katzerle
New Member
- Joined
- Jan 18, 2011
- Messages
- 917
- Reaction score
- 68
Heyho
First, thanks for all the hard work. now after some days love the new UI and the new Colors
and the Bot seems to be really quicker then before.
With the newest Version I have a Problem with a Plugin which I support: Higher Learning Archievement.
you could download my Version of the Plugin here: http://www.thebuddyforum.com/honorb...higher-learning-achievment-17.html#post297136
I got this Failure:
Plugin from xxxxMyPathxxxx\honorbuddy\Plugins\BookCollector1.6.cs could not be compiled! Compiler errors:
File: BookCollector1.6.cs Line: 216 Error: "Styx.Helpers.StyxSettings" enth?lt keine Definition f?r "EnabledPlugins", und es konnte keine Erweiterungsmethode "EnabledPlugins" gefunden werden, die ein erstes Argument vom Typ "Styx.Helpers.StyxSettings" akzeptiert (Fehlt eine Using-Direktive oder ein Assemblyverweis?).
Means: the Function "EnabledPlugins" of the Typ "Styx.Helpers.StyxSettings" is missing with the newest Version.
Is it possible to get it back? or is there another possibility to get this Programmpart to work?
thank you very much
katzerle
First, thanks for all the hard work. now after some days love the new UI and the new Colors

With the newest Version I have a Problem with a Plugin which I support: Higher Learning Archievement.
you could download my Version of the Plugin here: http://www.thebuddyforum.com/honorb...higher-learning-achievment-17.html#post297136
I got this Failure:
Plugin from xxxxMyPathxxxx\honorbuddy\Plugins\BookCollector1.6.cs could not be compiled! Compiler errors:
File: BookCollector1.6.cs Line: 216 Error: "Styx.Helpers.StyxSettings" enth?lt keine Definition f?r "EnabledPlugins", und es konnte keine Erweiterungsmethode "EnabledPlugins" gefunden werden, die ein erstes Argument vom Typ "Styx.Helpers.StyxSettings" akzeptiert (Fehlt eine Using-Direktive oder ein Assemblyverweis?).
Means: the Function "EnabledPlugins" of the Typ "Styx.Helpers.StyxSettings" is missing with the newest Version.
Is it possible to get it back? or is there another possibility to get this Programmpart to work?
Code:
public override void Pulse()
{
//here is some other Code ...
// pulse other plugins since we're in a loop
List<PluginContainer> _pluginList = PluginManager.Plugins;
foreach (PluginContainer _plugin in _pluginList)
{
if (_plugin.Enabled && _plugin.Plugin.Name != Name)
_plugin.Plugin.Pulse();
}
}
thank you very much
katzerle