That's just one of the unstuck mechanisms. As you can see, it kicks in a lot faster than it does in the old HB (and even faster in the newest revision of HB 2).
Right now it won't know they are there. I'm working on it though.
[video=youtube;aR9yVuupwfY]http://www.youtube.com/watch?v=aR9yVuupwfY[/video]mordd plz make a video of navigation inside a house or sth?`like going up the stairs or so maybe thundbluff ver those brigdeS?
thanks a bunch now how would it handle the bridge that goes from the flight master XD
Here's one from just outside Orgrimmar to Orgrimmar flight master.
It handles it easily. I can't be arsed making a video, but it's fine. Why wouldn't it?
Just out of curiosity....since you said there are not actual meshes involved for the navigation of the bot....how do you actually tell him to go to a specific place?
I don't think its as easy as telling him the coords of the destination, is it?
Could you give us a few details as to how pathing works? Or rather what will be the equivalent of the mesh/profile from the current version?