Xvelocity
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- Joined
- Nov 22, 2012
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- 47
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I am using AlcorCombat and AlcorPlayerMovement. The common problem I seem to see for stutter stepping is having abilities bound to the mouse. I currently have nothing bound to the mouse except for default attack on mouse1. All movement and abilities are on the bottom row of five buttons all bound to regular keyboard keys. I am not using any movement ability (like Leap Slam, Whirling Blades) in my build.
My networking mode is set to Predictive. And my FPS stays above 40 with a ping constantly below 70. I did not have this issue until today. However for full information sake, I did switch to Kinetic Blast and had this problem start. Below is a small log snippet of what is being output during this stutter stepping.
Edit: I removed Kinetic Blast entirely and the problem persisted. I double checked my network connection through two speedtest sites and there seems to be no issue. I killed all other processes (not in VM or anything) on my PC. The issue persists.
My networking mode is set to Predictive. And my FPS stays above 40 with a ping constantly below 70. I did not have this issue until today. However for full information sake, I did switch to Kinetic Blast and had this problem start. Below is a small log snippet of what is being output during this stutter stepping.
Code:
[UseAt] Move 6 False {1557, 332} => None
[InjectKeyEvent] 176 ms sleep for 69.
[UseAt] Move 6 False {1560, 316} => None
[InjectKeyEvent] 182 ms sleep for 69.
[UseAt] Move 6 False {1554, 335} => None
[InjectKeyEvent] 173 ms sleep for 69.
[UseAt] Move 6 False {1556, 321} => None
[InjectKeyEvent] 188 ms sleep for 69.
[UseAt] Move 6 False {1552, 343} => None
[InjectKeyEvent] 169 ms sleep for 69.
Edit: I removed Kinetic Blast entirely and the problem persisted. I double checked my network connection through two speedtest sites and there seems to be no issue. I killed all other processes (not in VM or anything) on my PC. The issue persists.
Last edited: