01.695 D] Replaced hook [BotBehavior] 650fc5fa-8737-4567-9acb-1444aea278cc
[09:12:01.695 D] Spooling up bot thread.
[09:12:01.705 D] Bot thread started.
[09:12:01.805 D] System.AccessViolationException: Could not read bytes from 00000000 [299]!
   bei Zeta.MemoryManagement.ExternalProcessReader.(IntPtr address, Int32 count, Boolean isRelative)
   bei Zeta.MemoryManagement.ExternalProcessReader.[T](IntPtr address, Boolean isRelative)
   bei Zeta.Internals.Actors.DiaObject.()
   bei Zeta.Internals.Actors.DiaObject.get_ACDGuid()
   bei Zeta.Internals.Actors.DiaObject.get_IsACDBased()
   bei Zeta.Internals.Actors.DiaObject.GetCommonData[T]()
   bei Zeta.Internals.Actors.DiaObject.get_CommonData()
   bei Zeta.Internals.Actors.DiaPlayer.get_GoldPickUpRadius()
   bei Zeta.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
   bei Zeta.CommonBot.Targeting.Pulse()
   bei Zeta.CommonBot.Logic.BrainBehavior.()
[09:12:01.805 N] Creating new game, Params: <Act:A1 Difficulty:Normal Quest:87700 QuestStep:-1 ResumeFromSave:True IsPrivate:True>

Code:
[09:12:40.391 D] Resetting current behavior.
[09:12:40.391 D] QuestOrderManager.OnBotStop(). Resetting caches.
[09:12:40.391 D] Resetting current behavior.
[09:12:40.391 D] QuestOrderManager.OnBotStop(). Resetting caches.
[09:12:40.391 D] Resetting current behavior.
[09:12:40.391 D] QuestOrderManager.OnBotStop(). Resetting caches.
[09:12:40.391 D] Resetting current behavior.
[09:12:40.391 D] QuestOrderManager.OnBotStop(). Resetting caches.
[09:12:40.391 D] Resetting current behavior.
[09:12:40.391 D] Exception during scheduling Pulse: Microsoft.Scripting.ArgumentTypeException: Invoke() takes exactly 1 argument (0 given)
   bei Microsoft.Scripting.Interpreter.ThrowInstruction.Run(InterpretedFrame frame)
   bei Microsoft.Scripting.Interpreter.Interpreter.Run(InterpretedFrame frame)
   bei Microsoft.Scripting.Interpreter.LightLambda.Run3[T0,T1,T2,TRet](T0 arg0, T1 arg1, T2 arg2)
   bei System.Dynamic.UpdateDelegates.UpdateAndExecute2[T0,T1,TRet](CallSite site, T0 arg0, T1 arg1)
   bei Microsoft.Scripting.Interpreter.DynamicInstruction`3.Run(InterpretedFrame frame)
   bei Microsoft.Scripting.Interpreter.Interpreter.Run(InterpretedFrame frame)
   bei Microsoft.Scripting.Interpreter.LightLambda.Run1[T0,TRet](T0 arg0)
   bei IronPython.Compiler.PythonCallTargets.OriginalCallTarget0(PythonFunction function)
   bei System.Dynamic.UpdateDelegates.UpdateAndExecute1[T0,TRet](CallSite site, T0 arg0)
   bei _Scripting_(Object[] )
   bei Zeta.CommonBot.Profile.Composites.IfTag.GetConditionExec()
   bei Zeta.CommonBot.Profile.Composites.IfTag.get_IsDone()
   bei Zeta.CommonBot.Profile.Composites.IfTag.(ProfileBehavior p)
   bei System.Linq.Enumerable.All[TSource](IEnumerable`1 source, Func`2 predicate)
   bei Zeta.CommonBot.Profile.Composites.IfTag.get_IsDone()
   bei Zeta.CommonBot.Profile.ProfileBehavior.get_IsDoneCache()
   bei Zeta.CommonBot.ProfileOrderManager.(IEnumerable`1 behaviors)
   bei Zeta.CommonBot.ProfileOrderManager.UpdateCurrentBehavior()
   bei Zeta.CommonBot.ProfileManager.UpdateCurrentProfileBehavior()
   bei Zeta.CommonBot.Logic.OrderBot.(Object sender, EventArgs e)
   bei (Object , Object , EventArgs )
   bei Zeta.CommonBot.Logic.BrainBehavior.()
[09:12:40.391 N] Bot Thread Ended. Was this requested?
 
Hey,

how does the new SkipCutscene/Conversation works ? He always didnt cancel anything? Can someone help ??
 
So if my charakter Sell from Bag and get back on sarkoths savepoint the graveyard they only run back in town and log out an do the same!

Is the Version Bugged or my Profile?
or My Loot Rule?
 
Server seems to be very slow now, my bot take 5 seconds between each move.
It also seem to be running back more. (was standing in stair at core, ran up and killed some mobs, ran down, ran up again killed 1 mob and ran halfway back again)
 
Tested for about 8 hours come back home to bots client on d3 closed and error screen.

