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[Test] Honorbuddy 1.9.6.2808

But not the new Instancebuddy with DLL =/

That's one of the downsides with dll's
He has to rebuild it each time we release a new version of HB if it's gonna work
 
Are you sure your username and password are correct? Did you attempt to login to the store with the same credentials?

yeah course.. i had been botting for a while without changing.. then after the ddos it hasnt worked..

i can login to auth.gatherbuddy.com and obviously this site.

i dont have a firewall atm, or even an antivirus.. i basically only use this computer for honorbuddy

EDIT: gatherbuddy is working fine.
 
So far with 2 instances of HB running and 1 instance of GB running; here is my feedback

+Looting is much faster
+Targetting mobs is faster
+ I havent seen it ignore attacking mobs, it dismounts and attacks it
+E refreshment is working
+ Both shadow strike and Covalence CCs are working
+ logged in 1st time every time on both toons
+Meshes seem to be downloading faster

- Had a few Sync issues but it quicky recovered
 
FYI for those having issues.

1.9.6.1 is stable and working with all CCs and plugins (except Instancebuddy). If you're having issues with any of the later builds, you can go back to 1.9.6.1 and at least run the bot.

Every time i try to use 1.9.6.1 i get an auth issue. Are the US and EU auth servers different? And what client are you using, eu or us, because i havent been able to auth anthing older than 1.9.6.3 for ages
 
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balance druid still wont attack, and nerver loot or skin ( default cc and also kaboomin2.2)

and DK class still have a problem in looting and skinning
 
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Grrr. I had only restarted the new HB, never closed wow.
After closing wow and restarting everything, bot now loots and skins.

Mods feel free to remove my previous 'bug' report.

gz i just came back and wanted to let you know skinning is working fine and no crashes dc lets hope it wil grind the whole knight to:)
 
Issue with looting. (side note, once the mob is looted it does then skin, but im not sitting there looting manually every mob i kill just so i can skin it :s)

I have 3 more logs which do pretty much the same thing regarding looting.

edit: another thing ive just noticed is that it is still walking past heaps of mobs. I let it go for a bit and when i allowed the use of the mount it wouldnt attack ANY mobs :s

edit2: Shut down wow and hb then restarted both. Now its doing the blacklisting instead of looting thing
 

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It seems that the "unknown Dll"is solved thankyou very much <3
 
Starting and not crashing but gets in a loop when looting/skinning. Fails to loot even though in range(can manually click and loot without moving)
Default CC jsut erefresh plugin
 

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So, I noticed the revival is slightly become a bit buggy, huh?
If he's death he does pretty much walk in a circle and jump around his
corpse like a stupid for no reason, then after a certain time he revive
himself although nothing changed.
 
Excuse the ignorance, but does this release support most of the broken CC's?
 
in my opinion working fine so far , no crash after 7 hours of grind. thanks for this release
 
and pvp is also going good but i stil not do wsg its a small area all others i do:)
 
Would it be rude to ask for an IOC fix too? You know, the whole, stop using the teleporter and use the gate thing. Just a little thing.
 
Would it be rude to ask for an IOC fix too? You know, the whole, stop using the teleporter and use the gate thing. Just a little thing.

Ioc has always been a problem with Pirox to
 
just had a wow crash cant atack the full log cos too big but here is the end of it

[17:19:58:287] Changed POI to: Type: Loot, Name: Jungle Thunderer
[17:19:58:438] interact: 0x1D842800
[17:19:58:458] interact done: 0x1D842800
[17:19:59:230] Looting Jungle Thunderer
[17:19:59:288] Cleared POI
[17:20:26:845] Mounting: Chestnut Mare
System.Exception: Process must have frozen or gotten out of sync; InjectionFinishedEvent was never fired.
at BlueMagic.ExecutorRand.Execute()
at Styx.WoWInternals.WoWMovement.(ClickToMoveType clickToMoveType, UInt64 guid, WoWPoint clickPos, Single facing)
at Styx.WoWInternals.WoWMovement.ClickToMove(WoWPoint point)
at Styx.Logic.Pathing.Interop.LocalPlayerMover.MoveTowards(Vector3 point)
at Tripper.Navigation.PathFollowing.TripperNav.()
at Tripper.Navigation.PathFollowing.TripperNav.()
at Tripper.Navigation.PathFollowing.TripperNav.MoveAlongPath()
at Tripper.Navigation.PathFollowing.TripperNav.MoveTowards(Vector3 point)
at Styx.Logic.Pathing.Navigator.MoveTo(WoWPoint destination)
at Bots.Grind.LevelBot.(Object )
at TreeSharp.Action.RunAction(Object context)
at TreeSharp.Action..MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator..MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator..MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector..MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at QuestBot.Actions.PerformQuestObjectiveOrdered..MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector..MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator..MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector..MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector..MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at Styx.Logic.BehaviorTree.TreeRoot.()
[17:20:44:122] Cleared POI
[17:20:44:274] Not in game or Me == null
[17:20:57:575] Not in game or Me == null
[17:20:57:575] Wow exited, Honorbuddy stopped!
 
Testing now in Questing mode on a 37 Warlock, default cc, no plugins. I currently have pull distance set to 40 and am running into the POI switching issue. Picks up a mob at 37 units away, switches back to quest turn in, back to mob, wash, rinse, repeat. Here's my log
 

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Now my HB got the error:
Exception in DoString: Process must have frozen or gotten out of sync; InjectionFinishedEvent was never fired. StackTrace: at BlueMagic.ExecutorRand.Execute()

But to be fair Wow did lock up, for the first time ever in 4 years.
 

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