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[Test] Honorbuddy 2.0.0.3059 for WoW 4.0.1.13205 - Auth serverlist updated.

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The bot makes me so angry. He is running from every position into the same wall and stand there. I don't know why.
 
LOL.

U mean like the PVP not attacking mounted targets?

It won't be fixed. It hasn't since 1.9.6.1.

Abandon hope of that mate.

It was decided that it shouldn't include mounted players (it often ran after them for a long time)
but im adding an option now so you can turn it on or off if you want it to include mounted players.

include_mounted_players.jpg
 
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I have a really important question about the questing mode.
When the bot finished a quest and the reward of the quest is a item and you can choose one (plate, lether etc),
which items will the bot picks?
 
Once the nav server issue got corrected, it fixed my issues. Thank you.

I just want to say Great Job guys. I know you hear a lot of bitching and moaning but personally HB2 has come a long way since you started it. Granted some work still needs to be done, but I have used other bots and this by far looks and behaves less "botish".

Keep up the hard work guys and know some of us appreciate the work you do.
 
working very fine!
only issue i have is in the questing mode the harvesting thing

[16:42:41:238] Cleared POI
[16:42:42:152] Changed POI to: Type: Harvest
[16:42:43:80] Cleared POI
[16:42:43:985] Changed POI to: Type: Harvest
[16:42:44:929] Cleared POI
[16:42:45:867] Changed POI to: Type: Harvest
[16:42:46:833] Cleared POI
[16:42:47:769] Changed POI to: Type: Harvest
[16:42:48:713] Cleared POI
[16:42:49:652] Changed POI to: Type: Harvest
[16:42:50:596] Cleared POI
[16:42:51:520] Changed POI to: Type: Harvest
[16:42:52:482] Cleared POI
[16:42:53:404] Changed POI to: Type: Harvest
[16:42:54:347] Cleared POI
[16:42:55:271] Changed POI to: Type: Harvest
[16:42:56:180] Cleared POI
[16:42:57:72] Changed POI to: Type: Harvest
[16:42:57:980] Cleared POI
[16:42:58:870] Changed POI to: Type: Harvest
[16:42:59:780] Cleared POI
[16:43:00:687] Changed POI to: Type: Harvest
[16:43:01:648] Cleared POI
[16:43:02:589] Changed POI to: Type: Harvest
[16:43:03:530] Cleared POI
[16:43:04:453] Changed POI to: Type: Harvest
[16:43:05:397] Cleared POI
[16:43:06:270] Changed POI to: Type: Harvest
[16:43:07:179] Cleared POI
[16:43:08:86] Changed POI to: Type: Harvest
[16:43:09:29] Cleared POI
[16:43:09:953] Changed POI to: Type: Harvest
[16:43:10:896] Cleared POI
[16:43:11:836] Changed POI to: Type: Harvest
[16:43:12:797] Cleared POI
[16:43:14:242] Changed POI to: Type: Harvest
[16:43:15:834] Cleared POI
[16:43:17:426] Changed POI to: Type: Harvest
[16:43:19:102] Cleared POI
[16:43:20:796] Changed POI to: Type: Harvest
[16:43:22:553] Cleared POI
[16:43:24:220] Changed POI to: Type: Harvest
[16:43:25:935] Cleared POI

hes standing still
 
I have a really important question about the questing mode.
When the bot finished a quest and the reward of the quest is a item and you can choose one (plate, lether etc),
which items will the bot picks?

It uses the same logic as Auto-Equip to check the sats etc.
Then compares it to a weight set depending on what class you are.

working very fine!
only issue i have is in the questing mode the harvesting thing