Code:
It spammed QuestOrderManager.OnBotStop - for fucking like 4,000 Lines before it did System.access, Mind you it ALL WAS SPAMMED ALL AT ONCE. Over 4,000 at once same sec' Milisec etc.

[09:55:47.372 D] QuestOrderManager.OnBotStop(). Resetting caches.
[09:55:47.372 D] Resetting current behavior.
[09:55:47.372 D] QuestOrderManager.OnBotStop(). Resetting caches.
[09:55:47.372 D] Resetting current behavior.
[09:55:47.415 D] System.AccessViolationException: Could not read bytes from 01580A2C [299]!
   at Zeta.MemoryManagement.ExternalProcessReader.(IntPtr address, Int32 count, Boolean isRelative)
   at Zeta.MemoryManagement.ExternalProcessReader.[T](IntPtr address, Boolean isRelative)
   at ..[T](Boolean isRelative, IntPtr[] addresses)
   at Zeta.ZetaDia.get_CurrentWorldId()
   at Zeta.ZetaDia.get_IsInGame()
   at Zeta.CommonBot.BotMain.()
[09:55:47.415 N] Bot Thread Ended. Was this requested?
 
[11:46:21.855 D] Waiting for path request to finish...
[11:46:21.992 D] Generating path to Waypoint 8 - <1990.758, 2630.422, 32.18684>
[11:46:21.992 D] Waiting for path request to finish...
[11:46:22.132 D] Generating path to Waypoint 8 - <1990.758, 2630.422, 32.18684>
[11:46:22.132 D] Waiting for path request to finish...
[11:46:22.266 D] Generating path to Waypoint 8 - <1990.758, 2630.422, 32.18684>
[11:46:22.266 D] Waiting for path request to finish...
[11:46:22.387 D] Generating path to Waypoint 8 - <1990.758, 2630.422, 32.18684>
[11:46:22.387 D] Waiting for path request to finish...
[11:46:22.507 D] Generating path to Waypoint 8 - <1990.758, 2630.422, 32.18684>
[11:46:22.507 D] Waiting for path request to finish...
[11:46:22.627 D] Generating path to Waypoint 8 - <1990.758, 2630.422, 32.18684>
[11:46:22.627 D] Waiting for path request to finish...
[11:46:22.747 D] Generating path to Waypoint 8 - <1990.758, 2630.422, 32.18684>
[11:46:22.747 D] Waiting for path request to finish...
[11:46:22.877 D] Generating path to Waypoint 8 - <1990.758, 2630.422, 32.18684>
[11:46:22.877 D] Waiting for path request to finish...
[11:46:23.007 D] Generating path to Waypoint 8 - <1990.758, 2630.422, 32.18684>
[11:46:23.007 D] Waiting for path request to finish...
[11:46:23.147 D] Generating path to Waypoint 8 - <1990.758, 2630.422, 32.18684>
[11:46:23.147 D] Waiting for path request to finish...

etc.

The server must be pretty overloaded atm :) Pathing is very slow.
 
na probably working on it, either that or an error :)
 
yeh whats going sweet all day today, until a little while back, must be doing work ahh well all good :)
 
[11:46:21.855 D] Waiting for path request to finish...
[11:46:21.992 D] Generating path to Waypoint 8 - <1990.758, 2630.422, 32.18684>
[11:46:21.992 D] Waiting for path request to finish...
[11:46:22.132 D] Generating path to Waypoint 8 - <1990.758, 2630.422, 32.18684>
[11:46:22.132 D] Waiting for path request to finish...
[11:46:22.266 D] Generating path to Waypoint 8 - <1990.758, 2630.422, 32.18684>
[11:46:22.266 D] Waiting for path request to finish...
[11:46:22.387 D] Generating path to Waypoint 8 - <1990.758, 2630.422, 32.18684>
[11:46:22.387 D] Waiting for path request to finish...
[11:46:22.507 D] Generating path to Waypoint 8 - <1990.758, 2630.422, 32.18684>
[11:46:22.507 D] Waiting for path request to finish...
[11:46:22.627 D] Generating path to Waypoint 8 - <1990.758, 2630.422, 32.18684>
[11:46:22.627 D] Waiting for path request to finish...
[11:46:22.747 D] Generating path to Waypoint 8 - <1990.758, 2630.422, 32.18684>
[11:46:22.747 D] Waiting for path request to finish...
[11:46:22.877 D] Generating path to Waypoint 8 - <1990.758, 2630.422, 32.18684>
[11:46:22.877 D] Waiting for path request to finish...
[11:46:23.007 D] Generating path to Waypoint 8 - <1990.758, 2630.422, 32.18684>
[11:46:23.007 D] Waiting for path request to finish...
[11:46:23.147 D] Generating path to Waypoint 8 - <1990.758, 2630.422, 32.18684>
[11:46:23.147 D] Waiting for path request to finish...

etc.

The server must be pretty overloaded atm :) Pathing is very slow.

same thing here.
 
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