J
JayDee
Guest
The bot makes me so angry. He is running from every position into the same wall and stand there. I don't know why.
LOL.
U mean like the PVP not attacking mounted targets?
It won't be fixed. It hasn't since 1.9.6.1.
Abandon hope of that mate.
I have a really important question about the questing mode.
When the bot finished a quest and the reward of the quest is a item and you can choose one (plate, lether etc),
which items will the bot picks?
working very fine!
only issue i have is in the questing mode the harvesting thing
[16:42:41:238] Cleared POI
[16:42:42:152] Changed POI to: Type: Harvest
[16:42:43:80] Cleared POI
[16:42:43:985] Changed POI to: Type: Harvest
[16:42:44:929] Cleared POI
[16:42:45:867] Changed POI to: Type: Harvest
[16:42:46:833] Cleared POI
[16:42:47:769] Changed POI to: Type: Harvest
[16:42:48:713] Cleared POI
[16:42:49:652] Changed POI to: Type: Harvest
[16:42:50:596] Cleared POI
[16:42:51:520] Changed POI to: Type: Harvest
[16:42:52:482] Cleared POI
[16:42:53:404] Changed POI to: Type: Harvest
[16:42:54:347] Cleared POI
[16:42:55:271] Changed POI to: Type: Harvest
[16:42:56:180] Cleared POI
[16:42:57:72] Changed POI to: Type: Harvest
[16:42:57:980] Cleared POI
[16:42:58:870] Changed POI to: Type: Harvest
[16:42:59:780] Cleared POI
[16:43:00:687] Changed POI to: Type: Harvest
[16:43:01:648] Cleared POI
[16:43:02:589] Changed POI to: Type: Harvest
[16:43:03:530] Cleared POI
[16:43:04:453] Changed POI to: Type: Harvest
[16:43:05:397] Cleared POI
[16:43:06:270] Changed POI to: Type: Harvest
[16:43:07:179] Cleared POI
[16:43:08:86] Changed POI to: Type: Harvest
[16:43:09:29] Cleared POI
[16:43:09:953] Changed POI to: Type: Harvest
[16:43:10:896] Cleared POI
[16:43:11:836] Changed POI to: Type: Harvest
[16:43:12:797] Cleared POI
[16:43:14:242] Changed POI to: Type: Harvest
[16:43:15:834] Cleared POI
[16:43:17:426] Changed POI to: Type: Harvest
[16:43:19:102] Cleared POI
[16:43:20:796] Changed POI to: Type: Harvest
[16:43:22:553] Cleared POI
[16:43:24:220] Changed POI to: Type: Harvest
[16:43:25:935] Cleared POI
hes standing still
It uses the same logic as Auto-Equip to check the sats etc.
Then compares it to a weight set depending on what class you are.
[...]
It uses the same logic as Auto-Equip to check the sats etc.
Then compares it to a weight set depending on what class you are.
That is fixed in the next release![]()
[12:10:13 PM:977] System.Threading.ThreadAbortException: Thread was being aborted.
at System.Threading.Thread.SleepInternal(Int32 millisecondsTimeout)
at CommonBehaviors.Actions.ActionSleep.Run(Object context)
at TreeSharp.Action.RunAction(Object context)
at TreeSharp.Action.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Sequence.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at QuestBot.Actions.PerformQuestObjective.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at Styx.Logic.BehaviorTree.TreeRoot.b()
[12:10:13 PM:977] Cleared POI
[12:10:13 PM:977] User stopped the bot and ThreadAbortException was thrown. This is a good thing!
[11:33:45 AM:34] Cleared POI
[11:33:45 AM:271] Activity: Downloading mesh.
[11:39:11 AM:182] System.Net.WebException: The operation has timed out.
at System.Net.ConnectStream.Read(Byte[] buffer, Int32 offset, Int32 size)
at System.IO.BinaryReader.ReadBytes(Int32 count)
at Styx.Logic.Pathing.OnDemandDownloading.MeshServer.DownloadTiledMesh(String mapName, Int32 tileX, Int32 tileY)
at b3.LoadTiledNavMeshData(Int32 tileX, Int32 tileY)
at Tripper.Navigation.Navigator.a(TileIdentifier A_0, LoadedTileFlags A_1, Boolean A_2)
at Tripper.Navigation.Navigator.GeneratePath(Vector3 start, Vector3 end, QueryFilter filter, Int32 maxLength, StraightPathFlags[]& pathFlags, PolygonReference[]& straightPolys)
at Tripper.Navigation.PathFollowing.TripperNav.MoveTowards(Vector3 point)
at Styx.Logic.Pathing.Navigator.MoveTo(WoWPoint destination)
at Bots.Grind.LevelBot.b3(Object A_0)
at TreeSharp.Action.RunAction(Object context)
at TreeSharp.Action.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at Styx.Logic.BehaviorTree.TreeRoot.b()
[11:39:11 AM:182] Cleared POI
[11:39:11 AM:658] Activity: Downloading mesh.
That is fixed in the next release![]()
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.ThrowHelper.ThrowKeyNotFoundException()
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at Styx.Logic.Combat.WoWSpell.get_SpellEffects()
at Styx.Logic.Combat.WoWSpell.get_CreatesItemId()
at Bots.Quest.Objectives.CollectItemObjective.k(Object A_0)
at TreeSharp.Decorator.CanRun(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at QuestBot.Actions.PerformQuestObjectiveOrdered.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at Styx.Logic.BehaviorTree.TreeRoot.b()
Targeting Mob -> Attack him and Mob down -> Loot him is always so slow.
Soooooo slow I bet I would kill 100 mobs more in a hour if he wouldn't
check about 10 seconds if there is something to attack, 10 seconds more
to attack the mob and again 10 seconds to check that the mob is down and
he can go to loot it.
No valid target... odd...
Moving to Type: Loot, Name: Bloodsail Warlock
Looting Bloodsail Warlock
Moving to Type: Loot, Name: Bloodsail Warlock
Looting Bloodsail Warlock
Moving to Type: Loot, Name: Bloodsail Warlock
Looting Bloodsail Warlock
No valid target... odd...
Moving to Type: Loot, Name: Bloodsail Swashbuckler
Looting Bloodsail Swashbuckler
Buffing Immolate on Bloodsail Warlock
No valid target... odd...
Moving to Type: Loot, Name: Bloodsail Warlock
What's the deal with that shit?
I have been getting this error all of a sudden for the past 12 hours.
Troubleshooting:
1. Disabled all addons
2. FlushDNS
3. Downloaded a fresh copy of HB
4. Attempted to run with nor plugins.
.View attachment 10429Code:System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.ThrowHelper.ThrowKeyNotFoundException() at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at Styx.Logic.Combat.WoWSpell.get_SpellEffects() at Styx.Logic.Combat.WoWSpell.get_CreatesItemId() at Bots.Quest.Objectives.CollectItemObjective.k(Object A_0) at TreeSharp.Decorator.CanRun(Object context) at TreeSharp.Decorator.a.a() at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.a.b() at TreeSharp.Composite.Tick(Object context) at QuestBot.Actions.PerformQuestObjectiveOrdered.a.a() at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.a.b() at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator.a.a() at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.a.b() at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.a.b() at TreeSharp.Composite.Tick(Object context) at Styx.Logic.BehaviorTree.TreeRoot.b()
C'mon nesox I just want to know what's the deal with that shit?