[16:42:41:238] Cleared POI
[16:42:42:152] Changed POI to: Type: Harvest
[16:42:43:80] Cleared POI
[16:42:43:985] Changed POI to: Type: Harvest
[16:42:44:929] Cleared POI
[16:42:45:867] Changed POI to: Type: Harvest
[16:42:46:833] Cleared POI
[16:42:47:769] Changed POI to: Type: Harvest
[16:42:48:713] Cleared POI
[16:42:49:652] Changed POI to: Type: Harvest
[16:42:50:596] Cleared POI
[16:42:51:520] Changed POI to: Type: Harvest
[16:42:52:482] Cleared POI
[16:42:53:404] Changed POI to: Type: Harvest
[16:42:54:347] Cleared POI
[16:42:55:271] Changed POI to: Type: Harvest
[16:42:56:180] Cleared POI
[16:42:57:72] Changed POI to: Type: Harvest
[16:42:57:980] Cleared POI
[16:42:58:870] Changed POI to: Type: Harvest
[16:42:59:780] Cleared POI
[16:43:00:687] Changed POI to: Type: Harvest
[16:43:01:648] Cleared POI
[16:43:02:589] Changed POI to: Type: Harvest
[16:43:03:530] Cleared POI
[16:43:04:453] Changed POI to: Type: Harvest
[16:43:05:397] Cleared POI
[16:43:06:270] Changed POI to: Type: Harvest
[16:43:07:179] Cleared POI
[16:43:08:86] Changed POI to: Type: Harvest
[16:43:09:29] Cleared POI
[16:43:09:953] Changed POI to: Type: Harvest
[16:43:10:896] Cleared POI
[16:43:11:836] Changed POI to: Type: Harvest
[16:43:12:797] Cleared POI
[16:43:14:242] Changed POI to: Type: Harvest
[16:43:15:834] Cleared POI
[16:43:17:426] Changed POI to: Type: Harvest
[16:43:19:102] Cleared POI
[16:43:20:796] Changed POI to: Type: Harvest
[16:43:22:553] Cleared POI
[16:43:24:220] Changed POI to: Type: Harvest
[16:43:25:935] Cleared POI

hes standing still

That is fixed in the next release:)
 
It uses the same logic as Auto-Equip to check the sats etc.
Then compares it to a weight set depending on what class you are.



That is fixed in the next release:)

thanks and thanks for the quick reply
 
Attempting to turn in quest Hellscream's Vigil. It brings up the dialog box, but then moves away, then back again to the NPC, never turning the quest in. It even attempts to mount for some reason. I'm also seeing this error:

[12:10:13 PM:977] System.Threading.ThreadAbortException: Thread was being aborted.
at System.Threading.Thread.SleepInternal(Int32 millisecondsTimeout)
at CommonBehaviors.Actions.ActionSleep.Run(Object context)
at TreeSharp.Action.RunAction(Object context)
at TreeSharp.Action.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Sequence.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at QuestBot.Actions.PerformQuestObjective.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at Styx.Logic.BehaviorTree.TreeRoot.b()
[12:10:13 PM:977] Cleared POI
[12:10:13 PM:977] User stopped the bot and ThreadAbortException was thrown. This is a good thing!
 

Attachments

i have a request 2 u guys... is it possible 2 make HB 2 fly, cause who, since the new patch, no one rides with groundmount in nordend and Outland... i think it is more safe if this this feature exists... u only have 2 make a new check if in the bot settings harvesting is activated then he never use flying mounts.

greetz Togarda
 
Hey guys, up until yesterday, HB was working perfectly and i was very happy that you guys finally got it up and running with little bugs, atleast on my end. Now, i cant log in. Basically telling me i cannot authenticate because the servers are busy. Don't know whats going on. I didnt post a log because mine is exactly like Beastslayers log that he posted. Please help :D, thank you.
 
[11:33:45 AM:34] Cleared POI
[11:33:45 AM:271] Activity: Downloading mesh.
[11:39:11 AM:182] System.Net.WebException: The operation has timed out.
at System.Net.ConnectStream.Read(Byte[] buffer, Int32 offset, Int32 size)
at System.IO.BinaryReader.ReadBytes(Int32 count)
at Styx.Logic.Pathing.OnDemandDownloading.MeshServer.DownloadTiledMesh(String mapName, Int32 tileX, Int32 tileY)
at b3.LoadTiledNavMeshData(Int32 tileX, Int32 tileY)
at Tripper.Navigation.Navigator.a(TileIdentifier A_0, LoadedTileFlags A_1, Boolean A_2)
at Tripper.Navigation.Navigator.GeneratePath(Vector3 start, Vector3 end, QueryFilter filter, Int32 maxLength, StraightPathFlags[]& pathFlags, PolygonReference[]& straightPolys)
at Tripper.Navigation.PathFollowing.TripperNav.MoveTowards(Vector3 point)
at Styx.Logic.Pathing.Navigator.MoveTo(WoWPoint destination)
at Bots.Grind.LevelBot.b3(Object A_0)
at TreeSharp.Action.RunAction(Object context)
at TreeSharp.Action.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at Styx.Logic.BehaviorTree.TreeRoot.b()
[11:39:11 AM:182] Cleared POI
[11:39:11 AM:658] Activity: Downloading mesh.

