A question for developers:
What happened to ClickToMove? Before the patch it was working fine, but now when I do, for example:
WoWPoint destination_point = new WoWPoint(-1708.311,5477.667,-9.7995);
WoWMovement.ClickToMove(destination_point);
my character doesn't click directly to this point, but makes strange turnaround (i.e. walks like a half of a circle) before moving to dest. point. Well, if he is standing near the edge of a cliff, he just FALLS DOWN.
Is there a way to disable this new strange behaviour?
What happened to ClickToMove? Before the patch it was working fine, but now when I do, for example:
WoWPoint destination_point = new WoWPoint(-1708.311,5477.667,-9.7995);
WoWMovement.ClickToMove(destination_point);
my character doesn't click directly to this point, but makes strange turnaround (i.e. walks like a half of a circle) before moving to dest. point. Well, if he is standing near the edge of a cliff, he just FALLS DOWN.