I am receiving this error on my 80 Warrior. Everything was working fine for me in Zangarmarsh earlier, but I went out to Badlands and I am receiving this error over and over.
 
That is fixed in the next release:)

That's awesome news Nesox, that's my only problem with this version of HB, everything else working great for me. Hope the new build will be released sometime soon :)
 
I have been getting this error all of a sudden for the past 12 hours.

Troubleshooting:
1. Disabled all addons
2. FlushDNS
3. Downloaded a fresh copy of HB
4. Attempted to run with nor plugins.
.
Code:
 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.ThrowHelper.ThrowKeyNotFoundException()
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at Styx.Logic.Combat.WoWSpell.get_SpellEffects()
   at Styx.Logic.Combat.WoWSpell.get_CreatesItemId()
   at Bots.Quest.Objectives.CollectItemObjective.k(Object A_0)
   at TreeSharp.Decorator.CanRun(Object context)
   at TreeSharp.Decorator.a.a()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.a.b()
   at TreeSharp.Composite.Tick(Object context)
   at QuestBot.Actions.PerformQuestObjectiveOrdered.a.a()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.a.b()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Decorator.a.a()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.a.b()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.a.b()
   at TreeSharp.Composite.Tick(Object context)
   at Styx.Logic.BehaviorTree.TreeRoot.b()
View attachment 10-31-2010_8_35 AM Log.txt
 
Targeting Mob -> Attack him and Mob down -> Loot him is always so slow.
Soooooo slow I bet I would kill 100 mobs more in a hour if he wouldn't
check about 10 seconds if there is something to attack, 10 seconds more
to attack the mob and again 10 seconds to check that the mob is down and
he can go to loot it.

No valid target... odd...
Moving to Type: Loot, Name: Bloodsail Warlock
Looting Bloodsail Warlock
Moving to Type: Loot, Name: Bloodsail Warlock
Looting Bloodsail Warlock
Moving to Type: Loot, Name: Bloodsail Warlock
Looting Bloodsail Warlock
No valid target... odd...
Moving to Type: Loot, Name: Bloodsail Swashbuckler
Looting Bloodsail Swashbuckler
Buffing Immolate on Bloodsail Warlock
No valid target... odd...
Moving to Type: Loot, Name: Bloodsail Warlock

What's the deal with that shit?

C'mon nesox I just want to know what's the deal with that shit?
 
I have been getting this error all of a sudden for the past 12 hours.

Troubleshooting:
1. Disabled all addons
2. FlushDNS
3. Downloaded a fresh copy of HB
4. Attempted to run with nor plugins.
.
Code:
 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.ThrowHelper.ThrowKeyNotFoundException()
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at Styx.Logic.Combat.WoWSpell.get_SpellEffects()
   at Styx.Logic.Combat.WoWSpell.get_CreatesItemId()
   at Bots.Quest.Objectives.CollectItemObjective.k(Object A_0)
   at TreeSharp.Decorator.CanRun(Object context)
   at TreeSharp.Decorator.a.a()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.a.b()
   at TreeSharp.Composite.Tick(Object context)
   at QuestBot.Actions.PerformQuestObjectiveOrdered.a.a()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.a.b()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Decorator.a.a()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.a.b()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.a.b()
   at TreeSharp.Composite.Tick(Object context)
   at Styx.Logic.BehaviorTree.TreeRoot.b()
View attachment 10429

That has also been fixed, was some problems with the SpellEffects in WoWSpell :)
 
Nesox can can u please fix that loot bug to on my thread many poeople have it i did a new installing stil got the loot bug hope u can fix it
 
Update on my last post:

I fixed it by ordering lifetime, even though I wasn't ready to order it, I decided I didn't want to wait all day for Bossland to get back to me. I originally had a year on only Honorbuddy, but asked to upgrade to lifetime so my HB stopped working. It is all fixed now.
 
Last edited:
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